What is your view on microtransactions for credits?

Although it won't affect me, it's very likely (imho) that cash for credits WILL be coming to E:D at some stage.

It was right there in the KS FAQ, and obviously formed a significant plank of the business model/ongoing funding plans.

<shrugs>

Pretty much, thats why the prices of ships and the grind are insane. ED area already planning to put the in the game, just didn't announce it yet so it doesn't mess with their sales. The game has already been designed around it.

Wish I knew this before buying this game.
 
Absolutely terrible idea. The whole 'only affects those who buy it' is ludicrous as well, prices in game have to be balanced on accruement rates for everyone.
 
As Rog said - and as was quoted upthread - it was right there in the KS FAQs.

I mean like they didn't announce it generally to be part of the game yet, they are waiting till most of the sales come in and then will drop the bomb so even with negative publicity most of the money has been gotten.
 
Buying credits with RL cash is the same as buying ships with RL cash and we know how everyone feels about that.


The truth is FD will do it anyways and they have planned to from the beginning, why do you think the grind to big ships are so insane and that any good money making scheme gets nerfed instantly next patch?

They barely put in enough features yet they have time to patch anything that makes decent money.
 
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Considering the only thing you can really do in this game ATM is farm credits (it is the reward for everything so don't give me that you can explore crap) What would be the point of playing the game if you could just buy credits.
 
So far I haven't seen any good arguments against it, the reality of this is that it doesn't matter what the other person has in this game.
I was the guy who wanted a wipe due to what happened to rare trades when that argument was presented to me I had to agree, logic dictates that it is true, it doesn't matter, what is funny though is that I see the same people arguing that it does in fact matter now, so my conclusion to this is that it's simple jealousy.
It doesn't matter if person A has earned the credits or bought them, in fact, it's more likely that pvp guys would get far more enjoyment knowing that there is a possibility they just killed a guy who bought the ship with real money. I mean pvp is all skill in this game.
 
If there was an fully Offline - Solo no impact on economy or factions - micro transactions to bypass the "grind" up from sidey - personal choice - but if there is any server interaction - I would say NO.

I do not like any in app purchases, IMHO I would like to filter out all apps/games that include this by default on some "stores" as a declaration that I would like to purchase something for a full/fair price and then own it - not have the rules changed while playing. Yes give extra creds for skill and ability rewards but on a fair level playing field - if I put the work in to get better - there should be a greater reward, but not allowing anyone to jump the experience just because they cannot be bothered to learn the ropes etc.
 
People keep saying this, but as long as you can have an affect on what faction controls any given system, there is indeed winning to be done. I'm not sure if it's willful ignorance or just plain thoughtlessness behind this assumption that there's no winning to be done, but that aspect of the game is very much a PVP aspect. If you're trying to influence one faction, and I'm trying to influence another, there is competitive PVP going on and there is going to be a winner and a loser.

I guess that's the difference between you and me. I don't care about influencing factions and all that. People have their own play styles. The majority of play styles I see is trading and bounty hunting. I've not seen a whole lot of posts here on the forums or anywhere else on the net related to this game where someone is trying to influence a faction as you describe it. So I still stand by my statement.
 
So far I haven't seen any good arguments against it, the reality of this is that it doesn't matter what the other person has in this game.
I was the guy who wanted a wipe due to what happened to rare trades when that argument was presented to me I had to agree, logic dictates that it is true, it doesn't matter, what is funny though is that I see the same people arguing that it does in fact matter now, so my conclusion to this is that it's simple jealousy.
It doesn't matter if person A has earned the credits or bought them, in fact, it's more likely that pvp guys would get far more enjoyment knowing that there is a possibility they just killed a guy who bought the ship with real money. I mean pvp is all skill in this game.

Apparently you've missed over all the points I and others have made about microtransactions affecting general game design and giving cash players disproportionate ability to impact the state of the SHARED game environment?
 
Apparently you've missed over all the points I and others have made about microtransactions affecting general game design and giving cash players disproportionate ability to impact the state of the SHARED game environment?
I think Frontier can even offer paid government changes in the system of your choice if it matters for somebody :) Changes in this shared environment are as meaningless as it gets. If you want to affect something, pay up :)
 
I think Frontier can even offer paid government changes in the system of your choice if it matters for somebody :) Changes in this shared environment are as meaningless as it gets. If you want to affect something, pay up :)
How would a player or group of players grinding for hours and hours to increase a faction's influence in a system not have their game affected and hard work erased?
 
I oppose all microtransactions that affect in-game performance on general principle, period. If they want to make money let them sell bobbleheads, paint jobs, fancy laser color effects, or other cosmetic niceties like the folks at Path of Exile do.
 
I'm all for real money, out of game paint jobs and fluff purchases, but one of the things that really appeals to me about this game is how there are no money grabbing intrusions.

The day Frontier monetize their gameplay in any form is the day I look elsewhere for a way to spend my time.
 
How would a player or group of players grinding for hours and hours to increase a faction's influence in a system not have their game affected and hard work erased?

If somebody is willing to invest a lot of effort into such a meaningless task, I'd say give them an opportunity to increase their output by some paid items. I.E. "Major Government-change boost", increases your government-changing performance by 100% :) Here you go, cash to support the servers.
 
i wouldnt mind being able to spend real money on middle-ground modules as a compromise. if you want those A rank mods you still need to earn them, but if you just bought a cobra or an asp or a viper and just want a jump start on upgrades it could be an option in the shop.

or an option to pay to have my cmdr or my ship(s) be taxi'd to another star system. i would gladly pay 5-10 USD to get out of cigaru and be in a conflict area between feds and empire, or even just near sol and founders.

edit: parts bought with real money would sell for 0 creds so one cant just indirectly amass creds buying premium parts then flipping them.
 
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I've no problem with people buying credits in game. But not as microtransactions.

USD1=CR1

Let a few stupidly wealthy people help FD coffers without screwing up the game for everyone. :p
 
I can't support cash for credits in general.

I've no problem with people buying credits in game. But not as microtransactions.

USD1=CR1

Let a few stupidly wealthy people help FD coffers without screwing up the game for everyone. :p


But I can support this ;)
 
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