You can't keep saying "pure RNG" then qualifying it with other statements, you're undoing your own point.Again, pure RNG
Rare things are rare in headliner shocker?.
Seems more like pseudo RNG to me. I always find a polonium node within 20-25 minutes almost with out fail on Shinrarta 1. That suggests that it isn't raw RNG.Take a look at this thread to get an idea of what they spawn rates are for the rarer materials.
We are talking 45 drops from 3400 rocks. A 1.3% spawn rate, all thanks to weighted RNG. Even if you just take the Polonium spawned from Metallic Meteorites you are still only at a 5% drop rate. With nothing the player can do to improve his chances except popping more rocks until he is lucky. Sure you could go to the wrong planet and be even less likely to find something, but you are still very dependent on luck if you find the right place.
It's a game dude.In the real world, Gold and Diamonds are considered "rare". You can find it them any jewelry store in your city.
Once a source (mining area) of a particular metal has been found, it becomes much faster to acquire. We don't look for diamonds by walking by random parks and pickup each rock; we do it by identifying an area rich with diamonds, and mining them. It's not a random situation.
Lets be honest and upgrade system can not offer gameplay."Relatively No Gameplay."
... or as those before me stated.
I understand that argument , but to be fair its not the wierdest or most immersion breaking system in the world.In the real world, Gold and Diamonds are considered "rare". You can find it them any jewelry store in your city.
Once a source (mining area) of a particular metal has been found, it becomes much faster to acquire. We don't look for diamonds by walking by random parks and pickup each rock; we do it by identifying an area rich with diamonds, and mining them. It's not a random situation.
Seems more like pseudo RNG to me. I always find a polonium node within 20-25 minutes almost with out fail on Shinrarta 1. That suggests that it isn't raw RNG.
There is more to it than just driving , planet type matters but on top of that its important to note a lot of the resorces are from space and crashed onto the planetIt takes me around 30m to 3h to find polonium, one day i drove for 4 hours without finding any :x
Is first place the only place? Do/would you tell your kids it's pointless and they suck unless they get the best results they could hope for?
Depends on who has a sniffle that day....I was only kidding around and I don't have kids. But since you asked, if I had kids I would want them to work hard and try to get the best results they can. While there's nothing wrong with coming in 2nd or even lower, if you come in 2nd due to not trying hard enough you might as well not try. If my child says they tried their hardest and didn't come in 1st I'd be just as happy as if they came in 1st.
But if RNG is the only reason they aren't coming in 1st then there's really no hard work, it's just down to luck. That would make the effort rather pointless, wouldn't you say?
Depends on who has a sniffle that day....
Trouble is you're not really in control with your skill so there's no trying hardest to do - set up some rolls, try them - keep the best one and enjoy the end results - that's the point isn't it? Not as some badge of achievement.
Grinders gonna grind though. Those of us not playing it OCD style are quite enjoying it, we're not sitting there with an "hours spent on getting this upgrade" vs "quality of roll" meter at all.
Ever wonder if you're obsessing about the wrong thing?You should feel priviliged then, because those of us with precise goals are 100% depending on "quality of rolls", when what we wanted was "quality of playstyle + time investment"
Ever wonder if you're obsessing about the wrong thing?
You're asking for "quality of playstyle etc" when you're solely grinding one thing and obsessing over a perfect result - sorry bud you're an outlier - the game cannot be designed around people like you, there are too many other people and for those getting on with the whole game rather than one little .1 bit of it that works out nicely enough. Why not obsess about doing bits of the game you enjoy?
It IS - but these aren't the rewards for thatYou mean the game cannot be designed for people who wants to be rewarded for the time they invested, the knowledge they have and the skill they focus to deliver ? i don't think so.
It IS - but these aren't the rewards for that
These are rewards and bonuses to make upgrading your ships (and I don't mean purely the engineering parts) a more fun process as you play the rest of the game.
Somewhere along the line you've gotten your hopes really worked up for some specific but unspecified crafting procedure from some other game that you can see yourself doing something awesome with and would involve awesome new things to do, and so you've been disappointed - I get that too - but you have the choice now of accepting that you'd gotten it wrong and getting on with the still entirely enjoyable and functional game that you were fine with before you'd gotten worked up - or you can throw the toys out and refuse to play because you misunderstood something.
Remember the game can't be designed all around folk at the 'end game' or whatever with a fleet and only module upgrades that you can think of to do - it has to be for everyone. This adds for everyone right from their first 100ly - they will get mats and upgrades and invitations naturally as they play - would they want a vast array of new hurdles thrown in their way so the more casual amongst them have even less chance to compete?
People complain about random numbers in ED, forgetting that lots of stuff in games is random.
The only difference with the Engineers is: You kinda SEE it.
All other randomness rolls behind the scenes ... which ships are in SC at your destination? Who will attack you? What the outfitting in the surrounding ships? What paintjob do they have? Will someone decide to interdict you? What message will he send you? Don´t forget the random generated star systems and bodies - hell, 99,99% of the galaxy is RNgenerated.
And then ... the effectiveness of modified modules are SHOWN as random (in a specified range). OH. MY. GOD. Some people get mad about it.
I will NEVER, repeat, NEVER understand this. How is this possible with adult people. Oh, wait...