Take this with a grain of salt, fellow Commanders. I was thinking ahead to the off-ship (or even on-ship) player movements and... somehow Skyrim popped into my head. I'm not sure how this could possibly happen from a programming standpoint but the sidequests in Skyrim (that is: their breadth, randomness, etc) would be fantastic to use as a guidepost for the future of Elite. Let's face it - grinding is getting old. Quests, ala Skyrim, from outposts, orbitals, heck even passengers on your very own Orca would keep things at least "immersive" rather than "how many trades until I get A-spec my Asp".
Just a random thought.
Just a random thought.