What is missing from Ed? Well you.

so what do we want from elite?

I hope you realize that your 'wants' are not universal.
When I read your wishes I realize I must not be completely human :), because I share almost none of them.


-that my actions affect the universe and the community even in a small way.

I never felt that desire in real life, and I do not feel it in games.


-that I be able to support my friends and work towards mutual goals.

Even in open I play solo.


-to feel personally invested I my virtual cmdr. That that struggle to survive in space have weight. (Pilots dying and having to start over is a GREAT way to do this) perhaps as a pilot you could pass down to your decendants a portion of your amassed wealth thereby not loosing everything's)

You are talking about ironman mode I suppose. I would never play in that way. It is a game and one that demands a lot of my time. I do not at all like the idea of having to restart in a sidewinder.


-to be recognized for in some way for being a good cmdr. Wether that be rankings or something else anything.

A good commander? I don't know what that means. It is too abstract.
Can a good commander be a mass murderer and kill tens of thousands of pirates?


-to be involved in a struggle larger than myself if I wish. (Can't wait for that alien race invading)

I like to see aliens in the game for sure, but it will still be a personal struggle and I will fight for personal gain.
What would be the greater good here? To see the likes of Duval, Torval, Hudson etc. rule the universe?
Perhaps the universe is better of being dominated by Thargoids.
In general I feel humans are a truly awful and psychologically very sick species.
 
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A good commander? I don't know what that means. It is too abstract.
Can a good commander be a mass murderer and kill tens of thousands of pirates?

Indeed. How about an accomplished commander? Here's how it would work:

Every time you complete some challenging mission or important community goal or gain significant reputation with a faction, or company (to which you've been supplying your services), or acquire a system entry licence, you are issued with a special ship decal (that cannot be otherwise bought or acquired in the game). After a while, your ship will look like a well-travelled piece of luggage --you know, we've all seen them at airports; battered suitcases with lots of stickers indicating they've been places.

Of course these decals can be carried over to any new ship. But this way your ship shows what kind of iron- pilot you are, who always knows where his towel is. :)
 
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I hope you realize that your 'wants' are not universal.
When I read your wishes I realize I must not be completely human :), because I share almost none of them.




I never felt that desire in real life, and I do not feel it in games.




Even in open I play solo.




You are talking about ironman mode I suppose. I would never play in that way. It is a game and one that demands a lot of my time. I do not at all like the idea of having to restart in a sidewinder.




A good commander? I don't know what that means. It is too abstract.
Can a good commander be a mass murderer and kill tens of thousands of pirates?




I like to see aliens in the game for sure, but it will still be a personal struggle and I will fight for personal gain.
What would be the greater good here? To see the likes of Duval, Torval, Hudson etc. rule the universe?
Perhaps the universe is better of being dominated by Thargoids.
In general I feel humans are a truly awful and psychologically very sick species.

HO HO, Agree on all counts! +1
 
OP - Simple suggestion when you die in game, reset and start again from scratch.

Frontier are adding content that doesn't match anybody's priorities other than their own. Some, like myself are just going with the flow and try and enjoy each feature as best as we can, others voice their concerns. Absolutely understandable really.
 
Archeage with spaceships... minus the P2W stuff. I'll need to explain that a bit.

When I played AA, it was an interesting experience. You had different types of players. You had PVE minded, PVP minded, and those that liked a little bit of both. You had those who went out of their way to help others, even opposing factions, many that did their own thing, and some that would even gank their own faction.

The method that struck me right away was that your actions, your attitude, and your connections mattered. Every choice you made, had a consequence. Right down to the mobs you pulled (you might have made someone's quest harder and thus making an enemy.. or saved someone's life and made a friend), the guild you chose to join, the people you hung out with, and so on.

Consequences being of course PVP. I can recall having a rival guild become bitter enemies. They decided they simply did not wish to share the server with the guild I was in. The reason could have been envy, jealousy, a small slight, or maybe even a legit reason. At the end of the day, the reason didn't matter so much, but they lacked the power to back up their words and declarations. Big mistake on their part. Eventually we declared a state of hostility and considered them Kill on Sight.

It ended badly for said guild. We targeted their ships during trade runs and cost them thousands of gold in damages and theft. We targeted them in the high level areas when they were farming materials for weapons. We caused them to wipe on raid bosses during their attempts, then downed the bosses ourselves so they couldn't have them. We even targeted their lowbies and prevented them from leveling up. Anyone with the guild tag was targeted, but they were also told each time they were killed that they would be left alone if they left that guild.

The guild fell apart.

Ironically, many joined us. Some stopped playing entirely. Some went to other low key guilds. Some hated us and vowed a feeble revenge never satisfied. But all of that was because their leadership made a bad choice.

I thought that was remarkable about AA. You could tell an entire guild that they will pay for their crimes against you... and back it up. Have a means to do it. You could extort, you could demand reparations, you could demand tribute, and for those that didn't play by your rules, you could ruin them. Griefers could be punished and harshly. We did alot of that. Our guild, despite having a ruthless stance, was actually quite benevolent to our faction. We worked with guilds, even rivals, within our faction to win battles against the opposing faction and pirates.

When I found Elite Dangerous, I thought perhaps I might see this, just as a Space Sim. I was disappointed to see Solo and Group play as options. But I was also let down that you could take your character and switch between them freely. This meant griefers and pirates are harder to curb. Sure you can blow up their ship, but they can simply log over to single player, get some money and be back in the space lanes. Blockades are ineffective as a person can log over to solo and bypass it.

This ability in ED to switch gamemodes is frustrating as it takes all the bite out of reputation, consequences, and just doesn't promote the struggle between heros and villains. So if I had to answer what is missing from ED, I'd have to say its the consequences to our actions. I have a dozen suggestions on how to fix that. But obviously there is already a thread on that, numbering what? 190 pages? So I don't need to derail this one with it.

Archeage had its issues. It was plagued by nasty server infrastructure at times, it had some imbalances between classes at different gear levels, and most of all, it was a bit too much in the P2W territory. But I have to say, the PVP was good. The consequences and interactions with other players... the politicking, the propaganda, the charisma and leadership, and most of all the competition was great. I want to see that in ED.. or at least another game again.
 
I agree that the Solo/Group and Open play are another example of how Frontier tries to please everybody and consequently makes a hash of it that pleases nobody.

I think that switching between Solo, Group and Open play should be impossible. You can have a separate character in each mode, but you shouldn't be able to carry them to another mode.
 
Personally this is what I want in a nutshell.

-that my actions affect the universe and the community even in a small way.
-that I be able to support my friends and work towards mutual goals.
-to feel personally invested I my virtual cmdr. That that struggle to survive in space have weight. (Pilots dying and having to start over is a GREAT way to do this) perhaps as a pilot you could pass down to your decendants a portion of your amassed wealth thereby not loosing everything's)
-to be recognized for in some way for being a good cmdr. Wether that be rankings or something else anything.
-to be involved in a struggle larger than myself if I wish. (Can't wait for that alien race invading)

this is is what I want overall. I have a few suggestions for enhancing gameplay for individual professions but that is for the other threads.

Seconded. I think pilots are cloned at stations after death.

Except for the iron mode of starting a new commander upon ship destruction this is already all present.

There's no Ironman mode. Michael Brookes about Ironman mode: "it's not on the immediate plan"
 
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How much more constructive criticism is needed?!! There's loads of it. Gotta feelin any criticism is dismissed if other people don't agree with it.
 
Not gonna engage in accusing people of being DB's. Many people are complaining about Ed being boring and empty. To a certain extent this complaints are valid. But on another level I read far too little constructive critisism. This game is still in beta and they are working on it. So expecting a complete game is a bit childish. But on the other hand this is a time when game developers are most likely to hear us players out on things we would like to see. I am still learning all about things that there are to do in game and how to have fun. Piloting has become a bit easy unless I turn off assist which I do all the time but playing on an Xbox control is super frustrating. I have several threads going on things I would like to see added for each profession to make them more interesting in the long run.

To my surprise some of these are already there with the PP system. How can we as a community make things better? Well again constructive critisism. I am not a veteran elite player. I was shown this game by a friend and we both were amazed by the depth of the gameplay. Having to dock and looking around a ship is impressive immersion. After reading responses from several veteran players I realize one thing. We (new players) must be respectful of the past. Even if we want something different and evolving we must allow room for the veterans to not feel they are playing an entirely different game.

so what do we want from elite? That's the question w must agree on as a community.
Personally this is what I want in a nutshell.

-that my actions affect the universe and the community even in a small way.
-that I be able to support my friends and work towards mutual goals.
-to feel personally invested I my virtual cmdr. That that struggle to survive in space have weight. (Pilots dying and having to start over is a GREAT way to do this) perhaps as a pilot you could pass down to your decendants a portion of your amassed wealth thereby not loosing everything's)
-to be recognized for in some way for being a good cmdr. Wether that be rankings or something else anything.
-to be involved in a struggle larger than myself if I wish. (Can't wait for that alien race invading)

this is is what I want overall. I have a few suggestions for enhancing gameplay for individual professions but that is for the other threads.

The game is not in beta. It is full release, I bought the release game. Expecting a 'complete game' is not childish, at all, in fact - it was sold as a complete game and thus is reviewed as one. I didn't read the rest of your post simply because of your choice of phrasing.

I am happy with the content Elite offers, as I am still playing it 8 months in.
 
Archeage with spaceships... minus the P2W stuff. I'll need to explain that a bit.

When I played AA, it was an interesting experience. You had different types of players. You had PVE minded, PVP minded, and those that liked a little bit of both. You had those who went out of their way to help others, even opposing factions, many that did their own thing, and some that would even gank their own faction.

The method that struck me right away was that your actions, your attitude, and your connections mattered. Every choice you made, had a consequence. Right down to the mobs you pulled (you might have made someone's quest harder and thus making an enemy.. or saved someone's life and made a friend), the guild you chose to join, the people you hung out with, and so on.

Consequences being of course PVP. I can recall having a rival guild become bitter enemies. They decided they simply did not wish to share the server with the guild I was in. The reason could have been envy, jealousy, a small slight, or maybe even a legit reason. At the end of the day, the reason didn't matter so much, but they lacked the power to back up their words and declarations. Big mistake on their part. Eventually we declared a state of hostility and considered them Kill on Sight.

It ended badly for said guild. We targeted their ships during trade runs and cost them thousands of gold in damages and theft. We targeted them in the high level areas when they were farming materials for weapons. We caused them to wipe on raid bosses during their attempts, then downed the bosses ourselves so they couldn't have them. We even targeted their lowbies and prevented them from leveling up. Anyone with the guild tag was targeted, but they were also told each time they were killed that they would be left alone if they left that guild.

The guild fell apart.

Ironically, many joined us. Some stopped playing entirely. Some went to other low key guilds. Some hated us and vowed a feeble revenge never satisfied. But all of that was because their leadership made a bad choice.

I thought that was remarkable about AA. You could tell an entire guild that they will pay for their crimes against you... and back it up. Have a means to do it. You could extort, you could demand reparations, you could demand tribute, and for those that didn't play by your rules, you could ruin them. Griefers could be punished and harshly. We did alot of that. Our guild, despite having a ruthless stance, was actually quite benevolent to our faction. We worked with guilds, even rivals, within our faction to win battles against the opposing faction and pirates.

When I found Elite Dangerous, I thought perhaps I might see this, just as a Space Sim. I was disappointed to see Solo and Group play as options. But I was also let down that you could take your character and switch between them freely. This meant griefers and pirates are harder to curb. Sure you can blow up their ship, but they can simply log over to single player, get some money and be back in the space lanes. Blockades are ineffective as a person can log over to solo and bypass it.

This ability in ED to switch gamemodes is frustrating as it takes all the bite out of reputation, consequences, and just doesn't promote the struggle between heros and villains. So if I had to answer what is missing from ED, I'd have to say its the consequences to our actions. I have a dozen suggestions on how to fix that. But obviously there is already a thread on that, numbering what? 190 pages? So I don't need to derail this one with it.

Archeage had its issues. It was plagued by nasty server infrastructure at times, it had some imbalances between classes at different gear levels, and most of all, it was a bit too much in the P2W territory. But I have to say, the PVP was good. The consequences and interactions with other players... the politicking, the propaganda, the charisma and leadership, and most of all the competition was great. I want to see that in ED.. or at least another game again.

Eve is missing you. :)
 
Eve is missing you. :)

I need something a little more than point and click for combat than Eve. Though you're not far off the mark.

I won't turn down the flight controls of ED in a cut-throat game like Eve. Set it in the BattleTech universe and I may never see the light of day again :p
 
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