What is the big deal with ship interiors???

  • Bridges the gap between first person and ship, leading to a continual experience.
  • Deckplans are cool, just as boats and their deckplans are cool.
  • The idea of being with a group of people in your ship, in perhaps a lounge, watching a race outside or a blackhole/natural phenomena would awesome.
 
So this would cater to all those who like to spend hours building bases in NMS, decorate your Elder Scrollls homes, and all other such games where you have some creative freedom do design and showcase your "stuff"

Should go other games and do design and showcase your "stuff". In Elite we fly space and it's a little too long to watch those animations hundreds per day.
 
I viewed the station walking video for my 5yo son and he watched it with excitement. At the end when approaching the ship he jumped and asked "Ooh, can we walk inside ships too!" :D
Even he knows what is important stuff in spaceship games! FDev, take notes.
Conflating a first experience with ongoing game play....

Please, all I ask is that, if you insist on implementing interiors for "the Pretty", make it an optional function.
 
so, a lot of people's arguments against ship interiors is "its just extra steps to do what you want to do and it'll get old quick and it doesnt offer anything in the way meaningful gameplay". but cant you say the same thing about station interiors? everything you walk into the station for could be implemented (or always has been) into the station menu we already have. like buying a ship, taking missions, material traders, handing in data, buying modules and cosmetics. aside from "its immersive and looks nice" theres NO reason to have station interiors to walk around in.
 
Ok, so first thread post... Hi y'all o7...
At the risk of being 🔥 to oblivion for my heathen views, but what are people hoping to get out of having ship interiors?!? It seems to weave into every other thread and ignite passion like no tomorrow... I mean, sure - I'm in VR, and I bloody love getting up and having a little wander round my cab in different ships, but surely once you've had a wander round your ship and gone "ooooh" a few times, there really isn't anything else to it... I struggle to see how gameplay is going to be incorporated and what the added value would be... wandering round other ships, like damaged megaships - now that would be awesome, but my own ship? Meh....

So what does everyone expect/want/hope to get out of ship interiors that would justify the enormous amount of time and effort for the devs to facilitate? What am I missing? 😎
Just having the knowledge that the interior is there adds to the immersion. It feels more like a real ship than just a model. You don't have to get up and look around to appreciate that you have an interior. You can sit in your chair and the interior is there and you know it is there. It is a real ship. I can foresee the opportunity for frontire to offer customization options for your ships interior. $$$. That will entice many. They want to make their ship their own.
 
Just having the knowledge that the interior is there adds to the immersion. It feels more like a real ship than just a model.
This.

And I find it confusing when the time it might take to walk through the ship to cockpit is such an issue for many, in a game like Elite Dangerous where one of the basic principles is long travel times and long distances.

And no worries, if interiors will be implemented, certainly it will be possible to teleport in and out the cockpit too, based on the game mechanics so far (almost everything is optional).
 
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Anyone who doesn't understand the appeal of ship interiors has never played a game that allows you to hoard piles of junk in your private house.

Sadly I know better than to expect the most exciting possibility from FDev: The ability to leave objects laying around unattached and subject to inertia in a 0G environment.

"How many random rocks from planets and asteroid belts I've visited do I have to have bouncing around during tight maneuvers before I CTD."

Question that needs an answer, in my opinion.
 
'My' CMDR would glimpse to right-hand panel, and self destruct. And blowing you and your boarding party to smitherens. Any boarding-party would always be a suicide-mission. Against any CMDR with half a brain.
I've come to realize that there is no way to alter existing features if there is even a slight possibility that it might increase time involved in those affected actions.

Otherwise it might be possible to add maybe 5min timer before self destruct if ship systems detect other souls/passengers on board, for like safety precautions against commanders who lose their minds and decide to suicide. It might add interesting gameplay mechanics too.
 
I've come to realize that there is no way to alter existing features if there is even a slight possibility that it might increase time involved in those affected actions.

Otherwise it might be possible to add maybe 5min timer before self destruct if ship systems detect other souls/passengers on board, for like safety precautions against commanders who lose their minds and decide to suicide. It might add interesting gameplay mechanics too.

Oh. So in all other situations CMDRs need to wait out 5 Minutes, just because there is some other gameplay loop, now requiring a 5 minute timer? Give me a break. This is laughable. Before I wait 5 mins, I just switch on silent running, an overheat within 1 minute. Ah, you now need to change that mechanic too? So no overheating anymore? So I can rail-spec the hell out of my gun boats (and spam SCBs even more)?
 
As i said from a different recent thread:
What is wrong with all you entitled people constantly saying "X will get boring and Y will have no gameplay and bla bla, so I dont want it".
Cant you understand that adding first person view or ship interiors or what ever it is just another perspective of content to enjoy the game. It doesn't need long lasting entertainment or even a special reason. Its just new content that gives the players options.
And the whole "its just a waste of time walking and talking" angle is stupid. If you dont want space legs or walking around to and from your ship then you dont belong playing a space game. As they have said for years this was coming.

Space legs and ship interiors belong in this game, people who cant understand that dont belong in this game. Its that simple.
 
No. Just in case your ship is boarded. Like I wrote above. And the other ways to deal with situation you suggested might actually be cool! Boarding party needs to to prevent those in time! Gameplay.

So, When Boarded the most efficient way to avoid beeing boarded is disabled. There is a name for such an 'idea':

Plothole.

Bust doesn't help: as stated before: Then I engange 'silent running'. So your boarding party is well done, before explodified.
 
So, When Boarded the most efficient way to avoid beeing boarded is disabled. There is a name for such an 'idea':

Plothole.

Bust doesn't help: as stated before: Then I engange 'silent running'. So your boarding party is well done, before explodified.
Not disabled, but balanced. When game gets additions, sometimes existing rules need some rework. And that is the issue for some, and the point I'm addressing.
 
Because people want more grind. They want to be forced to do things in their ships, not just outside. They want to be required to do manual maintenance on ships. They want more minigames to accomplish what we now accomplish by clicking menu options. They keep talking about interiors adding gameplay, but they forget what "gameplay" means in Elite-- grind. Within a week of getting interiors the people who'd been screaming for interiors would be screaming for time dilation to make the trip from the cockpit to the hangar more tolerable. They say those of us who oppose interiors lack the imagination to see what they would bring. The opposite is true, we have already foreseen what they will bring and we don't want it.
 
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