What is the "its so cool" about p12?

SLI isn't supported by anyone anymore. Even the manufacturer of your GPU doesn't support it...
No, it's supported in the drivers that run my GPUs for a lot of my games, just not actively updated to support new games. Horizons still works great, which is nice. I believe the last GPUs to support SLI are the 3090s and new games since 2021. My drivers are newer and still support SLI for existing games since then.

Also, SLI does seem to be implemented for Odyssey actually, but Odyssey is not configured to use it well, which is kind of weird. Probably just lumped under the same convention as Elite: Dangerous and Horizons, I suppose. See here for GPU and SLI, CPU, and memory loads for both Horizons and Odyssey on my computer if you're interested.

Anyway, I think it's reasonable to expect game expansions to support the hardware features that the base game makes use of, especially when making such a significant difference in performance, bearing in mind that I got Horizons and Odyssey with the 2015 LEP, not purchased separately later. But as I had said, it is more of a niche feature, so it's understandable though unfortunate for me that it isn't a priority for Frontier.
 
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I've already seen it being called NMS with an Elite skin on an unrelated subreddit. It's weird how games can't just be.
I chuckle with the regular comparisons. I bought ED & NMS together, and SC & the X4 series pretty recently. Yes they all have a space background, but comparing them to the others is strange, for me.

Perhaps Skyrim in space is a reasonable comparison, both being RPGs, hopefully Bethesda won't rely on modders to sort their 'issues' this time?
 
Now that the hot fixes were in, I've given p12 a good testing around all the usual areas that have caused issues;-
  • I can now say that apart from the usual transition between On-foot and In-ship, the frame rate sticks in the high 50's or at the maximum of 60 fps.
  • I haven't had CTD all weekend, in Open, Private Group or Solo.
  • I did notice one repeated pattern planet (out of 200 I visited or scanned over the weekend).
  • Still having problems selecting items if I go straight to the system map (Am I the only one getting this).
  • 6 missions run, none of them have broken (I used to get at least one per session around update 10, so that's gotten better).
  • Shadows look a bit weird on planets around sunrise/sunset.
Still got to test it in VR but so far it's been performing well. Yes, I would have preferred more in-game content (ie. more space interaction in high threat on-foot missions) but it's a solid release and I feel I can continue to recommend Odyssey to people (as I have since update 8). I'd say good work Devs, thanks for the fast turn around and keep it up.

Specs
i7
32 GB
1650 Ti - Graphics on Ultra, locked to 60 max fps.
 
I saw the trailer for that yesterday. I wonder if the other 'space games' players are also considering 'jumping ship', it does look rather interesting!
Imperssive graphics, but the Odd trailer had those as well. I play ED as a VR flight sim in space, and AFAIK there won't be VR support in Starfield from day one, even though Skyrim and Fallout have VR support (I wouldn't know, I play ED). Also I have my doubts when it comes to the spaceship sim part of Starfield, which is another reason you (still) find me here (and a few others), trying to convince Fdev that they should continue building on what they have. A VR spacesim in a whole wide galaxy. Fat chance, I know :alien:
 
Did anyone mention that we lost our eyebrows? We got them back before anyone realised we were actually Changelings from the Delta Quadrant...
 
So the complaint above, and the fact that it's not like that for everyone, is much more likely to indicate that something is wrong with his PC.
How at all does that make it much more likely that his PC is broken? I've seen plenty of complaints across more than just this forum alone that performance is still a big problem. At least I've read more than just my own singular experience, unlike you who sees good performance on their own PC and just automatically assumes everyone else is wrong.
 
Nonsense. With an RTX 3090, this is a very unusual phenomenon. Maybe it wasn't in the first days of Odyssey, but this extreme crap should be history by now.

And "plenty of complains" is not exactly the same as "I only get 34 fps with my RTX 3090".
Generalizations don't help in this instance. Of course you are right, the reported issues can be due to individual problems. But you can't deny that EDO is heavily CPU bound in some areas, in those cases a fast GPU does not matter. Apart from that, performance in general still leaves a lot to be desired apparently.
 
Generalizations don't help in this instance. Of course you are right, the reported issues can be due to individual problems. But you can't deny that EDO is heavily CPU bound in some areas, in those cases a fast GPU does not matter. Apart from that, performance in general still leaves a lot to be desired apparently.
If someone has a RTX 3090 but no decent CPU, there is something wrong with his computer. ;)
 
Are you talking about one of my posts? I mention 3090s in this post as the last cards to support SLI. I get about 34 FPS and explain what the problem is, basically Odyssey not being optimized to use SLI even though it is implemented for this game overall. I don't have 3090s though. I have two Titan Black EVGA "Superclocked" cards in SLI.

Also I wasn't generalizing anything really and mention that my issue with Odyssey is more of a niche one, and linked to a thread that shows specific performance levels (FPS) with my memory, video memory, CPU, and GPUs loads, and SLI implementation for both Horizons and Odyssey.

Some might not know what they're looking at with it, and probably most don't care to either way, which is fine.

Cheers.
 
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Are you talking about one of my posts? I mention 3090s in this post as the last cards to support SLI. I get about 34 FPS and explain what the problem is, basically Odyssey not being optimized to use SLI even though it is implemented for this game overall. I don't have 3090s though. I have two Titan Black EVGA "Superclocked" cards in SLI.

Also I wasn't generalizing anything really and mention that my issue with Odyssey is more of a niche one, and linked to a thread that shows specific performance levels (FPS) with my memory, video memory, CPU, and GPUs loads, and SLI implementation for both Horizons and Odyssey.

Some might not know what they're looking at with it, and probably most don't care to either way, which is fine.

Cheers.
Nah. I believe @Frillop Freyraum was talking about this one:

It is struggling to hit 60 fps for me. bounces between 35-45 fps with occasional 50-55 fps. The game isn't coming close to taxing my system it just seems like the game engine is tripping over itself. I get the same performance on Ultra settings at 4k vs low settings at 1080. So there is something bottlenecking the game.

i9-11900K
Nvidia RTX 3090
32 gb of ram
 
This is the one, thank you. But I also think it wasn't me to prove my point, but the writer of the post below that I quoted should prove his point instead:



I think I have just shown how easy it is to find "your" truth if you know how to look for it: There is almost nothing on the internet that you couldn't prove if you really wanted to and use the right keywords for your search, be it a flat earth or a flying spaghetti monster. Of course it's not all nonsense, but the filtered results often suggest a mass phenomenon, whereas on closer inspection it's just 1% or less of the norm. These filter functions have a strong tendency to utterly distort proportions. I think young people should definitely learn these things at school to avoid falling for fake news. Because this is certainly not going to get better in the future.

Even if this may sound a bit condescending, I am well aware that I myself am by no means always immune to it.
The flying spaghetti monster is certainly no nonsense.

Pastafari ✊🍝
 
If someone has a RTX 3090 but no decent CPU, there is something wrong with his computer. ;)
I know this is meant to be a not entirely serious comment, yet you can find people reasoning exactly like that. The true answer is "it depends" what you play and in which resolution and what your target framerate is. If you play Cyberpunk 2077 at UHD an old i7-4790K can already be enough to completely push the game towards a GPU limit on a 3090. On the other side of the spectrum are games like Anno 1800, which are completely CPU bound later during the game, where even overclocked high end CPUs struggle to keep 30 Fps. So knowing that, it can make sense to pair a high end GPU with a lower end CPU.

Unfortunately I can no longer find the post I was referring to when I wrote this. It's either not from this thread or must have been deleted. It was about an RTX 3090 and a CPU very similar to mine (i7-9700KF, no overclocking) and the claim that it was constantly below 40 fps no matter what mode (from 1080p to 1440p to 4k) he would play in. And that strongly suggests a faulty PC or misconfiguration.

But I agree that generalisations are not helpful. My comment was basically an attempt to address such a generalisation.
I feel it gets increasingly difficult to get reliable information from postings people make. Therefore it is very important to ask the right questions to get to the root cause.
Regarding your example on thing to keep in mind, in general games have way more options to impact GPU load but only a few to scale with CPU performance.

Edit:
Of course it's not all nonsense, but the filtered results often suggest a mass phenomenon, whereas on closer inspection it's just 1% or less of the norm.
If you project this to the performance issue EDO has, it is a bit tricky to determine the root cause, since ED is notoriously difficult to get consistent performance metrics. It is basically only possible in the training sessions, but the performance requirements might differ from the actual game. But all in all it should be undeniably clear, that EDO has CPU related performance issues. Too many reports of GPUs not being fully loaded, too low performance in general compared to EDH, FDev dropped console support for EDO. Remember PS4 and XBone roughly have the performance of an Intel Q6600 from 2007. Seeing current high end CPUs struggle to deliver stable frametimes in EDO, it is not hard to perform an educated guess why consoles were dropped.
 
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