What if Shield Boosters Weren't Protected by the Shield?

In general I prefer the diminishing returns proposed to combat SB stacking. The proposal wasn't all that radical and the rate degradation could always be adjusted.

I'd worry about pack-hounds or high yield cannons being very overpowered at sniping SB's if they were unprotected.
I was disappointed when those changes failed to go through too, but I don't think they went quite far enough. Shield boosters were already too good of a choice before engineers exacerbated the problem, and those diminishing returns didn't adequately address that.
 
Apparently it's not overpowered against hull tanks, so why would it be against shield boosters?

Eh... if they fix HY before release I suppose that isn't way way way way way off the mark.

To whoever said allowing sniping of boosters with shields up... sounds awesome, I actually giggle, but game over big rigs - go play in solo/pg. Just look at how broken the 6k LR rails are. Or any LR5 hitscan really. Jump in an fdl, FAS, chief - boost flip and drift in reverse (not saying it's cool), snipe mods from 3.5-6k using the microgimbals. Big rigs couldn't do a damn thing to fight that, even if they had equivalent hitscan you could maneuver to mitigate. Anyone competent would have 8 boosters down in under a minute. Then you consider wings...

But, Frenotx has clever, thoughtful, constructive and almost always kind suggestions and feedback as always. Not saying it doesn't have a future.
 
It's an interesting idea with some cool depth, and I think it could be a lot of fun.

I don't know that it's necessarily better than the various ideas to increase costs of SB / give them diminishing returns, and it's got the same basic fatal "flaw": Frontier seems entirely reluctant to nerf anything in any way, since it amounts to taking away hard-earned progression. Your idea is a more interesting nerf than simply adding some sort of softcap, and adds depth to gameplay... but it's still a nerf, which means it's really unlikely to happen.

But I'd be totally on board with it anyway.
 
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Aim your weapons to another thing.

Now (3.0) we have +70% dps WIDOUTH Premium AMMO, now you can stop to cry about shields, maybe?

PS: Every week you guys come with a absurd idea to make shiels (AND BIG SHIPS) worse.
Everyone already know: you and another few "PvPers" like to hulltank with a cobra/fas/whatever really want it, but we (The rest of the people) don't want it.

We don't like the idea to fly a HUGE, EXPENSIVE ship that can't even TANK propelly just because you want to kill another ship faster.
 
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I kind of initially saw these holes as having as being open only when the shield booster in question is directly/near perpendicular to the attacker and not from any angle, otherwise any weapon can basically bypass any part of the shield by simply targeting that shield booster.

I think for long range weapons, as long as your opponent knows your coming, simply keeping them in your sights should stop those shield booster holes from being exposed to your attacker.
 
I kind of initially saw these holes as having as being open only when the shield booster in question is directly/near perpendicular to the attacker and not from any angle, otherwise any weapon can basically bypass any part of the shield by simply targeting that shield booster.

I think for long range weapons, as long as your opponent knows your coming, simply keeping them in your sights should stop those shield booster holes from being exposed to your attacker.

Right, this is the sort of dynamic that makes it an interesting idea. Defensively, you can protect your boosters through angling. Offensively, you need to get the right angle to hit them.
 
Well maybe it's the only way that some people start to understand seekers/packhounds are op against externals...
New meta would be the least skill-demanding weapon...
 
PS: Every week you guys come with a absurd idea to make shiels (AND BIG SHIPS) worse.
Everyone already know: you and another few "PvPers" like to hulltank with a cobra/fas/whatever really want it, but we (The rest of the people) don't want it.

We don't like the idea to fly a HUGE, EXPENSIVE ship that can't even TANK propelly just because you want to kill another ship faster.

I have a Corvette and T-10. What were you saying again?
 
I have a Corvette and T-10. What were you saying again?

Having them ≠ Using them.

jonesskill has a point... these ridiculous suggestions to make big ships useless are usually coming from hull-/hybrid-tankers. If they really used a big ship for combat, they would know, they are already crippled to the brink of uselessness, with all those ridiculous special effect like TLB, FC, DF etc. going on. Reliable and strong shields is all they have got going for them... take that away (either directly or under the disguise of a new direct shield-booster-attack mecahnics) and that's it.

At least be honest and just demand to remove big ships entirely from the game, because you don't like them.
 
Having them ≠ Using them.

The suggestions are based on a recognition of a game element that over-relies on a specific defense mechanic. Shields. Please don't tell me my type-10 is a fragile snowflake; it's not. Neither is the corvette. Both require substantive effort to destroy, and I am by no means either extreme min-max or a PVPer.

People are over-reliant on shields; the game is over reliant on shields. This isn't news. The game was built with a simplistic shield model, and left in that state for about 3 years, with occasional attempts to rebalance being stymied. Shields have only ever gained in strength and this is only reinforcing their "go to" status.

Large ships are compromised because the game uses the 'dogfight' model for combat. Which assumes everything can fight everything else, and a small ship should utterly destroy a large ship and this has to be possible. That's an entirely different topic. And has it occured to people, the reason Frontier add such broken weapons, is that shields are, frankly, nuts, and it's the only way they can redress?

No, you're right, we just need to have stronger shields to counter the weapons that are the counter to shields. Because that's working really well at present.
 
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What if you shield-nerfers leave our mega-shields alone? Sandro said that FD would add special anti-shield weapons later (the flechette launcher is the first one).

In other words: WE WON, at least for now. Deal with it.
 
The suggestions are based on a recognition of a game element that over-relies on a specific defense mechanic. Shields. Please don't tell me my type-10 is a fragile snowflake; it's not. Neither is the corvette. Both require substantive effort to destroy, and I am by no means either extreme min-max or a PVPer.

People are over-reliant on shields; the game is over reliant on shields. This isn't news. The game was built with a simplistic shield model, and left in that state for about 3 years, with occasional attempts to rebalance being stymied. Shields have only ever gained in strength and this is only reinforcing their "go to" status.

Large ships are compromised because the game uses the 'dogfight' model for combat. Which assumes everything can fight everything else, and a small ship should utterly destroy a large ship and this has to be possible. That's an entirely different topic. And has it occured to people, the reason Frontier add such broken weapons, is that shields are, frankly, nuts, and it's the only way they can redress?

No, you're right, we just need to have stronger shields to counter the weapons that are the counter to shields. Because that's working really well at present.

Yes it is.
Any big ship widouth shield is much more weak(vulnerable) than any small and you know that.
I can tradeoff shields if we got better turrets (REAL ONES) that can kill one cobra MKIII in one shot, for exemple, but this will never happen in this game because like you say: "the game uses the 'dogfight' model for combat. Which assumes everything can fight everything else".

So, Big ships already have poor firepower, already are much more vulnerable, cannot do "dogfight" and you are proposing a reduction on the ONLY ONE THING that this ships does fine atm: Absorbing Damage.
IF frontier do that widouth any buff on another aspects (Firing Power for exemple) they can remove those ships from the game, because this ships will be more useless than ever,
 
Yes it is.
Any big ship widouth shield is much more weak(vulnerable) than any small and you know that.

The last FAS driver that left, because they were unable to win a war of attrition with my type-10, would assume, that you are assuming. I've also met enough corvettes drivers in CZ's to know how hard they are to actually deal with.

I can tradeoff shields if we got better turrets (REAL ONES) that can kill one cobra MKIII in one shot, for exemple, but this will never happen in this game because like you say: "the game uses the 'dogfight' model for combat. Which assumes everything can fight everything else".

So your response to strong shields, is to one-shot small ships. And you think I'm being unreasonable. ;)

So, Big ships already have poor firepower, already are much more vulnerable, cannot do "dogfight" and you are proposing a reduction on the ONLY ONE THING that this ships does fine atm: Absorbing Damage.
IF frontier do that widouth any buff on another aspects (Firing Power for exemple) they can remove those ships from the game, because this ships will be more useless than ever,

I'm really not sure I understand any of this. The only large ships that haven't much fire-power happen to be type-7, type-9 and Beluga. Everything else is armed to the teeth. A large ship isn't going to fend off a wing of armed medium ships, though. It's not supposed to.
 
How very constructive.

Well, don't expect too much constructivism in response to entirely destructive, envious attempts to talk the devs into nerfing the toys of big ship players into oblivion. Most of us are tired of all those clumsy attempts to sabotage our play style.
 
Well, don't expect too much constructivism in response to entirely destructive, envious attempts to talk the devs into nerfing the toys of big ship players into oblivion. Most of us are tired of all those clumsy attempts to sabotage our play style.

I have no idea what you mean; I spend half my life in large ships as it happens. I drive them, on and off, most days. But if we're just going to have discussion railroaded, I don't see the point. Fly safe.
 
Having them ≠ Using them.

jonesskill has a point... these ridiculous suggestions to make big ships useless are usually coming from hull-/hybrid-tankers. If they really used a big ship for combat, they would know, they are already crippled to the brink of uselessness, with all those ridiculous special effect like TLB, FC, DF etc. going on. Reliable and strong shields is all they have got going for them... take that away (either directly or under the disguise of a new direct shield-booster-attack mecahnics) and that's it.

At least be honest and just demand to remove big ships entirely from the game, because you don't like them.

So you are calling invincible PVE ships "crippled to the brink of uselessness"...

I wonder how they are able to make things like that AFK farming res.
In PVP, everybody knows big ships are impossible to kill in 1v1, you simply need to fit all hardpoints with turrets and take a figher bay, set to 402 then sit there. Medium ships simply don't have enough ammo or DPS to crack your 7000mj shield and 10000mj SCBs. Not even with feedback cascade rails or synthesis.
Wing fight is probably the only thing big ships not good at, just because of the slow speed. But as long as you are able to use fixed lasers, and your wingmates are not complete idiots and know to fight near you, that can be solved.

Effects like TLB, feedback cascade and dispersal field work not only on large ships, but also other ships.

And speaking of hull/hybrid tanks, there are simply too many biases against them. Effects like scramble and corrosive, external and internal module damage, and the very low health pool...
 
So you are calling invincible PVE ships "crippled to the brink of uselessness"...

I wonder how they are able to make things like that AFK farming res.
In PVP, everybody knows big ships are impossible to kill in 1v1, you simply need to fit all hardpoints with turrets and take a figher bay, set to 402 then sit there. Medium ships simply don't have enough ammo or DPS to crack your 7000mj shield and 10000mj SCBs. Not even with feedback cascade rails or synthesis.
Wing fight is probably the only thing big ships not good at, just because of the slow speed. But as long as you are able to use fixed lasers, and your wingmates are not complete idiots and know to fight near you, that can be solved.

Effects like TLB, feedback cascade and dispersal field work not only on large ships, but also other ships.

And speaking of hull/hybrid tanks, there are simply too many biases against them. Effects like scramble and corrosive, external and internal module damage, and the very low health pool...

Clearly you never fly/fight against a big ship in PVP.
In each beta i've spend all my bills on rebuys to see the changes (Specially in that beta that sandro nerfed boosters to try increase hull hardness, that results in a total faliure since hardness means nothing in the big ones)
I NEVER see any ship run ot of ammo in PVP. Because people know how to synthesis.

All turets boats = never see ONE in pvp.
Effects apply in large too = For sure, big ships take all the hits since they can't evade most of time.
Small HP Pool = yeah, even widouth silent running i'ts pretty hard to hit an COBRA even if the guy stand in your line of fire, because you know, small ships are small, one cobra with 2K integrity can stay much more time in the battle just because she is hard to hit.
Internal/External and module damage = you need to hit to do damage.
 
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