But, but, surely you know that it's been dying since release!Is it dying? According to the steam charts, the playing population is about the same as it was in 2016, 2019... If Elite was dying back then, then yea it's dying now too.
But, but, surely you know that it's been dying since release!Is it dying? According to the steam charts, the playing population is about the same as it was in 2016, 2019... If Elite was dying back then, then yea it's dying now too.
MUST NOT RISE TO THE BAITGetting meta alloy is certainly harder now than ever before
Robigo was nerfed, demand across systems nerfed trade and mining because selling is stupid hard now.
The prices you can sell at are nerfed.
You can't even share more than one mission with a friend now.
What else am I missing?
How many hours is it now to unlock the engineers?
How many hours now to be able to Thargoid hunt?
Any other reasons why the population is dying?
edit: one guy posted the game is getting easier....for obvious reasons, he didn't have examples
Even Down To Earth Astromy guy said the game is dying...
Half the youtubers left..
If someone says the game was easier before Horizons, I totally agree.
Your ship was effective when you bought it, and you didn't have to grind hundreds of hours for engineering.
There wasn't a huge vacuum sucking up items required for engineering like meta alloy now.
I am not recommending to make the game like another time when the player count was low.
I also want to again clarify that this isn't really holding me back or the cause of my personal concern or frustration.
The real cause of my core frustration, I bought the game for 6 people, and only one of them plays because of how bad the game is for new players and playing together...
sharing one mission only with friends?
Basic coop games are better for coop than Elite right now. Worse, because you can only share the one mission, people share like a 50 million mission where the friend does almost nothing, and just gets money. No value in gameplay is added.
In other cases, sure you group up and massacre some pirates. But the difference between your ship and the new player ship, they are useless and feel useless in the fight.
They aren't going to stay in the game.
A couple people are saying that at some point when there were few players, it paid only 40k to kill a pirate.
afaik, sometimes when I kill a pirate today, it only pays 40k. I don't understand that point.
You need some Imagination for this but it works realy nice. I have set up a squadron, named it proper and advertised it for employees and customers alike on INARA and some other sources. With luck i got 3 employees (ok, one is my wife) and some customers. We work as logistic support company. Some FC owners hire us as loading/unloading Crew, other squadrons hire us for BGS work or we simply role-play that we were contracted by Thorval Mining or whoever hosts a hauling CG. At the moment we are on a Deep-Space Mining Operation 1500Ly outside the bubble. It is fun no doubt... but you need that requiered Imagination."I want to simulate being the owner of a business in a setting where money is free", is a subjective desire that cannot be wrong, but it's damn surrealistic.
I came to the game for fun, not work hahai earned it with hard work
It was fun i can asure youI came to the game for fun, not work haha
LOL as if they aren't in demand for a ton of things right now, instead of just engineering like they wereMeta alloys are very easy to get right now if you actually play the game, apply your brain, and explore. Here's a hint: Youtube is not where to find them.
the work engineering unlocks and upgrading is boring for meIt was fun i can asure you
You dont need engineering or upgrading (not sure what you mean with upgrading) to run a business company.the work engineering unlocks and upgrading is boring for me
that is just all stuff in the way of what I came to enjoy
and I am actually playing the game, the others I bought it for were like hell no, that is boring work except for one haha
as it was in 2020 with the highest player counter in history of the game before Odys
why do so many think getting the FC is the end of the game instead of the start?
You need some Imagination for this but it works realy nice. I have set up a squadron, named it proper and advertised it for employees and customers alike on INARA and some other sources. With luck i got 3 employees (ok, one is my wife) and some customers. We work as logistic support company. Some FC owners hire us as loading/unloading Crew, other squadrons hire us for BGS work or we simply role-play that we were contracted by Thorval Mining or whoever hosts a hauling CG. At the moment we are on a Deep-Space Mining Operation 1500Ly outside the bubble. It is fun no doubt... but you need that requiered Imagination.
I suppose that's how you'd have to approach it, sure. Credits may be almost meaningless, but as always time has value. Loading, hauling, etc are all perfectly sensible services to provide. I wonder, though, what you take in payment. If you're being paid in those funny money credits, I fear you might be getting the short end of the stick.You need some Imagination for this but it works realy nice. I have set up a squadron, named it proper and advertised it for employees and customers alike on INARA and some other sources. With luck i got 3 employees (ok, one is my wife) and some customers. We work as logistic support company. Some FC owners hire us as loading/unloading Crew, other squadrons hire us for BGS work or we simply role-play that we were contracted by Thorval Mining or whoever hosts a hauling CG. At the moment we are on a Deep-Space Mining Operation 1500Ly outside the bubble. It is fun no doubt... but you need that requiered Imagination.
For me this is perfect. By the way... of course i do some paperwork for the company. Indeed i have a file-folder on my desk with vital Information for the company (Personal fact sheets for employees, Data of valuable resource sites, op-orders for different operations, Information about Business partners ,...). I dont know how you play ED, and i am the last Person to tell someone how it should be played. What i know is, that i bought the game roughly one year ago, have 2.700 hours in this one year, played nothing else since i bought it and it is the best game i have ever played so far. Before i mostly played TW Warhammer 2, a decent well game, but never touched it since.I can imagine running a logistics support company just fine, and I can do this entirely within the scope of my own mind. I could even simulate it pretty well with nothing more than a sheet of paper and a pencil.
Why do I need Elite: Dangerous to pretend to do that things that Elite: Dangerous doesn't have mechanisms to simulate, emulate, or facilitate?
Elite: Dangerous is about as good a business simulator as it is a fly fishing simulator.
Yes, we are paid with credits. Of course there are some shortcomings with this because credits are somewhat meaningless.I suppose that's how you'd have to approach it, sure. Credits may be almost meaningless, but as always time has value. Loading, hauling, etc are all perfectly sensible services to provide. I wonder, though, what you take in payment. If you're being paid in those funny money credits, I fear you might be getting the short end of the stick.
That was fun because it was a danger.In my day frontier dropped SKIMMERS on your HEAD if you tried to LAND. Kids nowadays!
The Fleet Carrier is a huge mobile base and would be classed as an endgame item in a game that had an end, to suggest one should only take 20 hours is ridiculous.It looks like the main disagreement is how long should it take to get a fleet carrier and what is the point of the game
Getting a fleet carrier for me, it should take only 20 hours to be setup with as it is just another tool to do the things I want to play the game.
For others here, it seems that somehow that is the end of the game and the point is just to get one.
Twitch and youtube thrive on new content, the game is not producing that right now. Steam stats only reflect those playing via steam accounts not everybody who buys the game from steam runs it that way and steam only accounts for a fraction of players so those stats are unreliable....
However, Twitch, youtube, and steam stats are all indicates of the game dying currently.
It has come back before and will again.
There are 25 engineers for ship based stuff plus others for onfoot.However, of the 6 people who I bought the game for, only on plays.
I am not sure how he or I will play with things how they are now.
I think I will eventually get a carrier and all 20 engineers, not because the game is fun in doing so that has taken me hundreds of hours so far.
Now here is your biggest problem the game is built around us players being operators not owners of businesses, you can sim all the activities and do so with friends if you can find some that like the game but the game is not going to give you the feeling of being the boss.I want to be able to simulate being the owner operator of a space business, which is to me the point of the game.
For me the point is to play it as a sim. To sim the trucking, mercenary stuff, and do these things with friends.
Yes the game isn't easy for beginners, at least not for ones expecting to be competitive against the likes of Thargoids and the rest in a mere handful of hours. It is a game to play for thousands of hours eventually.However, I can't bring my friends along because the game has the flaws for beginners.
Hundreds of hours for making your ships just useful against Thargoids, foot combat, pvp, of pve.
And also, before Horizons when pay wasn't high, at least your ship could perform to standard without these time sinks and hoop jumping.