What went wrong with Elite Dangerous

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I think this sums up the problem of little sand in Elite's sandbox.

ivan6953
That is the biggest problem with Elite. You are given hundreds of thousands of stars to explore, more than you can do in your life time, and you aren't allowed to do anything but stare at them. No colonization, no base building, no ownership, no large scale industry, nothing. The whole reason why people explored the Earth was to find resources for their empires. Exploring in Elite is pointless if you aren't an interstellar sightseer.
 
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This game already has a shrinking community along with big goals. There is a 10 year plan and right now is the time for FD to capitalize on the market and space sim hype. There is minimal competition right now and if the competition does cater to the standards of gaming in the 21st century while E:D stays in 1984 you are going to find that 10 year plan cut short. If there is enough stir for a "What Wrong with E:D" to garnish thousands of comments and votes in 2 subreddits, then everything is certainly not all golden. The "Like it or leave it" attitude you are proposing is preposterous for a game with a 10 year plan. This game needs revenue to continue with it's ambitious goals. If you cater to only a certain demographic and ignore the rest while your competition caters to all, you are going to have a bad time.

In short, your strategy of "like it or leave it" at the current state of the game and the time frame where it can capitalize on maximizing it's revenue would surely get you booted from any game development company that is in it for the long run.

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Not sure if the +/- 25k players in a particular private group would agree....

Not sure if the +/- 25k players in the particular group is enough to support funding for a 10 year game development plan...
 
If the majority of you criticizing this post as being "whiney" actually read the thread you would realize it's not an Eve comparison thread. It is actually far from it. It touches on critical points that would improve the game while not making it "Eve".

I've been playing since launch and I've done pretty much all there could be done in this game.

Trading - Did this for a month straight to get into a Python when I first started off. There were only 3 commodities I looked to trade and the rest were useless fillers for the screen. My route was barely effected by the BGS and the market was highly predicatable.

Exploration - Did this for 2 weeks to visit the Bubble Nebula. Sort the Galaxy via KGBFOAM, jump and honk the horn and jump again. There were some really great views but at the end of the day my exploration data meant nothing. Nothing signifigant in game would be done with this data. "Oh you found a great Earth-Like, that's cool we'll just let it sit there with plans to colonize or build a F.O.B. to allow CMDRs a resting point far away from the bubble.

Pirating - I did a lot of this, it was a blast. It presented a challenge that was unpredictable and every encounter was unique. This is one of the activities that truly created emergent game play.

PvP- Again the only other activity that actually had emergent game play. People who were willing to defend traders at CG's was the most refreshing thing in this game.

After participating in all of these activities, there really isn't much to do but to travel to CG's and create content according to my loyalties to the factions in game. God forbid that my loyalties are opposite of the factions of the CG and I try to stop any CMDRs that support the factions that rival my own.

At the end of the day most of the activities are pretty much rinse and repeat activities with no real effect on the Universe. Please don't use the argument that you are supposed to be "No one" Something like the discovery of a planet in which to launch future exploration operation from to reach even further into the opposite side of the galaxy could and should be something significant. Bringing a majority of medical supplies to a doomed station should and could be significant. Defending the Old Worlds from a Pirate Scourge should and could be something significant.

The post this thread refers to does not want the game to be like Eve, but wants a bit more meat on the bone, which is more than reasonable.

Some people are more than satisfied with the game how it is now, which is OK. But why would you tell someone to not reach for the stars when you are content at just looking at the stars?

So..you want more PvP in a game not designed around PvP, and you don't understand why the problem is you, not the game.....nuff said.

And no, you are NOT the hero in this game, nor should you be. So you brought a few tons of medical supplies to a station that was having a medical crisis, good for you! And the hundreds of other players who brought 10 or 100 or 1000 times the amount you did..what about them? You ain't so much the hero now are ya...and what about all the NPCs who did that as well...

You found yet another earthlike planet 5k light years out, horrah! You do realize there's like hundreds of those things within a few hundred light years of Sol that haven't been colonized yet, right? Because, and this will really kick ya in the gut, there's not enough people in the bubble to occupy the earthlikes IN the bubble area itself. Over 100,000 systems in that area, around 20,000 of those have humans in them...and you think someone is going to give you a parade because you found another earthlike thousands of light years away?

See, THIS is the problem, you think you are doing something special, but you aren't. There's hundreds of thousands of us out exploring the deep Black, we're thousands and thousands of light years out, and what we find, it means jack, just like climbing Everest meant jack to anyone but Sir Hillary when he did it. You are one of trillions of humans in the bubble, the overwhelming majority of whom are NPCs, all doing what you are doing, killing others, stealing from others, bring medical supplies, stopping them from being delivered, and so on. You are not special, you are just yet another cog in the wheels of the machine that makes up humanity in the galaxy.

THAT is what most of us want, I know that's hard to believe, but it's true. Just like the original Elite game and it's sequels, we're just some random person bopping around the universe, doing our thing, and that's it. We don't want to be the hero, we don't want to run the galaxy or even a tiny piece of it, we just want to fly around and pretend to be Bob the Astroplumber or Ralph the Rockhound or Mary the Explorer or Sue the Pirate, whatever it is, we're just having some fun being everyday people in a big galaxy.

Star Citizen offers that same experience, and yes, there are people like you on those forums saying what you are saying here, and guess what? They aren't liking what they're hearing about SC anymore than you like what you are hearing about E: D. And neither David Braben or Chris Roberts cares, because YOU are not the target audience they are trying to reach. Chris is actually making a single player game for people like you, the people who have to be the hero. I'll play it myself, it's a Chris Roberts game, it looks to be an amazing single player experience, which he's excellent at delivering. Star Citizen however, that's a different game, you ain't the hero, you are some schlub roaming around the galaxy trying to make a living, just like in E: D, but with permadeath, so being stupid really is painful(which hurts me a lot, I love being stupid in E: D, half a billion in rebuys proves that).

You picked up the wrong game, simple as that, no harm in that, it happens, move on and find what another game that offers what you want. Believe me, it's a hell of a lot better than sticking around and carping about how this game doesn't do what you want, that gets you nothing but salty, which ain't good for your health...seriously, it's not.
 

In short, for some reason, they decided that it wasn't going to be like EvE and so went out of their way to make the game with a heavily contrived and predictable PvE game experience but didn't have the time or resources to deliver enough compelling content. This results is the BGS being a predictable scripted experience. When combined with this nonesense solo and private group system it just kills much of any sort of emergent gameplay.

The game has such ridiculous potentional to be amazing but its wings are clipped by DBs ideological stance on gaming. Instead of all the political intrigue, dynamism and spontaneous goings on in EvE, we have a boredom simulator catering to the risk adverse.

The forumdads are happy though. :( I'm not particuarly optimistic any of this will change. I think the natural player demographic for this game are the Mobius collective; the game is almost certainly designed for the way those guys want to play it.
 
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So..you want more PvP in a game not designed around PvP, and you don't understand why the problem is you, not the game.....nuff said.

And no, you are NOT the hero in this game, nor should you be. So you brought a few tons of medical supplies to a station that was having a medical crisis, good for you! And the hundreds of other players who brought 10 or 100 or 1000 times the amount you did..what about them? You ain't so much the hero now are ya...and what about all the NPCs who did that as well...

You found yet another earthlike planet 5k light years out, horrah! You do realize there's like hundreds of those things within a few hundred light years of Sol that haven't been colonized yet, right? Because, and this will really kick ya in the gut, there's not enough people in the bubble to occupy the earthlikes IN the bubble area itself. Over 100,000 systems in that area, around 20,000 of those have humans in them...and you think someone is going to give you a parade because you found another earthlike thousands of light years away?

See, THIS is the problem, you think you are doing something special, but you aren't. There's hundreds of thousands of us out exploring the deep Black, we're thousands and thousands of light years out, and what we find, it means jack, just like climbing Everest meant jack to anyone but Sir Hillary when he did it. You are one of trillions of humans in the bubble, the overwhelming majority of whom are NPCs, all doing what you are doing, killing others, stealing from others, bring medical supplies, stopping them from being delivered, and so on. You are not special, you are just yet another cog in the wheels of the machine that makes up humanity in the galaxy.

THAT is what most of us want, I know that's hard to believe, but it's true. Just like the original Elite game and it's sequels, we're just some random person bopping around the universe, doing our thing, and that's it. We don't want to be the hero, we don't want to run the galaxy or even a tiny piece of it, we just want to fly around and pretend to be Bob the Astroplumber or Ralph the Rockhound or Mary the Explorer or Sue the Pirate, whatever it is, we're just having some fun being everyday people in a big galaxy.

Star Citizen offers that same experience, and yes, there are people like you on those forums saying what you are saying here, and guess what? They aren't liking what they're hearing about SC anymore than you like what you are hearing about E: D. And neither David Braben or Chris Roberts cares, because YOU are not the target audience they are trying to reach. Chris is actually making a single player game for people like you, the people who have to be the hero. I'll play it myself, it's a Chris Roberts game, it looks to be an amazing single player experience, which he's excellent at delivering. Star Citizen however, that's a different game, you ain't the hero, you are some schlub roaming around the galaxy trying to make a living, just like in E: D, but with permadeath, so being stupid really is painful(which hurts me a lot, I love being stupid in E: D, half a billion in rebuys proves that).

You picked up the wrong game, simple as that, no harm in that, it happens, move on and find what another game that offers what you want. Believe me, it's a hell of a lot better than sticking around and carping about how this game doesn't do what you want, that gets you nothing but salty, which ain't good for your health...seriously, it's not.

Just because I said I PvP don't digress the argument in the typical "This game not meant for PvP" argument. I'll just leave this advertisement by FD here for you though. http://i.imgur.com/sCSdEMg.jpg, nuff said.

As far as medical supplies, you totally mixed my words to fit your argument. No you just didn't bring 100 supplies while other brought hundreds as well, You yourself brought something like 50% of the total supplies to the station and won't be recognized or triumphed?

As far as the exploration data goes, I don't care if I get patted on the back...It's the fact that there's NOTHING being done with this exploration data. You mean to tell me out of the hundreds or thousands of Earth Likes found in the black that not one Power or Faction would use this information to create an F.O.B. further away from The Bubble to help explorers along?

You seem to think I want to be a special snow flake...I don't, I just want the actions of ALL CMDRS to have some sort of effect on the Universe, which it does not at all...

I'm certainly not playing the wrong game. I have as much passion and love for the game as you do, just not as easily satisfied with what we currently are offered. You are not doing anything to help FD and their 10 year development plan by telling players to "move on" just because they don't agree with you. Again you are telling others there's no need to reach for the stars because you are satisfied with just looking at them. Just because you are stuck to the standards of gaming in the 1980's does not mean the game cannot evolve to the standards of the 21st century.
 
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Maybe players should look into the specifics of a game before they buy it.

That's a really good idea. You can find out a lot of information to help you decide about a game by reading about it and watching videos. I've been reading and watching videos about No Man's Sky.

But words and videos aren't really the same as actual game experience. Reading reviews and forums and patch notes are not 'flying.' Maybe FD should allow a 3 day free trial.
 
This is the problem. The fact that players need an incentive to join Open is just as greedy as you think of the people who want "victims" Right now Open is dominated by the "Bad Guys" because they are allowed to by the community. It seems that a majority of the Solo/Private players who post here think of one thing and one thing only. "I do not want to be blown up" They act like they won't have an impact in Open or are powerless to do anything about it. With this mindset, the community around here has already lost to the "Bad Guys" It's a defeated mentality that is encouraged around here.

Why can't joining Open and conducting operations at CG's or holding valuable trade routes be enough incentive for someone to play in Open? Imagine how hard it would be for a certain group of "Griefers" to operate if a certain group of 20k+ players started operating in Open? If those 20k+ players banded together in Open it would be quite a force to be reckoned with. That force could own and operate in territories due to sheer numbers alone. Again, THOUSANDS of players are allowing themselves to be defeated by literally a handful of players.

When a group of 15 or players are able to "drive players to Solo" and with a community that outnumbers a "Griefing" community so much, I do not see why the larger community can't band together in this "Sand Box Game"

I see many here who label themselves as "Bounty Hunters", "Mercenaries", etc. but they refuse to live up to the job that they claim to be. Open is rampant with "Bad Guys" because this community let's them.

The people who escape to private or solo have themselves to blame just as much as they blame the "Griefers" in Open.

I don't agree with you because most players like the smell of Open but they don't like to be your (other players) content. They don't want someone to own the territory because space is open and the galaxy belongs to everyone or even noone if you prefer. For those who seek combat there are thounsends of battle zones they can join. But there are too many guys around CGs who like to see traders pop because its "emergent gameplay". I learned my lesson already there (and still most in open). But there is a big base of players who prefer peace in their gameplay. They have to fight for a living all day long. They are no warlords. They don't want to rule the galaxy they way you like.

And if FDs created gameplay is discouraging some players to play this game, maybe its intended.
I agree with FD Elite: Dangerous has possibilietes to do massive multiplayer and along with it PvP, but it was always said that the design isn't intended for that.
Accept it.

Meanwhile I do understand those who prefer to stay out of reach of what they call griefers and gankers and use a group with defined zones of PVP they don't need to join.
They aren't afraid to loose their ships. They risk them in every travel they do maybe not to the extent as when aggressive players are around but they can't be everywhere.


Regards,
Miklos
 
That's a really good idea. You can find out a lot of information to help you decide about a game by reading about it and watching videos. I've been reading and watching videos about No Man's Sky.

But words and videos aren't really the same as actual game experience. Reading reviews and forums and patch notes are not 'flying.' Maybe FD should allow a 3 day free trial.

3 days isn't enough!

What about the players that log in 1000's of hour's only to suddenly realize they hate the game?
 
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My 2 cents:
The biggest issue is not fixing plain in the face bugs.
Everything else is irrelevant if you keep a product in a "work in progress, oh and sorry we broke it again" state for months on end.
And the remark about the size of the galaxy somewhat above:
the size of the galaxy is fine.. IF the gameplay elements (or lack thereof) wouldn't scare everyone away to solo or private groups because it's either: go full pvp or die in seconds.
 
Just a thought to throw into the mix: I'd bet that most early purchasers (of which I am one) thought they'd be getting a game which was essentially First Encounters brought into the 21st century.

Content rich. True multiplayer. Dynamic environment responding to the combined actions of the player base. A believable and coherent galaxy for us to cut our own path through.

Do you genuinely believe that's what we have now?

That so many extremely vocal members of the forum community seem to want to blindly defend the state of the game - especially lumped in with "this isn't the game for you" is very frustrating.
 
And if FDs created gameplay is discouraging some players to play this game, maybe its intended.
I agree with FD Elite: Dangerous has possibilietes to do massive multiplayer and along with it PvP, but it was always said that the design isn't intended for that.
Accept it.

In my view this has always really stunted the games possibilities but I'm coming round to your point. I think we should accept that the game is never going to be that great. A shame really because ED has such amazing potential. The solo/pg system just cripples the game.. Its obviously here to stay and as a result I can't see the game holding my interest for much longer.
 
Ok, a little food the emaciated ghost of thought that still exists in this thread...

How much of the things people are saying they want, here and on all of the other locations where people are griping about this game could be achieved without allowing player groups to control territory? I don;t mean disposable inflatable asteroid bases that apply to single players, I'm talking about controlling access to areas or resources - whether that's somehow "official" in terms of "guild bases" or something similar or simply hanging out somewhere and fighting off all comers apart from their allies?

Almost all of these "change the game like this..." threads or "attract more folks to open..." threads, many of the PvP/PvE discussions, the mode switching discussions, the complaints about how you have to interact with the BGS indirectly, founder on that same rock. They would either explicitly create such mechanics or could be used "unofficially" to create the same effect.

And this is arguably the one gameplay aspect that DB and FD have been 100% consistent throughout the entire process from pre-alpha to now that they never want to see in the game. Even if you have no interest in being part of a group that controls territory in the game, look at the suggestion made as if you were. Think about how you'd use the suggested mechanic to further that aim. In at least two thirds of the complaints we see here, you'll see that the most common proposed solution is indeed an incremental move in that direction. Why on earth would FD ever implement mechanics that advance a gameplay aspect that currently has no place in ED and they don't want to see ever having such a place?
 
Just a thought to throw into the mix: I'd bet that most early purchasers (of which I am one) thought they'd be getting a game which was essentially First Encounters brought into the 21st century.

Content rich. True multiplayer. Dynamic environment responding to the combined actions of the player base. A believable and coherent galaxy for us to cut our own path through.

Do you genuinely believe that's what we have now?

That so many extremely vocal members of the forum community seem to want to blindly defend the state of the game - especially lumped in with "this isn't the game for you" is very frustrating.


There is a big difference between putting suggestions forward for discussion about the improvement of the game and ranting on about how your ideas should be put above everyone elses.

If OP had been less aggressive then folk would be more likely to listen to him.

EDIT : The thread title says it all really.
 
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In my view this has always really stunted the games possibilities but I'm coming round to your point. I think we should accept that the game is never going to be that great. A shame really because ED has such amazing potential. The solo/pg system just cripples the game.. Its obviously here to stay and as a result I can't see the game holding my interest for much longer.
Again such arrogance. Why can you not accept that just because the game is not what YOU want it to be does not be the game is objectively not that great ?.

For me being able to control who I play with is the single best thing about the whole MP thing and personally I think , as do many , that the 1 BGS to rule them all is brilliant.

It is all perfectly fair if you just accept what the BGS MP is all about. Of course it's fine not to like it but it grinds my gears when people just state how their opinion is more qualified than everyone elses.

Not every game has to primarily focus on one demographic ED focuses on another for a change.

You have been threatening to walk away for what? 12 ? Months now maybe even longer saying how the modes YOU supported by backing so early are making a poor game... And yet here you still are.
 
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All I can see in that Reddit thread is a lot of people missing the point of Elite (IMHO). So what if you can't manipulate the economy, or build bases in space, or form guilds with your friends? You fly a spaceship. In space. That's it. Period. Both Frontier and FFE were criticised the same as E: D for 'being a mile wide, but an inch deep', so I'm unsurprised that the same comments are made of E: D. Yes I'm stuck in the glorious, single player past! :D

Now, to me, where Elite went wrong was with the p2p multiplayer and MMO-esque 'level progression' taking up so much focus, leading to a shallow single player experience due to an overly abstracted simulation, unbalanced ships, lack of detail in ship systems, lack of persistence in objects, few AI ships in systems, poor mission structure etc.

The whole "hey we're going to make loads of great suggestions in the DDF, then only implement a handful for launch" didn't do any favours either. Still, I've racked up well over 1000 hours now, and still keep playing in the hope that more stuff gets added (and the fact that, for a space sim junkie I don't see any competition on the horizon in the near future - will of course play NMS, but that's looking like it might suffer from the same issue as Elite regarding 'oodles of Proc. Gen. content but no game').
 
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Just because I said I PvP don't digress the argument in the typical "This game not meant for PvP" argument. I'll just leave this advertisement by FD here for you though. http://i.imgur.com/sCSdEMg.jpg, nuff said.

As far as medical supplies, you totally mixed my words to fit your argument. No you just didn't bring 100 supplies while other brought hundreds as well, You yourself brought something like 50% of the total supplies to the station and won't be recognized or triumphed?

As far as the exploration data goes, I don't care if I get patted on the back...It's the fact that there's NOTHING being done with this exploration data. You mean to tell me out of the hundreds or thousands of Earth Likes found in the black that not one Power or Faction would use this information to create an F.O.B. further away from The Bubble to help explorers along?

You seem to think I want to be a special snow flake...I don't, I just want the actions of ALL CMDRS to have some sort of effect on the Universe, which it does not at all...

I'm certainly not playing the wrong game. I have as much passion and love for the game as you do, just not as easily satisfied with what we currently are offered. You are not doing anything to help FD and their 10 year development plan by telling players to "move on" just because they don't agree with you. Again you are telling others there's no need to reach for the stars because you are satisfied with just looking at them. Just because you are stuck to the standards of gaming in the 1980's does not mean the game cannot evolve to the standards of the 21st century.

You CAN hunt other commanders if you so desire, there are lots and lots of people in Open, and any CG is a great hunting spot in Open. The game ALLOWS PvP, but it's not designed around it nor does it cater to it, and the size of the game world, hundreds of thousands of light years of space with 400 billion systems, makes finding other players at random something of a challenge. 20,000 players logged in at the same time, IF everyone was in Open, that's 1 per inhabited system...seriously, picking up E: D with the hopes of doing PvP is...well...it's rather like tossing a rock into the ocean in the hopes of hitting a fish for your dinner. Sure, it's possible, but it's rather extremely unlikely.

And you brought 50% of the medical supplies a station needed? In that case, I'm sure you were rewarded for that effort, they do list the top contributors after all, and they get paid well usually. Made out to be a hero? Probably not, I don't recall to many heroes from the relief efforts in Nepal, Mexico City, Haiti..shall I continue? And that's here on a single little planet, and you expect to be feted for your actions in E: D which is on a scale so much larger that it boggles the mind?

Again, exploration data, it's pretty useless since there's still so many thousands of systems in and around the immediate area where Humanity resides. Expansion isn't such a simple thing either, there needs to be a reason for it, and a FoB for explorers isn't actually a good reason. We did have one of those happen recently, Obsidian Orbital in the Maia system. People complain about going to it, it's so far out...couple hundred light years....and you think a FoB farther out in the Black needs to happen?

As for our efforts having an impact on the game, they do, everything we do has an impact. You, and most people for that matter, not seeing those impacts, not surprising, it's a BIG place after all. You kill NPCs or players, there is a direct and easy to see change in the influence of the minor factions in the system you are doing that in, many of us play that, we push the BGS around, get our pet factions to grow and spread, force factions we don't like to decrease in size and power. It's visible, it's obvious, and it's easy, we've even been given the general rules for how it all works. So, what exactly are you looking for? YOU having direct power over things? Not going to happen, ever, wrong game. You want to corner a market? Literally impossible, too many sources of goods all no more than 2 hours away from the farthest point, 20,000 inhabited systems in the bubble, thousands of sources for any and all materials and goods, except Rares which are artificially controlled, so you can't corner anything without having hundreds of thousands of players all working in concert for a while...you COULD do that you know, but no one has tried, so...you aren't going to corner jack. Interstellar economy and market place, NOT local or global..you think too small, like so many do. FD got that right, some of us see that and applaud it, others complain that it's broken because they don't get the scale...too bad, that scale is one of the best features of the game.

You do want to be special, your complaints show that clearly, as does your dismissal of the careful game design that FD has been using, simply because you want another game all together and refuse to admit it, therefore this game is badly designed and using outdated methods. You picked up the wrong game.
 
I tell you what I have a suggestion, some what of a compromise.... Once FD have implemented all the content in the dev diaries and the DDF after all it was those ideas which got the majority of the sales which allowed the game to be made.... Once all that content is in then maybe FD will have the dev time to re evaluate the new content that op wants.

Until then I see no constructive reason why new content should queue jump over FD approved content
 
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