What the new secret feature should be

Still, I've no interest in bases so I'd never use it.

I feel a bit the same. I like building bases in Subnautica and settlements in FO4, but the whole idea of tying yourself to a static base seems to go against what I enjoy about ED, the exploration, travel, and so on.. I'd probably build something for fun and then have no reason to return to it almost ever.

Modular player-constructed mini carriers, with functional specialisation of some kind, I would be much more on board...
 
I studied ARIZ when I was young, one of the rules was to remove the inertia of thinking.
So maybe this new function will be : economics ?
 
Seems highly unlikely it is going to be access to new planet types, all business acumen points to that as the perfect gated content behind PDLC.

With regards to "base building":

  • The Planet Series builder was used to construct Odyssey Settlements, you can see the same scale of panels and decoration items.
  • We know that Odyssey has a dedicated Settlement placement conditions on planet surfaces to make them feel more embedded and natural compared to Horizons, so maybe this is sufficient to keep things real.
  • Feels like the overall tech to give players more hands-on control is there.
  • A seperate builder interface could easily exist in the game as there are numerous interfaces already, something lore friendly might be an interface spun up by interacting with a Real-Estate/Home Depot kiosk in space Stations.
  • Question about editor granularity are more open, we know that the Player owned carriers were originally going to be customisable via a single add-on external ship module depending on functionality chosen that changed the overall appearance quite dramatically, could Base building be more like this? A selection of core Settlement structures that can be customised per functionality but with some ARX decoration (a key business goal surely) to differentiate it a bit more for the player or would it be the more open ended full-scale Planet series editor? The latter feels a bit more unlikely as then you start to lose control of the game.
 
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Seems highly unlikely it is going to be access to new planet types, all business acumen points to that as the perfect gated content behind PDLC.

With regards to "base building":

  • The Planet Series builder was used to construct Odyssey Settlements, you can see the same scale of panels and decoration items.
  • We know that Odyssey has a dedicated Settlement placement conditions on planet surfaces to make them feel more embedded and natural compared to Horizons.
  • Feels like the tech to give players more hands-on control over it is there.
  • A seperate builder interface could easily exist in the game as there are numerous interfaces already, something lore friendly might be an interface spun up by interacting with a Real-Estate/Home Depot kiosk in space Stations.
  • Question about editor granularity are more open, we know that the Player owned carriers were originally going to be customisable via an add-on external ship module depending on functionality chosen, could Base building be more like this? A selection of core Settlement structures that can be customised per functionality but with some ARX decoration (a key business goal surely) to differentiate it a bit more for the player or would it be the more open ended full-scale Planet series editor? The latter feels a bit more unlikely as then you start to lose control of the game.
The question is what are we going to do with this base ? Why do we need it tied to a planet?
 
Something along the lines of trying to create more dynamic and emergent gameplay with PowerPlay 2.0 and the existing planet tech seems like a possible use case, player owned bases could either be just more personal visiblity of a factions influence e.g. you can only build there if you are an Ally, something that sits in with the original Odyssey idea of having faction banners in the Settlements but did not make the launch and was brought up again in PowerPlay 2.0 dev diaries. Or it could be more involved in the planet generation engine itself e.g. trying to construct and maintain a settlement or (s) that can survive the specific planet conditions a bit like chosing modules for a ship, but on a planet. The Settlement function could still have its own gameplay loops like research or mining or defence and could be unique to the planet type to provide a positive loop for the player.

I would see it as doubling down on planets as the main overal content progression and financing model for ED, I think that has been the historic battle, to try and make 1:1 scale planets engaging with meaning beyond the visual cues of landscapes. Getting this right is ultimately required to drive future Paid DLC and also grow ARX sales hence the effort to introduce it in a free update.

It seems to add up in my mind anyway!
 
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I generally don't care what the feature would be. I'm excited about any new feature, whatever it may be.

But if it's going to be base building, I'm wondering if it's going to be a Horizons feature or an Odyssey feature?

If this feature is going to be hardwired into Odyssey, what kind of reaction might some of the players have?

And should we expect Odyssey to be integrated into the main game, updating age ratings, system requirements, etc.?

Somehow it seems unlikely to me for a free update.

From this we can conclude that building bases will not require space legs. Which means it will most likely be some sort of strategy mode, not the first-person analog of building structures from NMS.

If you add to this soup of thoughts the difficulties with the outdated engine and the horrible delays for any system state changes like carrier jumps, then it's more likely to be not base building, but just base buying and management.
 
I'm calling it now, it won't be base building (I have said in the past it won't be base building).

I am usually wrong about these things.
 
Adding weather would change the state of the planets as you've have to account for erosion by wind and liquids, as well as things as channels formed by flowing liquids and things like lake and sea beds.
Aren't there already channels lakes sea beds etc on Odyssey planets, landable and non landable?
 
  • A seperate builder interface could easily exist in the game as there are numerous interfaces already, something lore friendly might be an interface spun up by interacting with a Real-Estate/Home Depot kiosk in space Stations.
Good shout, that's probably how it would work.
 
I generally don't care what the feature would be. I'm excited about any new feature, whatever it may be.

But if it's going to be base building, I'm wondering if it's going to be a Horizons feature or an Odyssey feature?

If this feature is going to be hardwired into Odyssey, what kind of reaction might some of the players have?

And should we expect Odyssey to be integrated into the main game, updating age ratings, system requirements, etc.?

Somehow it seems unlikely to me for a free update.

From this we can conclude that building bases will not require space legs. Which means it will most likely be some sort of strategy mode, not the first-person analog of building structures from NMS.

If you add to this soup of thoughts the difficulties with the outdated engine and the horrible delays for any system state changes like carrier jumps, then it's more likely to be not base building, but just base buying and management.
Odyssey is the main game, new stuff will be for Odyssey surely, and at the very least work with on foot.
 
The problem with the dust storm in The Martian wasn’t that it happened or that it killed visibility it was that even at high speed the low pressure on Mars means that there is no momentum compared to Earth, so the wind wouldn’t be knocking down masts or people it would be struggling to move a newspaper.
I read an interview years ago with the author of The Martian (Andy Weir?) and he said that the storm at the start was one of the bigger liberties he took with science as the very low pressure on Mars would mean the storm would be trivial.

I’ve been in a sandstorm in the Sahara when I was in Algeria with work, it was bloody horrible!
 
Odyssey is the main game, new stuff will be for Odyssey surely, and at the very least work with on foot.
Well, personally, I really hope so. But PP2.0, thargoid war, new ships - none of that requires Odyssey. The new feature probably won't require it either.
 
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