What type of controller will you be using for Elite Dangerous

Is there any plans to have some of the thrusters more powerful than others for instance to make pitch (up and down) more rapid than yaw (left right), other wise there would be little use to rolling in combat?
 
Is there any plans to have some of the thrusters more powerful than others for instance to make pitch (up and down) more rapid than yaw (left right), other wise there would be little use to rolling in combat?

That almost sounds like a perfect way to easily change the movement 'feel' of each different ship hull... I wonder if they've thought of it? :D
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Is there any plans to have some of the thrusters more powerful than others for instance to make pitch (up and down) more rapid than yaw (left right), other wise there would be little use to rolling in combat?

Pitch, yaw and roll rates and accelerations are all defined separately from a game balancing point of view anyway. The contextual explanation to justify this could very much be to do with weaker thrusters but that's just fiction on top of the mechanic. Typically roll is faster than pitch which is faster than yaw in our definitions.
 
Is there any plans to have some of the thrusters more powerful than others for instance to make pitch (up and down) more rapid than yaw (left right), other wise there would be little use to rolling in combat?

Well, you'd think the X+ thruster would be the most powerful, followed next by the Z+ (lift)?

I think they've mentioned thrusters can get damaged, so with all of them available, if one/two get taken out, there's always a way to achieve a maneuver, might just be more complicated :)

And I'm right in saying ships are not going to be 100% newtonian, so will have an element of unrealistic "plane flight" akin to the original Elite?
 
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It also depends on have many Axis you actually have to play with.

I know with my Warthog, I have the joystick, and 2 hats (I don't count the third).

I have my throttle, which is split, and it has 2 or 3 hats (I forget).
I have my combat pro rudders, each rudder has toe-breaks.

There are a slew of buttons, shifted buttons and just way to much crap to memorize in the first place. And that doesn't even begin to take into account the MDF controls, of which I have 2.

If FD wants to make it as complicated as possible, that is fine as long as we have the ability to map every function to a specific key.

In truth, the most important feature for controls for me would be the ability to see more than just the FIRST usb device.

Most games have to combine the devices into a single one to work with them. Being able to use each as it's own will vastly improve the ability to map commands more effectively.

We must also include the possibility for lateral thrusters (direct left and right, up and down movement) as well
 
Thanks for the quick reply Mike, that is just how I was hoping it would be. Keeping in the need to roll from the original elite but allowing other forms of turning to be used as well.

Razorwire, I agree having each ship with slightly different thruster (sizes??) on each axis could lead to huge variety in handling of each ship relative to their mass.

Keep up the great stuff FD!
 

Philip Coutts

Volunteer Moderator
Elite Dangerous, pulling the joystick and computing industry out of the recession! I can see a lot of pennies being invested in some shiny new joysticks for Christmas. I would imagine that there will be some really good feedback from the Alpha testers with regards to joystick choices so it might be worth holding on until then if you can.
 
I mean take it apart and see if you can stiffen it up somehow ;)
So I was wondering about this thing myself.

In what way is it flimsy? It goes back and forth too easily? No resistance?

I kinda like that. I don't want to have to struggle to push it forward and back during a fight.

But my advice to anyone, go to the store and feel the thing, any thing you wanna get. These are personal input devices. They can be just right or just wrong. I'll be testing them in shops before I buy.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
So I was wondering about this thing myself.

In what way is it flimsy? It goes back and forth too easily? No resistance?

I kinda like that. I don't want to have to struggle to push it forward and back during a fight.

But my advice to anyone, go to the store and feel the thing, any thing you wanna get. These are personal input devices. They can be just right or just wrong. I'll be testing them in shops before I buy.

No resistance except for the indent at 50%. You could stiffen it quite a bit before it became a "struggle" believe me. The cheap Black Widow stick actually has the smoothest and best resistance amongst the selection of sticks we have I think ;)
 
If there are cockpits and good support for HOTAS I will be using G940:

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Already have those fixed to my old racing chair for Star Citizen...

If E:D, however, has a more arcade than simulator feel then Xbox 360 controller.
 
No resistance except for the indent at 50%. You could stiffen it quite a bit before it became a "struggle" believe me. The cheap Black Widow stick actually has the smoothest and best resistance amongst the selection of sticks we have I think ;)

I see that the Speedlink Black Widow has "force vibration" - does anyone know if that's actual force feedback, or just a "rumble" type of thing?

Just discovered that my hardly used MS FFB stick isn't compatible with Win 7/8 or in fact anything without a midi/game port. :(

Makes a helluva paperweight though!
 
I see that the Speedlink Black Widow has "force vibration" - does anyone know if that's actual force feedback, or just a "rumble" type of thing?

Just discovered that my hardly used MS FFB stick isn't compatible with Win 7/8 or in fact anything without a midi/game port. :(

Makes a helluva paperweight though!

Even with MIDI to USB conventors? Sometimes they are just supported.
 
It also depends on have many Axis you actually have to play with.

I know with my Warthog, I have the joystick, and 2 hats (I don't count the third).

I have my throttle, which is split, and it has 2 or 3 hats (I forget).
I have my combat pro rudders, each rudder has toe-breaks.

There are a slew of buttons, shifted buttons and just way to much crap to memorize in the first place. And that doesn't even begin to take into account the MDF controls, of which I have 2.

If FD wants to make it as complicated as possible, that is fine as long as we have the ability to map every function to a specific key.

In truth, the most important feature for controls for me would be the ability to see more than just the FIRST usb device.

Most games have to combine the devices into a single one to work with them. Being able to use each as it's own will vastly improve the ability to map commands more effectively.

We must also include the possibility for lateral thrusters (direct left and right, up and down movement) as well

A warthog owner! been looking for someone to help me out with some details about this stick.

I have been wondering does the warthog have in addition to the main stick an additional analog control stick on the throttle or anywhere else for that matter which can be mapped to thrusters?

Hoping to use pitch, yaw and roll on fighter stick, with acceleration /deceleration with throttle and additional analog stick to thrusters, would this be possible?

I know the CH pro throttle has this function so would provide the 6DoF but would the warthog also?
 
Even with MIDI to USB conventors? Sometimes they are just supported.
Unfortunately not: I looked into it and apparently the stick I have is a strange thing that's not compatible (according to all the people on the internet that seem to have tried it).

Seems a shame to junk it as it's essentially unused, but it's not feasible to get it running.

Oh well, another item to save up for!
 
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