What the heck is wrong with all the whiners on here?

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I said that people want perfection. I said that people gladly complain when they don't get it. I also said that people are generally realistic and can find pleasure in that which is imperfect.

To that you say:


Frankly, I do not see the inconsistency in my statements; but I do see that taint of excessive rudeness in yours.

I certainly would like to see perfection, I realize that I will not. At the same time, I will gladly present observations that will bring undertakings with which I am involved closer to perfection, even though I know that those undertakings will never reach that point.

I certainly do not see that as .

So you're back to attributing complaints to lack of perfection, which is dismisdive to complaints surrounding what some see as deep flaws. The language clearly downplays criticism by attributing the source to an impossible standard of "perfection".

It should be clear why that's dismissive.
 
Yeah, I am sort of doing that. Rather than just focusing on High grade emmisions I'll drop in on distress signals and such as well, and let moron Novis pilots interdict me. But still.... after the 30th time a High Grade Emmssions USS doesn't have the material I need, it gets a bit face palm worthy. lol

Agreed. I'm definitely not defending engineers, just posting how I go about it while avoiding rage and insanity. For a few days I went to a sector with an outbreak in the hopes of finding pharma isolators (either from missions or uss) and went to the trouble of allying up with the locals and operating from location for what must have been 8 hrs total gametime and that's hardly good. Engineers is one of the most stuffed up parts of the game and I get by, but I don't like how it's done at nearly any point in the process.
 
I mean, I'm away on an oil rig just now, and I foolishly decided not to pack my hotas and Oculus Rift this trip, then boom the elite comms channels light up with news of the alien bases not least the live one. Yet as I watch the videos and read the forums I am astounded by the salty vitriolic snidey remarks I come across dissing the content. I'm left astounded by the immensely inappropriate negativity of it all. Seriously what is wrong with you people?

I'm not able to fully immerse myself in it yet as I wont see my wife, kids, hotas and VR for another few weeks, yet even viewing it on the 17" 4k screen of my gaming laptop in HD via youtube I am simply stunned by what was found. My mind was blown in hd youtube small screen, 2.1x SS Oculus rift - oooohyah!

So given my evident appreciation for the teaser content, you'll understand my dismay at the lame dissing its getting. Lest y'all forget this wasn't even announced as coming, or alluded to, and there was a general sense that the E3 stream / fragged Farragut / robotic phonetic "Thargoids Return" beacon was all we'd see until 2.4 dropped. Heck even at the lavecon conference they kept this stuff up their sleeves. So here we are with a bonus content addition and yet Fdev are still taking grief?

Frontier I salute you, those sites look stunning and I cannot wait to fully immerse myself in them, please ignore the naysayers, today's Revelations really pulled a rabbit out of the hat. o7

What wrong with all the whiners here? Why absoluty nothing Jay ... They are all quite happily running around the forums .... So don't worry about them, ok?

Chief
 
You can say that progression is not the goal of the game, or you can say that people should be more patient, but you can't say both. If progression is not the goal of the game, then there is no need for progression to be slow. Asking the player to be patient only make sense if the game is progression based. If the goal of the game is not to progress, then there is no reason why the player shouldn't be able to fully customize his ship right from the start. The time required to get those upgrades should be completely irrelevant.


So if for you the goal of the game is not to upgrade your ship, then it doesn't make sense to want progression to be that slow.
And if your goal is to upgrade your ship, then you can't possibly think that grinding is a good thing. Progression should be slow, but not repetitive.

Progression is a "would like", not a "must have"....and progression can be easily achieved without grinding, as long as you don't want it all yesterday.

You weren't the one asked, and your answer fails to keep what I was reasponding to in mind. No one even hinted at the idea that other games don't have critics.



Reread that and try again.

This time actually read it.

I have read it, you still don't make sense. Sounds to me like you're whining for its own sake....so on my ignore list you go. The game might not be repetitive, but you & your fellow whiners most definitely are.
 
GTAIII/IV/V, FarCry3/4/Primal/5(soon), Oblivion, Skyrim, Fallout 1/2/3/NV/4, Just Cause 2/3,

Imagine how awesome Elite would have been had they followed this time tested formula? You have a single player story driven campaign set in an open world. When you're done with the story, you still have the open world.

Some whine too much and some have their heads buried in the sand.

I think the whiners want substance. They want gameplay. They see the Thargoids as scripted thus not gameplay. Hopefully we'll see gameplay in 2.4.

I'm interested. I doubt I'll fly out there to see the Thargoids because of my low jump range and my lack of engineered FSD.
 
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I have read it, you still don't make sense. Sounds to me like you're whining for its own sake....so on my ignore list you go. The game might not be repetitive, but you & your fellow whiners most definitely are.

Either you didn't read it, you have comprehension issues or your interpretation was malicious. Either way I'm sure you are here to condemn rather than discuss so I'm not likely to miss anything useful.
 
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Sorry, don't understand, is somebody forcibly making you watch YouTube? Thought that was optional...

Cheers
G

Re-read the original post. For the vast majority of players the ONLY way they know there is any new alien content is to watch youtube videos posted by the small number of players who have actually encountered this content in-game. Which, incidentally, is a terrible way to generate interest in the game for their regular players, who have found that they can't actually experience this "content" in-game even when spending many hours specifically looking for it.
 
I don't begrudge anyone their opinion of a video game, but I'll always find it baffling to see people trash this game up and down and then adding that they got "only" 1,500+ hours out of it. The game doesn't deserve hatred for not being so good that it will last you for the rest of your natural life. Everything gets old after a while. So many people seem to judge ED against this wild fantasy space sim they imagined that is probably technically impossible (Star Citizen is trying, and it might be ready by 2040) instead of researching what the game actually is before they bought it.

I did my research and I don't have too many complaints. Judged against already extant open ended games, ED is just as deep or deeper than most of them. Going somewhere, finding the thing, bringing it back for reward, selling things, etc. is the exact same actions you take in Grand Theft Auto Online, Skyrim, MMOs, Fallout, etc. except they're in fixed worlds.
 
I love all the new videos and stuff, but my gameplay is still the same. There are no blue prints for bio materials and that data so not gonna full my inventary now.

Frustrated trying to find Military Supercapacitors that should show up in systems in war in High USS (just do not spam at the moment), cant do Power Distributors and I need badly for my other Vette.

Happy becouse did a lot others eng stuff, new prismatics to all my fleet (power issues in half the fleet :) )

I'm doing what the game let me do, this is the truth.

[alien]
 
If you want to make your own story ... submit Galnet articles.

<does google search> Holy cr@p, didn't even realise this was a thing! Been playing the game since November <ish> and don't think I've seen a player submitted article on Galnet - admittedly my interaction with it is pretty limited, when I hear, outside of the game, there's been an ingame development I'll check it slightly more frequently.

Is this a popular thing?
 
<does google search> Holy cr@p, didn't even realise this was a thing! Been playing the game since November <ish> and don't think I've seen a player submitted article on Galnet - admittedly my interaction with it is pretty limited, when I hear, outside of the game, there's been an ingame development I'll check it slightly more frequently.

Is this a popular thing?

Well, the vast majority of submissions never even get a response.
 
A world without opposition, counterargument, complaints etc

Back in the real world, let alone the internet.....

It is a forum. I see very little of what I'd call whining. There are exceptions of course but OP needs to spend time on a few other game forums.

This burning house is fine. Absolutely fine. Carry on.
 
I saw it today on line, I haven't had chance to jump in the game my self yet, on way home to that... I too don't understand why people complain constantly, fdev have done an Amazon job, it looks amazing. The mind boggles what we will end up ......

Yes... It does look amazing... But I'd rather it played amazing...

The generation ships looked amazing... Asteroid bases looked amazing... Mega ships looked amazing...

But when will some actual gameplay depth and more involved mechanic be added that merit the description "amazing"?
 
I don't begrudge anyone their opinion of a video game, but I'll always find it baffling to see people trash this game up and down and then adding that they got "only" 1,500+ hours out of it.

I find it baffling that people use that defense for a game intentionally inflated as far a time goes and further the use of steam numbers to suggest the 1000+ hours played when steam counts you as playing just for having the launcher open.

The game doesn't deserve hatred for not being so good that it will last you for the rest of your natural life.

The game has only been out for ~2 years. We aren't even remotely close to this being a reasonable defense.

I did my research and I don't have too many complaints. Judged against already extant open ended games, ED is just as deep or deeper than most of them. Going somewhere, finding the thing, bringing it back for reward, selling things, etc. is the exact same actions you take in Grand Theft Auto Online, Skyrim, MMOs, Fallout, etc. except they're in fixed worlds.

I typically don't judge games by how many games they are better than, but rather if they are enjoyable on their own merits. I also judge sandboxes against the ones that I consider to be good, standout examples of the sandbox genre. Eve-online does an exceptional job in areas where ED feels severely lacking, where lessons could be learned that don't conflict with what ED is by comparison. Missions and useful exploration come to mind specifically.

Even NMS seems to do a better job with a multi material system for crafting by toning down the RNG aspects of finding things. Also base building is somewhat fun.

And ED is a fixed world, the only variance affects system states and in certain states service availability, but the contents of the universe are static save randomly generated events, which those other games do on similar levels (and considering 2 of your 3 examples are story single player games ).
 
Eve Online has been out for ~14 years. We aren't even remotely close to this being a reasonable comparison.

Yet they had better mission systems and meaningful exploration in 2004 -2005. So time isn't even an excuse.

They actually let players influence the game through system ownership at the end of 2003 and had a functional market at the beginning.
 
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Eve Online has been out for ~14 years. We aren't even remotely close to this being a reasonable comparison.

We are in that the mistakes made and lessons learned by CCP are there for all to see, including FD. For instance, there are countless examples of how to provide a meaningful multiplayer experience beyond allowing players to shoot at each other, yet FD choose to ignore them. Even to this day, 3 years down the line, we have zero missions designed to be taken on by more than one player. We don't even have the ability to take on a mission in a wing and split the rewards between all the participants. The player who took the mission is the one that gets the credit and the others simply don't exist as far as the mission system is concerned. That's beyond pss poor and isn't the result of groundbreaking game design or reaching for new horizons, it's simply because FD saw no reason to provide players with any multiplayer content in their MMO game.
 
Yet they had better mission systems and meaningful exploration in 2004 -2005. So time isn't even an excuse.

They actually let players influence the game through system ownership at the end of 2003 and had a functional market at the beginning.
what is so unmeaningful about exploration in your opinion? i have fun doing it now. and if this game ever became another EVE i would quit and uninstall it. no avoiding the griefers in EVE. no in the cockpit game in EVE.
 
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