What was your closest low Fuel incident?

While engineering my Challenger the other day, the map said I could make all the jumps just fine.
So I set off, no scoop.
On my last jump, the blue fuel consumption bar basically emptied the main tank, and left me with about 20% reserve to try and dock with.
Luckily, the base was only a couple of LS away or I would have been screwed. Lol

Way back before Engineering, flying my combat FDL, with its tea cup sized fuel tank, I was coming back from a player escort task, and hit 2 unscoopable stars in a row, and couldn't make the third jump.
Luckily, I remembered you can g economic to save fuel, an did about 4 extra tiny jumps to reach a scoopable star.
I stopped flying the FDL after that. Lol
 
Literally two days ago on my way to beagle point. I wasn't paying attention to my fuel gauge when suddenly it said I didn't have fuel for the next jump.

Luckily there was one star in range that I could refuel from within the small area I could jump to. My biggest fear was running out as soon as I got in the system before I could start scooping. I was very lucky.
 
I basically ran out of fuel during a run to Deciat when I first got my Cutter. In my infinite wisdom I plotted the route and exited the GalMap before the route finished plotting so I didn't see the dotted line. Suddenly two jumps from Deciat I didn't have enough fuel for my next jump. I looked down the fuel bar was basically empty. I had a fuel scoop, but the system I was in was not a scoopable star and it was uninhabited so there was no station either. So I thought I was officially stranded, but I had literally JUST enough to jump to the star that was 3 or 4 LYs away and it was a scoopable star. I literally could not jump to any other star either. That was it.


If I had to call the fuel rats for running out of fuel INSIDE THE BUBBLE then I would have just uninstalled the game and taken my scrub butt over to Candy Crush where I belonged lol
 
Have run out of fuel a few times while moving around combat ships within the bubble...haven't had to call the Fuel Rats, but I have had people I know refuel me.
 
When I first started exploring I was almost stranded in a field of non scoopables in a sidewinder, luckily there were a few scoopables around that enabled me to plot a route out, but it was very close.
 
I only once had a close call - was goin to Maia to get the stuff to unlock Ms Farseer. No Fuel Scoop.
Managed to return and made it on a station effectively running on fumes.

Nowadays? I run a Chieftain with Plasma/Rail combo, all of them with plasma slugs. Made it to the station on last drops of fuel on couple of occasions, because you know... "i bet i can kill this one too before i run out of fuel"
 
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I flew from Synuefe EN-H d11-96 system to HIP 30252 in an Asp with no fuel scoop/additional fuel tanks (scoop is still sitting somewhere in Synuefe, where I unfit it in place of 64t cargo rack for the Interstellar Initiative.

I got roughly 2/3rds of the way before I realised I had probably 4-5 pixels worth of fuel left (I assumed I was just hitting T-Class stars, thus no refuelling), and proceeded for the next 20-odd jumps in economy mode, doing 5-10LY at a time in a 55LY-range ship. That screenshot is when I arrived at the station.

Just for reference, that's =~ 560LY... the total unladen range of my ship (i.e range it can get doing only longest-range jumps) is =~ 380LY
 
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While it always seems being correct on system jump fuel calculation, the problem with the Galmap calculator is that it never shows how much fuel will be left for the final SC approach to the station. In my case a SC travel of 100 KLs would have most likely broken my neck.
Btw, situation as shown in the OP happened after just 3 jumps in an FDL without a fuel scoop...
 
Back when collecting Thargoid junk was a good way to make credits, I had a nice little Viper for the job.
Didn't have a very big fuel tank, though.
Was in a system where the Primary was a T Tauri star.
Got hyperdicted by 'goids something like 4 times in a row, while trying to jump out.
With fumes left in the tank, I noticed that there was a scoopable secondary star in the system, 120kLs away, switched everything except life-support off and made it to the scoopable star.

Prior to that, just after the update which modified the way we jump into systems, I was flying an Annie and jumped to a system which supposedly had an M-class star.
Arrived to find that was a T Tauri star too.
Fortunately, a honk revealed a secondary M-class star in the system... 400kLs away.
Off we go, again. :rolleyes:

+EDIT+

Should say, I NEVER trust the route-plotter to find me fuel-stars these days.
It just cuts things way too close.
If you've spent half an hour pootling around various systems on your way to a fuel-star, you can easily find yourself short of fuel for that last jump.

I'd much prefer it if the galmap had some kind of "fuel reserve" slider so you could, for example, set your "reserve" to 25% and then, with a 32t tank, the route-plotter would find you fuel-stars based on you having a "24t tank" so you'd always have 8t in reserve.

Ideally, I wish we could just enable/disable fuel tanks.
That way, you could fit a secondary tank, fill it, disable it and then you could just enable it again if your main tank ran dry.
 
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While it always seems being correct on system jump fuel calculation, the problem with the Galmap calculator is that it never shows how much fuel will be left for the final SC approach to the station. In my case a SC travel of 100 KLs would have most likely broken my neck.
Btw, situation as shown in the OP happened after just 3 jumps in an FDL without a fuel scoop...
I think it is optimized for ships with a fuel scoop. Despite that, I never trust it.
All my ships have Fuel Scoops, even the combat ship. A small Fuel Scoop will take long, true, but it is much better than calling on the Fuel Rats.

On my exploration trips I sometimes have routes (from Galmap) where there are no fuel stars for a long series of jumps. I never tried it, in such a case I always either recalculate the route (with non scoopable stars switched off) or stop somewhere and deviate from my route to a fuel star.
Has anyone experience how good the Galmap calculation works? There are planes with mostly Brown Dwarfs. If you enter it at a flat angle, you can easily have 4 to 6 jumps without scoopable stars. The route says ok, and shows a fuel star at the end. Will this work? Can one depend on it? (And who will you sue if it fails? ;) )
 
Way back, I built an all Layzor Vette for doing HazRES for CGs.
No re-arm, log on, kill stuff, log off.
For days.
And days.

And wonder why I'm nearly outta fuel...
:D(y)
 
I’ve been rescued.

I’ve rescued folks.

<...>
This is only for pilots with big ships. I would love to help others, or at least being able to help, but no smaller ship has the module space to have fuel limpets. Or any limpets. Except if you leave out other things and then have a specialiced ship, which can refuel others - and not more. This is a serious design flaw - IMHO - that you are forced to have a cargo bay and an additional controller space. If you want a rescue ship you will need a repair limpet controller too - this costs 3 valuable slots. No rescue from my ships, sorry.

It is intentional bad design, especially regarding the fuel transfer/repair controllers. If you want to do 'Distress Call USS', you will need both. But it can only be done with a big ship and enough module space, or a very specialized small ship. Should be changed, was often suggested but always ignored. So I ignore the entire 'Rescue' game line. Pity...
 
Had my big shiny nw Cutter, razzin' about thinking I was all that - realized you need to be ve-ery attentive to fuel levels in a gas-guzzler, called the Fuel Rats. They were awesome, everyone should give them a job at least once, even if they do rib you!
 
While engineering my Challenger the other day, the map said I could make all the jumps just fine.
So I set off, no scoop.
On my last jump, the blue fuel consumption bar basically emptied the main tank, and left me with about 20% reserve to try and dock with.
Luckily, the base was only a couple of LS away or I would have been screwed. Lol

Way back before Engineering, flying my combat FDL, with its tea cup sized fuel tank, I was coming back from a player escort task, and hit 2 unscoopable stars in a row, and couldn't make the third jump.
Luckily, I remembered you can g economic to save fuel, an did about 4 extra tiny jumps to reach a scoopable star.
I stopped flying the FDL after that. Lol
There's also the FSD boost that allows you to jump further than your FSD typically will. I've used that a couple times for fuel reasons.
 
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