What is the big deal with ship interiors???

If they implement something like this, how long before people start saying "Why can't I just click and be seated, ready to take off. All this walking is meh".

Unless it had some significate game play oportunities it would get old very quick IMO. In STO (there are a few things you can do inside your ship) it is rarely used once the novelity wears off.

Whilst I would never suggest they shouldn't do this as a fewpeople would enjoy it, personally I just want to click and be seated, ready for take off, all the walking is meh :)
Thats the same as saying "why cant I just click in the ship for foot missions, why do I have to walk to a terminal or NPC" Same damn mechanic, everyone will always want it to be faster eventually but saying that one is "good long term mechanics" and the other "isnt traditional" is just hypocritical
 
If they implement something like this, how long before people start saying "Why can't I just click and be seated, ready to take off. All this walking is meh".

Wouldn't those people use the in ship mission terminal that's still there? I heard you're not required to do anything different. Nearly all features in elite aren't for everyone.
 
Thats the same as saying "why cant I just click in the ship for foot missions, why do I have to walk to a terminal or NPC" Same damn mechanic, everyone will always want it to be faster eventually but saying that one is "good long term mechanics" and the other "isnt traditional" is just hypocritical
People say, "I want this", "I want that", "I want", others will say "I don't want this", "I don't want that".. They will use all sorts of reasons, immersion, realism, its boring or exciting etc.

Different strokes for different folks I guess.
 
People like having spaces / homes. If Odyssey let you rent apartments on stations, people would spring for that. As long as there is a faster / fade to black option, it should be fine. Seriously, I bet people would like to be able to get a drink at a spacer bar.

Really, you don't necessarily need the whole ship if you have a commnder's cabin, the cockpit, the accessway / airlock, and other rooms depending on ship size. Maybe have a passenger lounge so you can take a break on a long trip to relax, or an armory for military ships. I also think the variation would help on long exploration missions.

I would not mind if the space ship used a system like an old adventure game, with given rooms and all that. Also, if people are worried about rotation and 0G movement, just use magnetic boots. It works for Space Engineers
 
If they implement something like this, how long before people start saying "Why can't I just click and be seated, ready to take off. All this walking is meh".

Unless it had some significate game play oportunities it would get old very quick IMO. In STO (there are a few things you can do inside your ship) it is rarely used once the novelity wears off.

Whilst I would never suggest they shouldn't do this as a fewpeople would enjoy it, personally I just want to click and be seated, ready for take off, all the walking is meh :)
Yeah I'm sure many others feel same as you, and many others would love to have the interiors and have animations sitting, boarding, etc.

I don't think it's a one-or-the-other case though. You could have a setting in the menu for such things. For folks who never wanted ship interiors, that option would just turn on that blue cylinder where the commander steps in and immediately after a black screen is at the cockpit. If that's turned off, then all animations would occur and ship interiors would be available.

They could even sell this toggle as a mini-expansion for players interested in the interiors.
 
There is obviously the immersion factor, which I would argue is critical for a game like Elite.
But ship interiors also have potential for interesting gameplay, and particularly with multicrew.
With Odyssey introducing the APEX travel agency, there's going to be a good number of commanders going without ships, and probably quite a few alt accounts of long time players where no ship is ever to be purchased. This would make it likelier that features developed for multicrew interior gameplay would be frequently utilised.

The catch is that interior gameplay must be as enjoyable for the crew as it is for the ship owner, or perhaps more so.
There'd need to be more roles, and they'd need to be more flexible. For example, the ship owner should be allowed to let another commander pilot the ship, and gunner roles should be able to be split by individual weapons or weapon groups. With walking around interiors being a thing though, there will be crew roles that don't require a seat in the cockpit.

I think the gameplay would be centered around ship boarding mechanics, so you'd have defenders at different relevant locations if you're being boarded, and you'd have attackers geared for certain offensive goals when trying to board another ship. You could have commanders run to the cargo hold to counteract hatch-breaking attempts, or prevent cargo being stolen. You can have defenders in the cockpit to prevent the ship being stolen. You could have a "base defense" role for deploying things like auto/manual laser turrets, force fields, and other traps, with the option for manually controlling turrets, turning force fields on and off, and locking areas of the ship to trap invaders.

Of course, there'd need to be some worthwhile rewards system for crew members, maybe with any successful activity being considered a completed mission, and depending on where you are and faction affiliations etc, there'd be a reward to collect at the nearest or relevant port.

I could go on, and there will definitely be problems to solve with the above quick suggestions, but the point is there is potential. For me personally, just being able to walk around my ship (or even just the cockpit) would tide me over while the devs take their sweet time coming up with some interior gameplay mechanics.
 
Something I said a long time ago about ship interiors .... not one person who says Elite Dangerous doesn't need ship interiors complains that they have to walk through their house to the front door to get outside. Not one person says "why can't I just teleport from my chair to outside my front door?"
 
Something I said a long time ago about ship interiors .... not one person who says Elite Dangerous doesn't need ship interiors complains that they have to walk through their house to the front door to get outside. Not one person says "why can't I just teleport from my chair to outside my front door?"
Man, I say this almost all the time! You have no idea how much I wish to have teleporter right in my chair!

But on subject, as I previously mentioned, just letting us stand up and walk around already fully developed cockpit interiors shouldn't be too much work for them, so why not? It's not like we're asking to model entire ship from inside out.
 
Ok, so first thread post... Hi y'all o7...
At the risk of being 🔥 to oblivion for my heathen views, but what are people hoping to get out of having ship interiors?!? It seems to weave into every other thread and ignite passion like no tomorrow... I mean, sure - I'm in VR, and I bloody love getting up and having a little wander round my cab in different ships, but surely once you've had a wander round your ship and gone "ooooh" a few times, there really isn't anything else to it... I struggle to see how gameplay is going to be incorporated and what the added value would be... wandering round other ships, like damaged megaships - now that would be awesome, but my own ship? Meh....

So what does everyone expect/want/hope to get out of ship interiors that would justify the enormous amount of time and effort for the devs to facilitate? What am I missing? 😎
Bro this reminds me of the why do people want to walk around, pre space legs posts. Bring atmos, bring more planets, screw space legs, whats the point of it. I'm sure in time Fdev will give us a good answer. For me personally its about a place to call home and for immersion purposes, they need to end the loading screen / fade to blacks.
 
Man, I say this almost all the time! You have no idea how much I wish to have teleporter right in my chair!

But on subject, as I previously mentioned, just letting us stand up and walk around already fully developed cockpit interiors shouldn't be too much work for them, so why not? It's not like we're asking to model entire ship from inside out.
I wouldn't say the cockpits are fully developed. They are put together just enough to look fully developed. If you look at the back of the cockpit closely in VR (I haven't but I have seen videos where people have) you'd noticed things don't look exactly correct. It would need a bit of work, but yes they could do cockpits to begin with, as the hardest part, designing the cockpits, is already done.
 
I think it is difficult to make the ship's interiors work completely flawlessly when the ship is in motion without losing performance.

And what game developers know is how their game engine works, which we do not know.

But in my opinion, perhaps this can be circumvented by introducing ship interiors only in a landed condition who knows.
 
I think it is difficult to make the ship's interiors work completely flawlessly when the ship is in motion without losing performance.

And what game developers know is how their game engine works, which we do not know.

But in my opinion, perhaps this can be circumvented by introducing ship interiors only in a landed condition who knows.

I don't believe that to be the case. Walking around a ship is really no different mechanically to the change of view that occurs when you move your head in VR or IR Tracking. Just different transform functions being called in the engine. Judging by what the game engine can already do, I would find it utterly bizarre if this were an issue.
 
Something I said a long time ago about ship interiors .... not one person who says Elite Dangerous doesn't need ship interiors complains that they have to walk through their house to the front door to get outside. Not one person says "why can't I just teleport from my chair to outside my front door?"
If I could teleport from my chair to outside I would :) My laziness knows no boundaries :)
 
I play SC from time to time and while it's nice to stroll thorugh and see your cargo, after a while depending on the ship it can get pretty f'ing old to take an additional up to 60 seconds to get from entrance to seat. I have to be honest the thought of insta porting to my seat sounds kind of appealing.
Do you even understand how many is 700t? It is small train chain, like 10 railways carriages.
Now Imagine that walk to pass that you need to repeat often.
 
Ok, so first thread post... Hi y'all o7...
At the risk of being 🔥 to oblivion for my heathen views, but what are people hoping to get out of having ship interiors?!? It seems to weave into every other thread and ignite passion like no tomorrow... I mean, sure - I'm in VR, and I bloody love getting up and having a little wander round my cab in different ships, but surely once you've had a wander round your ship and gone "ooooh" a few times, there really isn't anything else to it... I struggle to see how gameplay is going to be incorporated and what the added value would be... wandering round other ships, like damaged megaships - now that would be awesome, but my own ship? Meh....

So what does everyone expect/want/hope to get out of ship interiors that would justify the enormous amount of time and effort for the devs to facilitate? What am I missing? 😎
Have friends over for tea? lol
Why does there have to be a reason?
I want out of my seat - it's the #1 issue with this game for me. I had the same issue in EvE.
I don't want to "play as a ship" I want to be a human in space and my ship is just a tool.
 
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