What kind of syfy are you?

Without the pressures of over-population and scarcity it should look fairly utopian.
Indeed I would expect most of it to be farmland or wild terrain tbh. But the towns & cities will be the equivalent of the ground ports we have now, smaller bases will be the equivalent of villages & homesteads.
 
Seeing as we are all playing the most realistic syfy game out there. What is a Elite earth like world going to look like?
I think earth-like worlds will look like earth. Earth is so much 'bigger' and more diverse than many people know. There are places right here on real Earth that look downright alien, so other ELWs need not be 'extreme' to be alien. I don't think other earths are going to have purple grass and orange trees unless there is some scientific reason (different wavelengths of sunlight or atmospheric composition) to justify it.

That said, we do have brain trees and glowing disco pumpkins in ED already, so I'm sure there will be an alien feel to alien worlds if Frontier ever finishes ED to have landable ELWs with life. I, however, do not want NMS. I prefer more science, less fiction.
 
Science fiction, even hard science fiction in its main stream, got pretty uniform over the decades.

If we're talking authors and founding fathers angle, Elite has obviously a very rational, hard sci-fi tone to it, meaning its centred around technology, economy and loosely-agreed 'realism', echoing by it notes of such voices as Arthur Clarke or Stanislaw Lem, with just a touch of Frank Herbert/Issac Asimov's background space-opera politics added to the mix as a flavour (very rightly so on FD's part). The wild-west ruthlessness of the world also brings to mind William Gibson's dystopian cyber-punk tones.

Still, overall it seems to me that although the general tone is closest to Clarke's and Asimov's visions of the future, rationality prevailing over all else.

The Earth-like would be closer to a utopia than a dystopia, given how much space mankind was suddenly granted to combat overpopulation. With cheap fuel and widespread FSD technology, we are generally doing very well as a race and the Blade Runnery type of vibe would not make a lot of sense. Not that I wouldn't want to see it in Elite.

Perhaps a nice, procedural variation could be in place - on one hand a sprawling, overpopulated and overcrowded blade runner-like city in certain places (Federation?), and more utopian, clean and garden-like in others (Empire?).

Judging by Frontier's art direction, there's not much to worry about in that department, it's the gameplay mechanics and loops that are mostly troublesome.
I agree with 90% of what you wrote.

That being said, given that this is the Elite Universe, human inhabited Earthlike worlds should range from utopian democratic governments to dystopian Corporate States, depending upon who is in charge. With three Superpowers, all the truly independent factions, eleven “Powers”, and fifteen government types, there should be plenty of variation of planets side urban experiences, even before security and economic ratings, economy types, and miscilleaneous faction states are thrown into the mix.

Sadly, I doubt we’ll ever see such variety in the game anymore, but I certainly won’t mind being pleasantly surprised.
 
Babylon Five, or maybe The Expanse.

However Elite with its cross the galaxy in about 30 hours real time flat out jumping has probably pushed beyond even the most absurd postulations of any sci-fi movie, TV show or book. If the technology levels in the game were reflected planetside, things would look and work far different to what we might think or expect.
One of my primary assumptions about this game is that it is played in “real time” only in the loosest sense, and that a large amount of time compression is involved. In the five or so hours a week I typically play, one hour may represent three days spent in Witchspace flying between systems, one hour may have covered six hours primarily spent waiting for cargo to load, one hour may have covered a three hours of combat, and so on.

One of these days, I really should get around to codifying this kind of things, just for the fish.
 
I think the codex entries give some idea for the architecture style for the various superpowers. As for stations/outposts I think something that looks like the Expanse would be great. The designs in the books and in the show really capture what practical/ good looking architecture in space could look like
 
I think earth-like worlds will look like earth. Earth is so much 'bigger' and more diverse than many people know. There are places right here on real Earth that look downright alien, so other ELWs need not be 'extreme' to be alien. I don't think other earths are going to have purple grass and orange trees unless there is some scientific reason (different wavelengths of sunlight or atmospheric composition) to justify it.

That said, we do have brain trees and glowing disco pumpkins in ED already, so I'm sure there will be an alien feel to alien worlds if Frontier ever finishes ED to have landable ELWs with life. I, however, do not want NMS. I prefer more science, less fiction.
Always a tricky one, making things convincingly alien. Weird for the sake of it doesn't always work, too Earthlike, just a few blobs and changed colours doesn't either (although there are plants on Earth with different-coloured leaves, e.g. copper beech).
 
I think the codex entries give some idea for the architecture style for the various superpowers. As for stations/outposts I think something that looks like the Expanse would be great. The designs in the books and in the show really capture what practical/ good looking architecture in space could look like
Individual countries can have quite widely varying architectures amongst them, and even more so in places that have been inhabited for quite a long time, and some of these planets have been inhabited for many centuries. I hope we see a bit of variation even on the same world (mind you the real world is going depressingly could-be-anywhere-ish with buildings).
 
Individual countries can have quite widely varying architectures amongst them, and even more so in places that have been inhabited for quite a long time, and some of these planets have been inhabited for many centuries. I hope we see a bit of variation even on the same world (mind you the real world is going depressingly could-be-anywhere-ish with buildings).
Personally I'm not expecting this level of fidelity, but I agree it would be nice :)

I'm thinking more along the lines of the current station interiors/exteriors & ground base permutations in terms of variety, enough to give a bit of flavour but not so much it bogs the game progress down. A few unique assets would go down well, just as adding the CQC assets to the game did.
 
Seeing as we are all playing the most realistic syfy game out there. What is a Elite earth like world going to look like? whats going to look to fake. Thats the hard part for me when it comes to syfy are any of these worlds going to look passable I mean I have no frame of thought as to what another planet in another solar system we have never seen before is going to look like. should it look like Star Wars, Star Trek, No Mans sky. what will pass the it looks real test with this group. o7
This is how I see cities on populated worlds looking like...not even needful to have space legs/Elite feet... tho that would be nice:
Source: https://www.youtube.com/watch?v=wO0EKdy44fE
 
I totally recommend Frank Herbert's The Jesus Incident

Its about clones traveling aboard a ship they have made sentient .....

o7
Or Destination Void which IIRC was the original.

Brian Aldiss did some very alien worlds.

And for life aboard ships and stations as well there is CJ Cherryh, Voyager in Night and Port Eternity might fit well with Destination Void and The Jesus Incident.
 
Or Destination Void which IIRC was the original.

Brian Aldiss did some very alien worlds.

And for life aboard ships and stations as well there is CJ Cherryh, Voyager in Night and Port Eternity might fit well with Destination Void and The Jesus Incident.
Great books!
 
As a life long consumer of science fiction across a myriad of media, I am the kind that coils in revulsion at the use of syfy to describe it.
you and me both. It's "sci-fi" and there's nothing that desperate, pandering TV network can do about it!
 
Picking up on old ducks pretty enlightened views there, most of which I agree with, but I want to clarify my interpretation on the comparison to NMS. Essentially I don't want other procedurally generated ecosystems to look like something out of a psychedelic comic book ala NMS, nor do I want a repeat of "the great beigeificaiton" where all planets turned beige, due to FDev remodelling planets based on "realistic colourations derived from their mineral compositions". However earth is inand of it self pretty unique, in that most organic chemistry is russet (reddish) in colour, however our ecosystem flipped its composition due to the proliferation of cyanobacteria. This then made our atmosphere such that green plants were the norm for photosynthesis. However, in another planet where the gas mix in the atmosphere, or the stars wavelengths are conducive to purple grass, make it so.

So like NMS I'd like to see procedurally generated diverse ecosystems, but I'd like that procedural generation algorithm to have a credible, but somewhat loose, base in science; ie: not necessarily absolutely factual, as the Devs would need some leeway to create dramatic, alien, landscapes in future atmospheric worlds, rather than just "Earth 339,647.0", and counting... But I trust this could be done without just making them look random because, RNG, and "cartoonz are kewl"...
 
It should probably look like elite and not seek to imitate any of the shows/movies mentioned.
A good starting point would be to take the insides of Coriolis/Orbis stations as a basis and go from there. Also current planetary bases would be part of the considerations.
Yes but Multicannon!
Ok, Li Lu - you can put that weapon away now. ;)
[HINT]Reference to the Fifth Element for those that may not get the joke.[/HINT]
 
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I agree with 90% of what you wrote.

That being said, given that this is the Elite Universe, human inhabited Earthlike worlds should range from utopian democratic governments to dystopian Corporate States, depending upon who is in charge. With three Superpowers, all the truly independent factions, eleven “Powers”, and fifteen government types, there should be plenty of variation of planets side urban experiences, even before security and economic ratings, economy types, and miscilleaneous faction states are thrown into the mix.

Sadly, I doubt we’ll ever see such variety in the game anymore, but I certainly won’t mind being pleasantly surprised.
That only if you believe democracy to be utopian ;)
 
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