In general, SLF's are not really useful against Interceptors, we often take them only into CZ's to make them kill Scouts and conserve some Gauss ammo. FGS and Type-10 are terrible anti-Interceptor ships. FGS flies like a big ship -slow and not maneuverable-, and has all the disadvantages of mediums, not tanky like Corvette or Cutter. And Type-10 is "I don't know what the hell were you thinking when you built that" ship.
Your post includes a lot of great inputs but I don't agree regarding FGS, Type 10 and SLFs:
- Based on my solo experience SLFs are great to decimate scouts and as a good distraction for Interceptors. They also help to bring the hull down in AX CZs to save ammo
- Not sure how you can find such negative words regarding the FGS, one of the best combat ships in this game. FGS fully upgraded doesn't fly like a big ship… it feels very agile. It has brilliant firepower, is very tanky, flies great if you know the flight model. It could use a small speed buff but with around 420 m/s it's still ok against Cyclops. That's actually the only disavantage I see. Else it's brilliant…
- Also the type10 is not that bad in AX CZs with 7D repair limpeds and 8 Bi-Weave etc... it just depends what you want to achieve (e.g. support role, decimate scouts etc.). The Anaconda also feels like a brick and is not that much faster. Not sure why it always only receives love...