I've always just grabbed whatever was available and traded for the others, seriously any other method that requires waiting around for a particular situation just seems pointless when you could already be gathering them.Never used DC in famine for wakes. Got 18 ships with G5 FSDs and 100 DWE in storage. So, you can continue to wait or just get on with it.
Sure.. if this was Star Trek and the Federation came along, got rid of currency and made food replicators for everyone.It's the future, we can teraform entire planets, hunger? Pfft a piddling problem! I've never understood why they even bothered with famine in the game.
If it were only the wakes I cared about then your statement would be true...Never used DC in famine for wakes. Got 18 ships with G5 FSDs and 100 DWE in storage. So, you can continue to wait or just get on with it.
Sigh... first off, I'm not reading guides, I've been harvesting Famine sites for years.You're reading out of date guides - just scan wakes outside busy stations. Or learn how the forum Search works and read one e of the other daily threads about famine.
If it were only the wakes I cared about then your statement would be true...
If you find a Distribution Center in an Anarchy system not only can you get wake scans, and ship scans, but you can harvest the three Type-9's at the center for Manufactured Materials without security responding and without getting wanted. The Type-9's respawn after a few minutes once you harvest them. It's a place to kill two birds with one stone (data materials and manufactured materials) and they used to be all over the edges of the bubble...
Which makes sense. They were the most distant areas of populated space and outside of normal supply routes. It also made sense that many of them were in the state of Anarchy since they were so far removed from the reach of civilization and the influence of the Powers.
And regardless of your opinion about how and where to mine materials.. what doesn't make sense is a capitalist society of 60,000 stations, starports and outposts where everyone has everything they need.
I know what you mean, but FDev only focused on positive outcomes on the BGS, so after all states was reset, any interaction would give a positive boost to the states... there was almost no action you really could do to have a negative outcome.... so this gave a us a universe with "happy" citizens... as as soon as players started to do missions/etc, it would in almost all cases have a small happy boost...Haven't seen a Distribution center in so long I almost forgot they existed. I feel it's a little unrealistic for that many different people and places to all be prosperous and fed.
Hunger is generally used as a tool for suppressing a population by a smaller leadership, such ideologies are in elite currently.It's the future, we can teraform entire planets, hunger? Pfft a piddling problem! I've never understood why they even bothered with famine in the game.