What plans do FDev have in this this year's updates to improve the enjoyment of material collection?

G5 mats like imp shielding and CDCs can be found by exploding Anacondas. Go to a RES and find out (it probably works in CZs too).

This method is probably better for farming all the things, but worse for targeted farming.

This. Combat is dropping much better stuff now. Data is a total nightmare though.

I really don't get the outrage about material gathering. Sure, if you want all your G5 modules done in one day and all your ships in a week, then it's not enough, but that's not the time frame G5 modules are supposed to be done in.
It's supposed to take time and materials are easily collected while doing other things and doing a few detours inbetween if you don't want everything fast. *shrug*

This would be fine if all my ships weren't fully engineered before.
 
In general I think it's ok and there are other areas of the game I would rather FD devote resources too... But just for chit chat ...

The exception being 1) the guardian mats we either need way more locations and puzzles to get the guardian mats or the amounts be relaxed.

Then minor ones 2) able to spot areas on a planet where specific materials will be richer via a new scan before landing. (Possible even use the planet colour change as a guide)

3) a filter so I can hide certain mats/cargo from even showing on my scanner if I want.

4) (contraversal) mats lost on ship destruction but allow us to store them in stations and maybe even stashes on planets? Ability to collect again from personalised USS of our wreck (maybe with risk of pirate wrinkle)

5) chance of on destruction enemy ship dropping random unexpected mats that are not the "normal" but from their stash from their hold (a carrot for the stick of point 4)
 
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The only confirmed nerf (and already applied to the game) on settlements is the gathering of Data. The nerf of the yield of materials like Capacitors and so on is fake News!
 
The only confirmed nerf (and already applied to the game) on settlements is the gathering of Data. The nerf of the yield of materials like Capacitors and so on is fake News!
But fake news is my favourite kind of news. So much more entertaining than dealing with "facts", uh yuck!
 

Achilles7

Banned
Well,, I think that there should be more 'convoy dispersal' & 'ceremonial comms' USSs - ie completely pointless wastes of time - this would make finding USSs *with* mats much more fun..... relatively!
 
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As per title.
With the nerf bat being brought down hard on settlement material gathering (E.g. 1:1 at Dav's Hope instead of 3:1 material gathering) do FDev have plans to make material gathering fun and more predictable?

So it is not about grind, but about getting what you want as soon as you can?

Nice we cleared out right out of the way.

As it stands there's a lot of hoping and praying to RNGesus for the right USS etc etc.

Don't pray, just play the game. Don't assume you will get everything Engineered out of the bat.

Will it be addressed going forward and will FDev be kind enough to say 'We're going to address it, more to come in an upcoming live stream' or 'We think it's fine as it is'.
A bit of reassurance would go a long way at this juncture I feel.

Only clear solution to problem many people suffer is give straight up modules for sale. Nothing less will satisfy people.

Suggestion:
-Every time we pick up materials the game shows random cat videos from YouTube.

Should definitely improve enjoyment!

Or better overlay random cat gif from collection.
 
I really don't get the outrage about material gathering. Sure, if you want all your G5 modules done in one day and all your ships in a week, then it's not enough, but that's not the time frame G5 modules are supposed to be done in.
It's supposed to take time and materials are easily collected while doing other things and doing a few detours inbetween if you don't want everything fast. *shrug*

It’s so boring.
What other Vehicle based sim. Has this unlock, progress bar nightmare?
Done engineering twice now. Not a good use of recreational time.
Yes the vr implementation, Stellar Forge yadda yadda i likeee- but the mat rng grind is bull, non skill based tedium, 1500 hours in the game, any advantage getting Mats, nope, I’m at Davs hope soon to be nerfed Hobbes hope with everyone else, 1.5 billion credits with nothing to spend it on.


Who are these tea totallers who enjoys endless hours SRV scavenger hunting and looping Davs hope for entire afternoons. I want proof you’ve actually engineered your fleet of 8 or so ships.
I call shenanigans sir-
Shenanigans!!
 
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It’s so boring.
What other Vehicle based sim. Has this unlock, progress bar nightmare?
Done engineering twice now. Not a good use of recreational time.
Yes the vr implementation, Stellar Forge yadda yadda i likeee- but the mat rng grind is bull, non skill based tedium, 1500 hours in the game, any advantage getting Mats, nope, I’m at Davs hope soon to be nerfed Hobbes hope with everyone else, 1.5 billion credits with nothing to spend it on.

Would you like to see ship running costs increased?
 
Would you like to see ship running costs increased?

To what end?
more content, more ships, different types of SRVs, exploration dedicatiedvships, player planetary bases,
sLFs that can travel one jump. Ships that can drop land habitats on planet falls...all posted before

Even some meaning to the Ranks I just grinded out, k9ng of what, admiral to whom?

No game gets away with so little content.
But 2018 has some stiff competition coming and that will make it orBReak it, Dinos things looks good though, trailer is out.
 
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It’s so boring.
What other Vehicle based sim. Has this unlock, progress bar nightmare?
Done engineering twice now. Not a good use of recreational time.
Yes the vr implementation, Stellar Forge yadda yadda i likeee- but the mat rng grind is bull, non skill based tedium, 1500 hours in the game, any advantage getting Mats, nope, I’m at Davs hope soon to be nerfed Hobbes hope with everyone else, 1.5 billion credits with nothing to spend it on.


Who are these tea totallers who enjoys endless hours SRV scavenger hunting and looping Davs hope for entire afternoons. I want proof you’ve actually engineered your fleet of 8 or so ships.
I call shenanigans sir-
Shenanigans!!

The thing is I don't do endless loops of Dave hope. 1.5 billion credits? I dread that day which is why I keep asking for more sensible economy. I have maybe 6 fairly well engineer ships and a few others with a couple. But..... None are god rolled and it just came over time. We just play the game differently . Also just over 1.5k hrs in. All that said I DO want more, I just fear what I want is not what others in the game want.
 
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I wish. Nope, it takes more like at least a week to get one ship to G5, at least if you have a life, job, etc.....and dedicate the rest of the time to the grind. Being a day one player I have got a fleet of 17 ships, give or take one. Most of them were G5 modded under the old system. Not godrolled, but decently functional. Now I'm looking at 3-4 months of grind to convert and re-G5 them all.

You don't have to grind anything actually. You can just keep your ships the way they are and do the engineering bit by bit instead of spending time working in a game.
G5 modules are supposed to take time. And if you don't want one, but five modules on all your ships that is completely on you.

In the end, the developer decides how valuable G5 modules are, and that value is measured on the materials you need and how much you have to invest to collect those.
Looking at the current investments for a G5 module, I'd say that value is pretty high.

Conclusion: you basically want an airplane for the price of a car.
 
You don't have to grind anything actually. You can just keep your ships the way they are and do the engineering bit by bit instead of spending time working in a game.
G5 modules are supposed to take time. And if you don't want one, but five modules on all your ships that is completely on you.

In the end, the developer decides how valuable G5 modules are, and that value is measured on the materials you need and how much you have to invest to collect those.
Looking at the current investments for a G5 module, I'd say that value is pretty high.

Conclusion: you basically want an airplane for the price of a car.

Valorin, let me ask you something.
Why are threads like this devolving from how players are unable to progress in the game at the pace they deem acceptable for themselves, and is instead derailed into proving the disputant that what they want is wrong?

This is what you've done with your response: you're trying to tell Cmdr. Numa that he doesn't need to re-roll all his ships but how does that address the issue of materials being handwavium and their occurrence being based too heavily on RNG, and not on player's actions?

I really find it bizarre that this sort of logic is even acceptable - if I bought a sports car that is easily capable of doing 250 km/h, and it didn't do it on the track, barely going above 200 km/h, would it be acceptable to hear from the dealer "You don't really want to go this fast anyway - it's loud, fuel consumption is awful and the whole experience is worse than at 110. You should go for a Sunday drive instead."?

Then why are you (and others) using the same sort of logic?
 
My point being: seeing as Beyond is supposed to be about improvements to core gameplay what are Fdev gona do about USS's and the RNG to improve the fun aspects of material gathering?
Will it always be USS for Imp Shielding (for example) or will there be a reliable way of finding such stuff that doesn't involve crawling around a star system waiting for HGE'S?
I doubt FDEV will answer, but you don't ask you don't get...

I spent some time today and my previous day off trying to gather materials. It was not fun.

The first improvement would be setting some better rules for materials, if Mechnaical scrap is supposed to drop from "hauling" ships then either:

Make it drop form any ship with cargo racks equipped, and drop rates depend on the amount and size of cargo racks.
or make it drop form hauling classed ships like T6,T7,T9 and the hauler.

but atm, shooting these ships in CZ, Nav beacons or res sites simply does not drop them, but why? why is there a magical rule for them to drop only in signal sources and combat aftermath sources? I mean isn't there a "combat aftermath" if I shot them?

this is the kind of rubbish which makes material collection a pain and nonsense.

Same for imperial shieldings, why in imperial systems signal sources?
They should drop from imperial ships under specific conditions, like specific shield class sizes carried by those ships, and in CZ's where imperial ships come in combat outfitted setups. Sure this automatically drags you to systems with imperial factions, but hiding them in Signal sources is just nonsense.

And this kind of consistency is absolutely lacking in the entie ED universe. We are in the end not talking about a classic medieval like fantasy MMO where SS are some points of magical origin. When there is some signal source ship scrap, this has to come from ships, and when it comes from ships we should also get it by shooting these ships (or even buy them right from the factory). Because thats what defines the difference between a realsitic approaching sci fi game from a medieval fantasy game.
 
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Valorin, let me ask you something.
Why are threads like this devolving from how players are unable to progress in the game at the pace they deem acceptable for themselves, and is instead derailed into proving the disputant that what they want is wrong?

This is what you've done with your response: you're trying to tell Cmdr. Numa that he doesn't need to re-roll all his ships but how does that address the issue of materials being handwavium and their occurrence being based too heavily on RNG, and not on player's actions?

I really find it bizarre that this sort of logic is even acceptable - if I bought a sports car that is easily capable of doing 250 km/h, and it didn't do it on the track, barely going above 200 km/h, would it be acceptable to hear from the dealer "You don't really want to go this fast anyway - it's loud, fuel consumption is awful and the whole experience is worse than at 110. You should go for a Sunday drive instead."?

Then why are you (and others) using the same sort of logic?

That's nothing to do with logic. Game not allowing you to do what you want is just what games do. There's no rule in universe that would make games to force to do that.

Now games can carter or can ignore certain gameplay approaches. Or they might have different focus than some players want. And it is all fine. It is not a crime against humanity. Devs and players preferences and ideas differ, as every person has different opinions on lot of things in world.

What's important to remember that devs call shots. We might suggest, or complain, but overall it is their decision where to go.
 
That's nothing to do with logic. Game not allowing you to do what you want is just what games do. There's no rule in universe that would make games to force to do that.

Now games can carter or can ignore certain gameplay approaches. Or they might have different focus than some players want. And it is all fine. It is not a crime against humanity. Devs and players preferences and ideas differ, as every person has different opinions on lot of things in world.

What's important to remember that devs call shots. We might suggest, or complain, but overall it is their decision where to go.

The logic behind my post was to focus on discussing the issue at hand, not someone's preferences/plans/doings.

In this very thread, discussing if it's right or wrong upgrading all ships at once, is irrelevant because it completely skips the actual problem - that whoever would like to do so, cannot do it in efficient way due to handwavium voodoo material spawning mechanics that do not allow player to use skill - or any action for that matter - to affect effectiveness of material search process. This disjoint from player actions is the issue here, while Cmdr Numa's frustration over facing hours of grind, is the effect of game's issues.

Let's focus on the issue, is my message. Handwavium voodoo spawning must go, it's illogical, not fun and completely time-wasting.
 
HGE farming is literally watching paint dry, one of the worst mechanics I've ever seen. I hope it changes, but I wouldn't be shocked to see the rewards all drop to 1 instead of 3.
 
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