What is your view on microtransactions for credits?

Bad idea in a game where credits are everything. It would kill the game very quickly, like all other pay to win games.

Of course, if we had the ability to give credits to another player without charge that's entirely different, right?
 
This may have effects on the Galactic Economy like injecting money into a countries supply. It makes money "cheap" so everything actually costs more. This will negativly affect folks that don't buy credits. A few people with a lot of money could destabilize whole sectors....buy and sell at a loss and destroy trading. Interesting....so again, like I said, you can't say this "doesn't affect anyone at all"...I think I am starting to lean towards "NO"...

All this said....FD stated that you wil only be able to get "things" via in game credits so i don't think they will do this.
 
in some ways yes

To many people, time is a precious commodity. They may not have tens of hours to sink into the experience each week. But they are more than willing to throw 20 - 30 (insert your local currency here) to fly a fun boat or try a few new guns for an hour or so. No different then taking in a movie at the theatre. ;)
 
play to win game make their companies tones of money. so if ED want to be rich then they should implemnet it, if they want to keep the game the way it is and stuggle that fine too.
 
'well over'? how much are AAA games these days I don't play them anymore
The new COD is going for $70 on console(arguably not a AAA game, but AAA priced). I payed $100 for elite. Some of us payed significantly more. FD shouldn't be hurting for cash.
 
sigh, I suppose it had to happen once in my lifetime.

I have to agree with Cheknov on this one.

Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them

The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.


The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.

Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.

Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.
 
To many people, time is a precious commodity. They may not have tens of hours to sink into the experience each week. But they are more than willing to throw 20 - 30 (insert your local currency here) to fly a fun boat or try a few new guns for an hour or so. No different then taking in a movie at the theatre. ;)

i dont know if your agreeing with what i said or not but its sounds like ti so thank you,
 
Bad idea. On the other hand, microtransactions for nonsensical non game-affecting things like paint schemes, cockpit decorations and other gimmicky stuff would be ok. I know I'd pay for them... :p
 
sigh, I suppose it had to happen once in my lifetime.

I have to agree with Cheknov on this one.

Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them

The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.


The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.

Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.

Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.

Thank god. I feel so much better about also agreeing with him now.
 
sigh, I suppose it had to happen once in my lifetime.

I have to agree with Cheknov on this one.

Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them

The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.


The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.

Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.

Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.

I love you man
 
play to win game make their companies tones of money. so if ED want to be rich then they should implemnet it, if they want to keep the game the way it is and stuggle that fine too.


Ya in the short term. And in the long term many people will abandon and NEVER buy their future products again. They will be forever scorned, and anything braben is involved in will be scorned.

Just because you are too lazy to get money doesn't mean implementing such things will make the company succeed.
 
Just because you are too lazy to get money doesn't mean implementing such things will make the company succeed.

Just because he is too lazy to get money because he wants to use his money that he got to buy money?

Im so confused.
 
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gravityztr

Banned
well it breaks the immersion ( microtransactions ). i'd be please to see that at some ( few ) places in a system, there are specialised place for ship's maintenances, and ship painting could be done by workers. they could have limited designs, even randomly generated ones. even microtransactions for ingame crédits kinda break immersion.
 
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