Deleted member 115407
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Per the title... saw a reference to it and would like to read about it, if anyone has a reference.
IIRC FD did the server update late and ruined a lot of players hard work and couldn't really do anything about it.
Ah - thanks. That's far less scandalous than I thought it would be.
Per the title... saw a reference to it and would like to read about it, if anyone has a reference.
The cycle tick was delayed by about two hours. In and of itself, this may seem like nothing, but when power A is trying to snipe power B into turmoil, this matters a lot.
From the Mahon perspective, we were in a prep race with Archon for one of the systems we lost during our massive turmoil (7 Zeta I think), and when 7 AM UTC rolled around, we thought "*well, it's one of those cycle ticks where the server doesn't go offline*". We'd noticed that Leesti had gotten undermined a few minutes before the expected tick (part of the snipe), but noticing it and being able to do anything about it in the few minutes left before the expected tick wasn't possible.
I think after five or ten minutes it became clear that the tick wasn't happening for whatever reason, and we now faced a dilemma - do we hope that the tick happens really quickly and that no one does more undermining in the mean time to push us into turmoil (as far as we could tell, we weren't in turmoil at a normal 7 AM tick), or should we prepare for a very long response time (possibly even multiple days) and start patching the holes.
It wasn't a long discussion - whatever we did it'd cause consternation. If we were turmoiled because of undermining after 7 AM, people would be complaining, and if we fortified after 7 AM, people would be complaining - so we went with the latter.
Winters ended up getting really angry with us (Mahon) for fortifying after the tick, because they were 100% convinced that we would have been turmoiled otherwise, and a large number of their people (including organizers) refused to believe otherwise regardless of the amount of data we threw at them. Even when one of their people noticed that someone on their side had dropped the ball on undermining one of our systems (I think it was Ao Kond), leaving it around 800 merits short), which meant that even with a proper 7 AM tick Mahon wouldn't have been turmoiled (the missing system would have turmoiled us), they still kept claiming that we cheated our way out of turmoil, to the point that (as far as I remember) the same Winters organizer who realized they failed to undermine one of our systems and thus wouldn't have turmoiled us anyway, later claimed that the only reason we weren't turmoiled was that we fortified after the tick.
A large group of Winters commanders then used this as an excuse to defect from Winters to focus on sabotaging other powers by running huge amounts of fortification and preparations for them (primarily ALD who basically autoexpands due to combat expansions), forcing them into deeper and deeper default deficits, culminating in ALD almost hitting -1,000 CC default, and essentially only stopping once they realised that FDev would be bringing in consolidation to curb this kind of sabotage. Once that happened, they then conducted a fairly large attack on ALD through regular undermining (I think - I didn't check for collusion piracy), forcing them into an unrecoverable turmoil cycle that made them shed close to thirty profitable systems.
Now, this is very much one commander's view of things, and I'm sure once people from Winters sees my post they'll post their side of the story, and I rather doubt it will paint Mahon in as neutral a light as I did, and they'll probably paint the actions of the Winters defectors in a very different light as well.
So - the week 52 debacle is more than just a tiny hiccup - it had rather profound consequences for PowerPlay.
After that there was a fix for a Delaine expansion where we couldn't earn merits. This caused the NPC'S to not retaliate in expansion zones. Players went afk with turrets set to fire to farm merits.
This bug was not fixed for several weeks, after which Delaine's starting CC had dropped from about 700 to 200. Having had pretty good defence against turmoil for a year, the careful husbandry of that CC was wasted. Delaine was then subject to a 5c attack that was made possible by a large number of Delaine players leaving powerplay following the bug and Frontier's tardiness at fixing it.
This is just Delaine's viewpoint and like Martin says, others will see otherwise. Other powers were also affected by this.
Perspectice of a player who is pretty much a comeback newbie : I wish there was more available lore about powerplay in-game. When you pick your faction there's almost nothing to read about who you would be with. I understand some people don'T care but I'm sure a bunch would.
I wonder anything would be added by being able to see the history of a power in graphs of merits and standings, names of gained and lost systems, top 10 merit grinders, things like that.
If it's a tiny fraction and works out to less than, say, a thousand players, then FDev shouldn't ignore it - they should prepare to scrap it entirely. Maybe the threat of losing 15% ship and module discounts in Li Yong-Rui space, huge trade profits on slaves in Torval -> Archon space and the bounty hunting bonuses in ALD and Hudson space would make players realise that they are in fact using PowerPlay on a regular basis, and that they don't really want it to go away.