That isn't a counter, it is a Red Herring, comparing apples and bowling balls.I would counter with what is the big deal with fps.
That isn't a counter, it is a Red Herring, comparing apples and bowling balls.I would counter with what is the big deal with fps.
Sure, as long as the game incorporates the ability to purchase a OC1 module that cannot be detected, requires living, two factor, biometric authentication, and causes the FSD to disengage all safeties and jump into Supercruise, thereby destroying the ship. Oh, and it must include an image of the thief as street pizza against the after bulkhead.Potentially stealing player ships (source).
In the station stream Arthur seemed to confirm that player owned ship interiors will not be part of Odyssey. As you say, something for the future when shipboard gameplay has been developed. Yet to see the 'dropship' and 'taxi' mechanic but I imagine that will similar to how multicrew works with alternate seating positions.I think they'll do it, but it's a much bigger thing than making a lot of new 3D models. After Odyssey it seems like less of a giant leap, at any rate.
If you think about the game logic at the moment, it's going to be multicrew. That allows them to expand what we can do at the moment, have more than one player on a ship (physically rather than telepresence) but just by expanding on the current way the game has been written (fade to black to seat).In the station stream Arthur seemed to confirm that player owned ship interiors will not be part of Odyssey. As you say, something for the future when shipboard gameplay has been developed. Yet to see the 'dropship' and 'taxi' mechanic but I imagine that will similar to how multicrew works with alternate seating positions.
The feeling like you actually have a ship, and aren't just a fixture of it is an important thing. SC doesn't add a whole bunch of gameplay for having ship interiors, but it is awesome to walk through your ship and sit down to begin piloting it... I struggle to see how gameplay is going to be incorporated and what the added value would be...
Not an SC player but I do like watching videos of the interiors. Sounds like a bit of bad design that it takes so long to reach the cockpit. FD will probably go with an elevator loading screen that drops you in or right next to the cockpit. The rest of the ship can be accessible for the associated gameplay (when and if they make any), and you aren't forced to run through it every time.I play SC from time to time and while it's nice to stroll thorugh and see your cargo, after a while depending on the ship it can get pretty f'ing old to take an additional up to 60 seconds to get from entrance to seat. I have to be honest the thought of insta porting to my seat sounds kind of appealing.
Seems like a good place to start, I am looking forward to when all the pieces finally fall into place ! I recall Sandro mentioning that even cargo loading had been taken into consideration in the design at some point. Just rewatched 'The Future of Elite: Dangerous' on youtube, very revealing considering that was Nov 2014 !If you think about the game logic at the moment, it's going to be multicrew. That allows them to expand what we can do at the moment, have more than one player on a ship (physically rather than telepresence) but just by expanding on the current way the game has been written (fade to black to seat).
But allowing us to enter one ship with as many people as we want, have them milling around inside as someone pilots the ship etc ... it's not an extension of the current code, it's a rewrite of the entities and logic. From my perspective in databases, it's like a redesign of the tables and the very structure of the data hierarchy.
I think it will only come as part of something bigger that makes sense to redesign all of it for. That would be eva/boarding and ship interiors.
False.That isn't a counter, it is a Red Herring, comparing apples and bowling balls.
If that doesn't make you poop faster then I'm not sure what would...The first thing that springs to my mind, when I think about being able to walk inside the ship is: what happens if, let's say, you walk to the bathroom and while you're unclenching someone interdicts you?![]()
Yes. I would guess that if ship interiors weren’t on the list, it would have made sense to do something a bit classier for boarding. Spend some dev time making the stairs/ladders better and leave it there. So I’m guessing that ship interiors are on the list and they’re just thinking let’s wait until we can do it properly.Hot take incoming:
Arth said on stream today that while he thinks traveling through the interior of a ship would be fun the first few times, he believes it would get old (summarized). I hope his is not the last word on this, because I kindly disagree with him on that.
I argue then, why have station interiors then, instead of just a menu? Nobody has asked them to justify that decision yet, because it's a very good one IMO. Seeing the interior, interacting with people and things inside of it will give people a sense of belonging, and, dare I say immersion. That's what all of this is about isn't it? Why have areas of cockpits that can't be seen save for VR or camera tricks? Why did they release this, almost three years ago, if you're going to tell people how they are going to be bored of after a few times?
It's your job as game designers to make it not boring. There are threads for days that have discussed interiors gameplay at length and what people would want from that. There are endless other games that have enjoyable gameplay featuring ship interiors and fun multicrew gameplay.
What you showed us today was great, aside from that transition to the cockpit. It looked out of place, it looked jarring, it wasn't even on par with the Horizons SRV deployment. You still know how to do transitions, because you had just shown us a good one with the elevator to the hangar.
If you're truly not planning to do ship interiors at any point in the future, first of all, please just tell us. I will get over it. Then second, please make foot <> ship transitions less jarring. Let us walk up ramps, go up lifts, or climb ladders to an interior airlock, like we saw in this video. That's a very decent midpoint between what some would call tedious, and I would call immersive.
If you are planning on doing ship interiors, I guess you don't have to tell us, but I would really appreciate the communication. Then I would say, that the transitions as they are now are a bit more acceptable to me, because they are a placeholder. You could argue that reworking the transition only would make the huge future job of making interiors for every ship more difficult.
I hope that seems like a fair argument. Hot take over.