So what you're saying is you don't want to play the game the way it's designed and are not only prepared to buy the game anyway but also pay to avoid playing it?
in some ways yes
So what you're saying is you don't want to play the game the way it's designed and are not only prepared to buy the game anyway but also pay to avoid playing it?
I'll sell you my credits for cash.![]()
Bad idea in a game where credits are everything. It would kill the game very quickly, like all other pay to win games.
in some ways yes
in some ways yes
The new COD is going for $70 on console(arguably not a AAA game, but AAA priced). I payed $100 for elite. Some of us payed significantly more. FD shouldn't be hurting for cash.'well over'? how much are AAA games these days I don't play them anymore
Of course, if we had the ability to give credits to another player without charge that's entirely different, right?
To many people, time is a precious commodity. They may not have tens of hours to sink into the experience each week. But they are more than willing to throw 20 - 30 (insert your local currency here) to fly a fun boat or try a few new guns for an hour or so. No different then taking in a movie at the theatre.![]()
The new COD is going for $70 on console(arguably not a AAA game, but AAA priced). I payed $100 for elite. Some of us payed significantly more. FD shouldn't be hurting for cash.
sigh, I suppose it had to happen once in my lifetime.
I have to agree with Cheknov on this one.
Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples
1. Someone who can only play for a couple of hours a week due to other commitments
This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.
2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them
The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.
The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.
Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.
Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.
sigh, I suppose it had to happen once in my lifetime.
I have to agree with Cheknov on this one.
Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples
1. Someone who can only play for a couple of hours a week due to other commitments
This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.
2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them
The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.
The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.
Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.
Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.
play to win game make their companies tones of money. so if ED want to be rich then they should implemnet it, if they want to keep the game the way it is and stuggle that fine too.
Just because you are too lazy to get money doesn't mean implementing such things will make the company succeed.