Hi,
I branched off the this thread from https://forums.frontier.co.uk/threads/game-balancing.558895/post-8817882 because this discussion doesn't belong there.
Because I wanted to know if I have been making a mistake by tring to mine at places that don't have a suitable quality of resources, I set up for mining last night despite I didn't want to play until Odessey has been released. I have always found that hotspots have, if any, only trace amounts of the mineral the hotspot is indicting, which makes mining totally broken. Last I time I had to mine, it took me about 6 hours to get the 10t Painite for an engineer. Other players seem to be having the same experience while yet others seem to be happyly mining hundreds of tons of minerals within an hour or two.
Perhaps I have made a mistake or not (or lots of mistakes); it has been bugging me enough that I decided to find out. So last night I set up for mining and entered a Musgravite hotspot in a ring in Silikians. The gas giant the ring is around shows as pristine resources. I didn't have much time left and could only do a short survey, and I found the usual picture: There was a single asteroid having a Musgravite core --- which surprised me because they are so rare --- and a bunch of other asteroids that had various kinds of minerals none of which are precious.
Somehow I overlooked to bring the seismic displacement missiles and couldn't mine any Musgravite. So I laser mined a few tons of relatively worthless stuff that will pay for the limpets and the fuel. I'll go back today and see what I'll find.
I don't understand the PWS bug, though. The asteroids didn't seem to look any different and didn't seem to be less frequent, and turning around and scanning in the direction I was coming from didn't seem to reveal any more asteroids. Is the bug not relevant on xbox?
I wish we could navigate by coordninates and drop navigation beacons. That would make things so much easier.
I branched off the this thread from https://forums.frontier.co.uk/threads/game-balancing.558895/post-8817882 because this discussion doesn't belong there.
Because I wanted to know if I have been making a mistake by tring to mine at places that don't have a suitable quality of resources, I set up for mining last night despite I didn't want to play until Odessey has been released. I have always found that hotspots have, if any, only trace amounts of the mineral the hotspot is indicting, which makes mining totally broken. Last I time I had to mine, it took me about 6 hours to get the 10t Painite for an engineer. Other players seem to be having the same experience while yet others seem to be happyly mining hundreds of tons of minerals within an hour or two.
Perhaps I have made a mistake or not (or lots of mistakes); it has been bugging me enough that I decided to find out. So last night I set up for mining and entered a Musgravite hotspot in a ring in Silikians. The gas giant the ring is around shows as pristine resources. I didn't have much time left and could only do a short survey, and I found the usual picture: There was a single asteroid having a Musgravite core --- which surprised me because they are so rare --- and a bunch of other asteroids that had various kinds of minerals none of which are precious.
Somehow I overlooked to bring the seismic displacement missiles and couldn't mine any Musgravite. So I laser mined a few tons of relatively worthless stuff that will pay for the limpets and the fuel. I'll go back today and see what I'll find.
I don't understand the PWS bug, though. The asteroids didn't seem to look any different and didn't seem to be less frequent, and turning around and scanning in the direction I was coming from didn't seem to reveal any more asteroids. Is the bug not relevant on xbox?
I wish we could navigate by coordninates and drop navigation beacons. That would make things so much easier.