I look forward to us getting full and proper force feedback support in ED as well. Made anew for space sims.
There are forces and effects that can be represented absolutely everywhere on a space craft via haptic feedback. Landing gear operation, landing and take off forces and vibration, atmospheric flight - both entry and exit, atmospheric exit thrust forces, impacts in asteroid fields and with other space objects including other ships or docking rings, ballistic weapons fire vibration, combat damage vibrations from ballistic weapons fire and missile hits to shield impacts. Then there could be the vibration forces from using afterburners or sudden reverse thrust. And even some opposite force when nearing red/black out - a slow force building up when near blackout and then maybe a stick shaker reminder.
Getting full and proper force feedback (haptic feedback) support into Elite and Star Citizen will go a long way towards helping joystick manufacturers possibly taking a risk and developing a new FFB stick/HOTAS. Cost, and the problems with returns and repairs are the main reasons they stopped making them. With today's manufacturing processes and materials, force feedback sticks and HOTAS could be far more reliable and cost effective. But demand has to be there first, which is why I support the idea of force feedback (haptic feedback) support in Elite and Star Citizen.
Personally I'd love to feel a little rumble on the left hand throttle as well.
There are many different haptic feedback forces that could be coded in Elite to revive force feedback and make it anew for space sims, space craft operations in ED.
Love force feedback!