What the heck is wrong with all the whiners on here?

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Although I kind of agree, this is the sort of thing that looks very strange to outsiders. "I've watched every episode of STAR TREK seventeen times and I tell you it's totally unwatchable!"

I can kind of understand it with ED. I've completely burned out on it, but I wouldn't hesitate to recommend it to any space junkie. Having said that, I get where people are coming from. It takes forever to do anything in ED. It's not the kind of game where you can experience any amount of the content (content meaning ships/modules) in a week unless you exploit the crap out of it. The repetitive nature of the gameplay doesn't sink in for a while either. Once the novelty of flying the spaceship(s) wears off, the grindy gameplay hits you and you suddenly wake up to what the core of the game is. For some people, the novelty is long lived, for others not so much. There was also a lot of faith put into the game, particularly by backers and beta backers (like myself) for what the game would become. Over the last 3 years it's become evident that the direction the game design is taking isn't to everyone's tastes and this will also lead to negative reviews as people feel they've been misled. It's taken a long time for us to get what we've got so far and it's not that much more than we had 3 years ago.
 
I can kind of understand it with ED. I've completely burned out on it, but I wouldn't hesitate to recommend it to any space junkie. Having said that, I get where people are coming from. It takes forever to do anything in ED. It's not the kind of game where you can experience any amount of the content (content meaning ships/modules) in a week unless you exploit the crap out of it. The repetitive nature of the gameplay doesn't sink in for a while either. Once the novelty of flying the spaceship(s) wears off, the grindy gameplay hits you and you suddenly wake up to what the core of the game is. For some people, the novelty is long lived, for others not so much. There was also a lot of faith put into the game, particularly by backers and beta backers (like myself) for what the game would become. Over the last 3 years it's become evident that the direction the game design is taking isn't to everyone's tastes and this will also lead to negative reviews as people feel they've been misled. It's taken a long time for us to get what we've got so far and it's not that much more than we had 3 years ago.

I've been loving it lately because I'd never bothered with Engineers (because everybody seemed to hate it) and its given me a load of short-term and long-term goals that give meaning to what I'm doing -- it's also pushed me into doing things I'd never tried before. I'm hoping 2.4 will give me some more goals.

Dunno, the grindy-ness just seems like a symptom of having a nearly infinite procedural universe. It can't have the storytelling of something like Witcher 3 because good storytelling is by its nature very, very specific, whereas everything in Elite is generated on the fly.

I'm maybe too easy to please!
 
So because you have to have everything *now* (TM), the grind you inflict upon yourself to satisfy your instant gratification is somehow F: Dev's fault? Wow, talk about psychological projection.



P.S: Another narcisistic rage quitter who won't be missed. Can you promise us you won't be back every day due to your rampant need to be at the center of attention?

"Mommy!! Mommy!!! someone was mean to my most favorite game on the internet!!" <--------You
 
So because you have to have everything *now* (TM), the grind you inflict upon yourself to satisfy your instant gratification is somehow F: Dev's fault? Wow, talk about psychological projection.



P.S: Another narcisistic rage quitter who won't be missed. Can you promise us you won't be back every day due to your rampant need to be at the center of attention?

I've spent 1600hrs getting to where I am at. The time it takes to make any meaningful progress is obscene. This asinine "oh but you just want everything right away" argument is patently rediculous.

The game takes too damned long to get anywhere. They need to address it.
 
I've spent 1600hrs getting to where I am at. The time it takes to make any meaningful progress is obscene. This asinine "oh but you just want everything right away" argument is patently rediculous.

The game takes too damned long to get anywhere. They need to address it.

I don't understand that. Get where you're at? Do you mean fleet amassed? Rank? Engineer unlocks?
 
The art and sound teams rightly get the plaudits the deserve.
The gameplay and design side also get the feedback they deserve.

To pretend that the community are driving the story is the real joke.

^ this. On the bright side it wouldn't be hard to fix. On the dark side...they just don't seem to get it.
 
All of the things really. Engineers are among the easiest things to unlock time wise. Superpower rank... that is an absolute joke :p

Grind instead of interesting mechanics... yeah I'm not a fan of how they've gone about some of these things either.
 
Grind instead of interesting mechanics... yeah I'm not a fan of how they've gone about some of these things either.

And the rank is pretty well pointless besides access to Sol and the Corvette. It has to be the greatest time sink with the least pay off in the game. (or any game?)
 
And the rank is pretty well pointless besides access to Sol and the Corvette. It has to be the greatest time sink with the least pay off in the game. (or any game?)
All true. I wish it were more fluid and interesting in that regard. The disjointed nature of it also gets to me. You can be allied to a major power at the same time as you are a high level operative for another and on allied status with a third. There's no connection between powerplay, big three and minor factions. So much room for complex interaction wasted. I love flying the ships, doing a bit of this and that, sometimes pvp, sometimes a little journey into the unknown. I love the different ships too and the sights... but how it all comes together falls far short of where it could be and I say this while being an avid player.
 
All true. I wish it were more fluid and interesting in that regard. The disjointed nature of it also gets to me. You can be allied to a major power at the same time as you are a high level operative for another and on allied status with a third. There's no connection between powerplay, big three and minor factions. So much room for complex interaction wasted. I love flying the ships, doing a bit of this and that, sometimes pvp, sometimes a little journey into the unknown. I love the different ships too and the sights... but how it all comes together falls far short of where it could be and I say this while being an avid player.

The fact you can Rank in two opposing superpowers is nonsensical.
 
I've spent 1600hrs getting to where I am at. The time it takes to make any meaningful progress is obscene. This asinine "oh but you just want everything right away" argument is patently rediculous.

The game takes too damned long to get anywhere. They need to address it.

See I am the opposite! It is way too easy to prgoress in the game compared to pre-1.4. spend a lot fo time in the rankings going towards Dangerous (in all 3). Playing iron man mode, it only takes a drunk Friday night to undo 20-30 game sessions and I am back in the sidewinder.

Now I think there is an argument that progression after hitting Dangerous in combat and trading takes way too long. Whilst you can afford big trading ships, the goal is very large for Deadly and Elite. Combat does not scale, you are losing some of the multipliers for kiling higher ranking targets. So the distance from deadly to Elite is huge, but the kill contribution per kill is reduced.

Engineers - well what could have been. If only there was no exploit and FD kept the cargo requirements, we would not have had so many god rolls, and "excellent" engineering would be a rare thing. Although it is quicker to get recipe items now, there is a desire to defeat the random nature of the mods by collecting a shed load of everything and rolling silly amounts of time, I think the exploit did a lot of damage - and encouraged this behaviour. Sure makes a grind for many that takes too long.

Passenger missions have sorted scouts out though - I pretty much did Dangerous to Deadly using 1-2K Passenger missions as I needed to be a ble to sudden boosts to influence in a few systems and the new payouts made fast rank prgoressions a side effect.

I am taking it slow this time in an effort not to get killed - no Friday night drinking.

Simon
 
See I am the opposite! It is way too easy to prgoress in the game compared to pre-1.4. spend a lot fo time in the rankings going towards Dangerous (in all 3). Playing iron man mode, it only takes a drunk Friday night to undo 20-30 game sessions and I am back in the sidewinder.

Now I think there is an argument that progression after hitting Dangerous in combat and trading takes way too long. Whilst you can afford big trading ships, the goal is very large for Deadly and Elite. Combat does not scale, you are losing some of the multipliers for kiling higher ranking targets. So the distance from deadly to Elite is huge, but the kill contribution per kill is reduced.

Engineers - well what could have been. If only there was no exploit and FD kept the cargo requirements, we would not have had so many god rolls, and "excellent" engineering would be a rare thing. Although it is quicker to get recipe items now, there is a desire to defeat the random nature of the mods by collecting a shed load of everything and rolling silly amounts of time, I think the exploit did a lot of damage - and encouraged this behaviour. Sure makes a grind for many that takes too long.

Passenger missions have sorted scouts out though - I pretty much did Dangerous to Deadly using 1-2K Passenger missions as I needed to be a ble to sudden boosts to influence in a few systems and the new payouts made fast rank prgoressions a side effect.

I am taking it slow this time in an effort not to get killed - no Friday night drinking.

Simon

Yeah this is pretty accurate. There is certainly a huge wall you hit, many walls even. I guess I've been at that point for so long that is has become easy to speak of it as if it makes up the entiety of the game. While it doesn't, it certainly makes up for a very large percentage.
Personally I believe that Frontier can rectify this by continuing to add to the "end game" content. Giving late game players more things to do that only they can do. Whether that be more complex mechanics, bigger, better ships or more involvement in the galactic simulation. All these things may allow the hard grind for rank and funds to build the expensive ships to be releived.
 
Yeah this is pretty accurate. There is certainly a huge wall you hit, many walls even. I guess I've been at that point for so long that is has become easy to speak of it as if it makes up the entiety of the game. While it doesn't, it certainly makes up for a very large percentage.
Personally I believe that Frontier can rectify this by continuing to add to the "end game" content. Giving late game players more things to do that only they can do. Whether that be more complex mechanics, bigger, better ships or more involvement in the galactic simulation. All these things may allow the hard grind for rank and funds to build the expensive ships to be releived.

You can make loads of easy credits in a short amount of time through massacre missions in CZ's without the need to mode switch or exploit. They also count (slowly) towards superpower rank. In terms of end game content join a player faction support it, that way you'll always have a purpose and a variety of things to do.
 
You can make loads of easy credits in a short amount of time through massacre missions in CZ's without the need to mode switch or exploit. They also count (slowly) towards superpower rank. In terms of end game content join a player faction support it, that way you'll always have a purpose and a variety of things to do.

Massacre missions aren't spawning in any of the systems with a civil war going for me. But passenger missions are unbalanced as hell, so I am doing them ( serious, 2mil transport jobs to go one jump) and they also count towards my Trade and Superpower rank.
None of that really addresses the fact that there isn't anything different to do though. It's mostly just the same stuff with bigger numbers attached.
 
It's also worth remembering that players with many hundreds of hours (if not thousands) are the most qualified to critique.

Whilst this may be true, there is a significant difference between critique (which is usually constructive criticism) and trashing the game. Whining and ing about perceived shortcomings of the game and the developers is nothing but empty, negative noise that serves no purpose except to make the posters feel good about themselves.

Yes, they may have a point but unless they make that point in a reasonable fashion, they just attract the scorn of a lot of the other players and hence threads like this one.

Now, if all these negative posts were constructive criticism rather than negative ranting, then these player would gain respect.

Right now it just sounds like a lot of the serious players (1500+ hours) suffer from a severe case of coprolalia.

Which is a shame.
 
I try to avoid whining about things. (I'm not 5 anymore!)

If I have a problem with something, I'll either suggest a solution to it, or deal with it.

My only real big consistent complaint about ED is how "soft" the galaxy is. And I more or less blame the whiners for this. Endless moaning about the game being too hard, or too inconvenient, have lead us to a point where danger is 100% avoidable, and if choosing not to avoid danger, the "danger" you meet is so weak, it's actually more annoying. Lol
I ran out of things that challenge me a long time ago. And I haven't lost aship in PvE Combat in over a year. I stopped engineering my ships shields and weapons because the game is too easy already.

I'm really looking forward to the Thargoids. And I hope FD don't make them all soft too. I expect many many deaths when they turn up. If I don't die, FD failed. Lol

CMDR Cosmic Spacehead
 
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