What is the big deal with ship interiors???

I havent tried it myself, but the lave radio guy who plays star citizen says to go look at star citizen for entering ships, and then say the mechanic is bad.

Its one of those things that would do nothing, but you wouldn't give it back if you had it (like the current srv etc).

Think the same might apply to x4's lite version?

Maybe its like lego. Sometimes when you open up a box it defies logic on why a company would sell you a toy but its broken, and you have to put it together. Makes no sense! Try explaining it to the toddler sitting next to you.. you have nothing.
 
Potentially stealing player ships (source).
Sure, as long as the game incorporates the ability to purchase a OC1 module that cannot be detected, requires living, two factor, biometric authentication, and causes the FSD to disengage all safeties and jump into Supercruise, thereby destroying the ship. Oh, and it must include an image of the thief as street pizza against the after bulkhead.

Turn about being fair play and all....
 
I think they'll do it, but it's a much bigger thing than making a lot of new 3D models. After Odyssey it seems like less of a giant leap, at any rate.
In the station stream Arthur seemed to confirm that player owned ship interiors will not be part of Odyssey. As you say, something for the future when shipboard gameplay has been developed. Yet to see the 'dropship' and 'taxi' mechanic but I imagine that will similar to how multicrew works with alternate seating positions.
 
In the station stream Arthur seemed to confirm that player owned ship interiors will not be part of Odyssey. As you say, something for the future when shipboard gameplay has been developed. Yet to see the 'dropship' and 'taxi' mechanic but I imagine that will similar to how multicrew works with alternate seating positions.
If you think about the game logic at the moment, it's going to be multicrew. That allows them to expand what we can do at the moment, have more than one player on a ship (physically rather than telepresence) but just by expanding on the current way the game has been written (fade to black to seat).

But allowing us to enter one ship with as many people as we want, have them milling around inside as someone pilots the ship etc ... it's not an extension of the current code, it's a rewrite of the entities and logic. From my perspective in databases, it's like a redesign of the tables and the very structure of the data hierarchy.

I think it will only come as part of something bigger that makes sense to redesign all of it for. That would be eva/boarding and ship interiors.
 
.. I struggle to see how gameplay is going to be incorporated and what the added value would be...
The feeling like you actually have a ship, and aren't just a fixture of it is an important thing. SC doesn't add a whole bunch of gameplay for having ship interiors, but it is awesome to walk through your ship and sit down to begin piloting it.

I'm not going to go over the gameplay that could be added, since that's not what the thread is about and it's been done a bunch already. The important thing again is how your ship feels when it's an actual space you can move through, vs you just being the ship, which is what we have now.
 
If ship's interior would be important to me is that you get a good sense of reality from the hangar to the cockpit and fly away.

When it comes to walking around in ships, it should be something that makes sense and is useful as a science laboratory in different categories such as biologically-chemistry-geology and so on.

And why not crafting or repairing your core and ship canopy in deep space if you don't own an FC.
 
I play SC from time to time and while it's nice to stroll thorugh and see your cargo, after a while depending on the ship it can get pretty f'ing old to take an additional up to 60 seconds to get from entrance to seat. I have to be honest the thought of insta porting to my seat sounds kind of appealing.
 
It adds to immersion - definitely. Played SC a few months and climbing the ladder, opening the hatch and getting to your pilot chair never gets old.

That being said, I'm all fine with FDev not adding this to Odyssey so they can spend more time on planetary tech and stuff to do on planets / stations with our legs.

Atleast we'll be able to walk around our ship and feel the size of it (not a VR user).

o7
 
I play SC from time to time and while it's nice to stroll thorugh and see your cargo, after a while depending on the ship it can get pretty f'ing old to take an additional up to 60 seconds to get from entrance to seat. I have to be honest the thought of insta porting to my seat sounds kind of appealing.
Not an SC player but I do like watching videos of the interiors. Sounds like a bit of bad design that it takes so long to reach the cockpit. FD will probably go with an elevator loading screen that drops you in or right next to the cockpit. The rest of the ship can be accessible for the associated gameplay (when and if they make any), and you aren't forced to run through it every time.
 
If you think about the game logic at the moment, it's going to be multicrew. That allows them to expand what we can do at the moment, have more than one player on a ship (physically rather than telepresence) but just by expanding on the current way the game has been written (fade to black to seat).

But allowing us to enter one ship with as many people as we want, have them milling around inside as someone pilots the ship etc ... it's not an extension of the current code, it's a rewrite of the entities and logic. From my perspective in databases, it's like a redesign of the tables and the very structure of the data hierarchy.

I think it will only come as part of something bigger that makes sense to redesign all of it for. That would be eva/boarding and ship interiors.
Seems like a good place to start, I am looking forward to when all the pieces finally fall into place ! I recall Sandro mentioning that even cargo loading had been taken into consideration in the design at some point. Just rewatched 'The Future of Elite: Dangerous' on youtube, very revealing considering that was Nov 2014 !
 
The first thing that springs to my mind, when I think about being able to walk inside the ship is: what happens if, let's say, you walk to the bathroom and while you're unclenching someone interdicts you? :unsure:
If that doesn't make you poop faster then I'm not sure what would... 😆
 
Hot take incoming:

Arth said on stream today that while he thinks traveling through the interior of a ship would be fun the first few times, he believes it would get old (summarized). I hope his is not the last word on this, because I kindly disagree with him on that.

I argue then, why have station interiors then, instead of just a menu? Nobody has asked them to justify that decision yet, because it's a very good one IMO. Seeing the interior, interacting with people and things inside of it will give people a sense of belonging, and, dare I say immersion. That's what all of this is about isn't it? Why have areas of cockpits that can't be seen save for VR or camera tricks? Why did they release this, almost three years ago, if you're going to tell people how they are going to be bored of after a few times?

It's your job as game designers to make it not boring. There are threads for days that have discussed interiors gameplay at length and what people would want from that. There are endless other games that have enjoyable gameplay featuring ship interiors and fun multicrew gameplay.

What you showed us today was great, aside from that transition to the cockpit. It looked out of place, it looked jarring, it wasn't even on par with the Horizons SRV deployment. You still know how to do transitions, because you had just shown us a good one with the elevator to the hangar.

If you're truly not planning to do ship interiors at any point in the future, first of all, please just tell us. I will get over it. Then second, please make foot <> ship transitions less jarring. Let us walk up ramps, go up lifts, or climb ladders to an interior airlock, like we saw in this video. That's a very decent midpoint between what some would call tedious, and I would call immersive.

If you are planning on doing ship interiors, I guess you don't have to tell us, but I would really appreciate the communication. Then I would say, that the transitions as they are now are a bit more acceptable to me, because they are a placeholder. You could argue that reworking the transition only would make the huge future job of making interiors for every ship more difficult.

I hope that seems like a fair argument. Hot take over.
 
Hot take incoming:

Arth said on stream today that while he thinks traveling through the interior of a ship would be fun the first few times, he believes it would get old (summarized). I hope his is not the last word on this, because I kindly disagree with him on that.

I argue then, why have station interiors then, instead of just a menu? Nobody has asked them to justify that decision yet, because it's a very good one IMO. Seeing the interior, interacting with people and things inside of it will give people a sense of belonging, and, dare I say immersion. That's what all of this is about isn't it? Why have areas of cockpits that can't be seen save for VR or camera tricks? Why did they release this, almost three years ago, if you're going to tell people how they are going to be bored of after a few times?

It's your job as game designers to make it not boring. There are threads for days that have discussed interiors gameplay at length and what people would want from that. There are endless other games that have enjoyable gameplay featuring ship interiors and fun multicrew gameplay.

What you showed us today was great, aside from that transition to the cockpit. It looked out of place, it looked jarring, it wasn't even on par with the Horizons SRV deployment. You still know how to do transitions, because you had just shown us a good one with the elevator to the hangar.

If you're truly not planning to do ship interiors at any point in the future, first of all, please just tell us. I will get over it. Then second, please make foot <> ship transitions less jarring. Let us walk up ramps, go up lifts, or climb ladders to an interior airlock, like we saw in this video. That's a very decent midpoint between what some would call tedious, and I would call immersive.

If you are planning on doing ship interiors, I guess you don't have to tell us, but I would really appreciate the communication. Then I would say, that the transitions as they are now are a bit more acceptable to me, because they are a placeholder. You could argue that reworking the transition only would make the huge future job of making interiors for every ship more difficult.

I hope that seems like a fair argument. Hot take over.
Yes. I would guess that if ship interiors weren’t on the list, it would have made sense to do something a bit classier for boarding. Spend some dev time making the stairs/ladders better and leave it there. So I’m guessing that ship interiors are on the list and they’re just thinking let’s wait until we can do it properly.

Also, more cynically, ship interiors would be an obvious cosmetics goldmine for FD (I want fish tanks and leopardskin upholstery!) — a more evil company would have done them years ago.
 
Posted in another thread, but this topic is similar

So watching the VOD, they said "I think walking up the stairs into your ship for the 1000th time would get old" Here , but they dont think running to a mission giver npc would be the same? Bit of corporate disconnect there

Its like "heres the mechanic we did that we want you to like, but the mechanic you wanted we didnt do, so lets :poop: on that, even tho they are incredibly similar mechanics"
 
Then they say that fade to black boarding ship is the more traditional... what? whats more traditional than walking up a gangway
 
If they implement something like this, how long before people start saying "Why can't I just click and be seated, ready to take off. All this walking is meh".

Unless it had some significate game play oportunities it would get old very quick IMO. In STO (there are a few things you can do inside your ship) it is rarely used once the novelity wears off.

Whilst I would never suggest they shouldn't do this as a fewpeople would enjoy it, personally I just want to click and be seated, ready for take off, all the walking is meh :)
 
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