What type of controller will you be using for Elite Dangerous

I'm using the same controller (F310) with some thumb stick extenders, which certainly help.

However, I'm also using the Logitech profiler to tweek the sensitity. Unfortunately, to use this you need to change the controller from X Input to D Input (the switch on the back), since the Logitech profiler only works in D Input mode. This will mean that ED doesn't see your controller as a gamepad, but as a generic joystick, so you'll need to input your own custom control settings in ED from scratch. However, in my opinion the extra control you can get from reducing the sensitivity using the Logitech profiler settings is worth the effort (note: you'll probably want to reduce the sensitivity of the pitch axis more than the roll/yaw axis).

With tweeked sensitivity and thumb stick extenders I can achieve, for me, an acceptable level of precision, although I'm sure that someone with a good HOTAS could do better. I hope that by the time we get to the final game (if not earlier) FD introduce an in-game method of creating simple sensitivity curves for gamepads.

Thanks. I've installed the profiler, do i need to launch the game with the profiler? (only way is running the launcher executable from profiler). I've configured a 10% sensitivity in all axis.
 
With tweeked sensitivity and thumb stick extenders I can achieve, for me, an acceptable level of precision, although I'm sure that someone with a good HOTAS could do better. I hope that by the time we get to the final game (if not earlier) FD introduce an in-game method of creating simple sensitivity curves for gamepads.

Configured 5% sensitivity on profiler and it's better now :D
 
Along similar lines to before, any keyboard that anyone has extreme love for? :) I've decided to get the HOTAS X thanks to this forum and reviews on Amazon specifically mentioning ED with praise, and I'll use the bit of cash saved from getting a cheaper HOTAS setup towards getting a new gaming keyboard, mechanical if I can afford it!
 
Global Joystick Shortage?

Well my Cyborg Evo decided to pack up just as I was trying to dock at Dahan. I quit the game while bouncing around the inside of the station! I don't know whether I dumped 36 tonnes of Indite, or whether I'll get to do that when I log back in!

Anyway, it was a real struggle to find a nice joystick, I eventually managed to find someone selling the T.Flight Hotas X. I've had a X52 Pro on preorder for a while at Scan, but I eventually gave up as the date seemed to be a moving target. Oh well.
 
Thustmaster Hotas-X setup. Using it to play xplane at the moment waiting for ED to implement some sort of law system/anon players so I can trade without constantly being shot by station campers.
 
Tried the Logitech F710, an old Saitek Cyborg3D and not been real happy with any of those so far. Might be time to crack out the old CH Yoke and Rudder setup until I try and find a Thrustmaster Hotas setup.

Only thing I can find locally is an X52
 
Just FYI, I ordered my HOTAS a few mins ago and found it had dropped in price by a fiver on Amazon.co.uk since last week :)
 
Ive only just installed the standard beta and ive been working with the 360 controller... took a while to get the hang of it but i completed the first 6 missions with only 1 or 2 fails so i guess things r ok right?
 
MS Force Feedback 2 if it works well. If not...dunno. Maybe pick up a cheap stick and use a gamepad in the meantime.

Anyone else using the MS stick...do you find that under recent versions of windows, the stick doesn't return to centre? I found a registry fix for it, but it disables force feedback. I've not seen anyone here mention that, so I wondered if there's another way.
 
Started doing the combat scenario's yesterday with the keyboard and mouse yesterday, but just ordered my Thrustmaster Hotas X in time for Beta on the 29th.
 
I hope to use a force feedback joystick or HOTAS and would like to hear back from the devs about implementing full and proper haptic feedback (force feedback).


Force feedback stick and HOTAS ID's

Device Name: Logitech Flight System G940 HOTAS
Controller ID: 0x0
Vendor ID: 0x046D
Product ID: 0xC287


Device Name : Thrustmaster Top Gun Afterburner Force feedback HOTAS
VendorID 0x044F
ProductID 0xB550


Device Name : Microsoft Force Feedback 2 Stick
VID: 0x045E
PID: 0x001B


Device Name : WingMan Force 3D
Vendor ID: 0x046D
Product ID: 0xC283


Device Name : Wingman Force 3D USB
vendor ID: 0x046D
Prodtuct ID: 0xC283


Device Name : Cyborg Evo Force
Vendor Id : 0x06A3
Product Id : 0xFFB5




There are forces and effects that can be represented absolutely everywhere on a space craft via haptic feedback. Landing gear operation, landing and take off forces and vibration, atmospheric flight - both entry and exit, atmospheric exit thrust forces, impacts in asteroid fields and with other space objects including other ships or docking manoeuvres, ballistic weapons fire vibration, combat damage vibrations from ballistic weapons fire and missile hits to shield impacts. Then three could be the vibration forces from using afterburners or sudden reverse thrust. And even some opposite force when nearing high g-forces, or high ships hull stress limits - a slow force building up, and then maybe a stick shaker reminder.


I would expect to see a couple of settings or more in the advanced controller options eventually to adjust the amount of force feedback. This would seem a logical step to take. And other options, but I'd leave that to the dev's to decide upon. Certainly some advanced force feedback options would be great to have so one can fine tune the experience.


Plus anyone using a force feedback stick in Elite will need the auto centring addressed, most have the optical sensor to detect when the grip is held. So some section in the games settings/advanced joystick controls will need to have force feedback centring options. And many more I hope to further adjust force feedback options, such as strengths and maybe limiting where FFB is used. Then also having the option to manually edit the games *.ffe files (haptic feedback effect files).



Please give us full and proper Force Feedback joystick support.
And not forgetting xbox one trigger FFB and rumble as well.
 
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I know many Players that have played with a Pad Controller and switched to a Joystick/HOTAS and all say they same: they didn't want to switch back, Joystick/HOTAS is far the best Controller for such a Game. Like a Wheel for a Racing Sim.

And all what I can say is: after I played 5 Seconds with my X52 pro I know already, that this Players have right. Alone the Feeling with a Joystick/HOTAS is much more "right".
The thing about this is that people aren't going to say "Oh, you know that really expensive bit of kit I bought? It's not all that good and I shouldn't have bought it".
With expensive pieces of kit people are going to justify the purchase to themselves and others online by saying it's the best ever.

In other words don't just listen to random strangers on the internet saying that their choice is the best choice, try stuff out for yourself first if you can, especially when purchasing something expensive.
 
Why isn't this made into a poll? Me wanty poll!

ok.
---------------------------------------------------
So what?
[ ] _____________
[ ] _____________
[ ] _____________
[ ] _____________
[ ] _____________
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i even made it multiple choice =)
 
ok.
---------------------------------------------------
So what?
[ ] _____________
[ ] _____________
[ ] _____________
[ ] _____________
[ ] _____________
----------------------------------------------------

i even made it multiple choice =)

[ ] Flightstick / HOTAS
[ ] Gamepad
[ ] Mouse + Keyboard

edit
just saw this thread is 127 pages, deffo needs to be a poll

edit2
never mind I'm making my own poll thread :p
 
T.Flight Stick X or Logitech Extreme 3d ?



TflightStickXproduct800x600.jpg


3d-pro-gaming-joystick-images.png
 
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