What went wrong with Elite Dangerous

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IMHO, the game is going to die if FDev keep on refusing to give more control to the people that play the game. [...] If only FDev would understand that the key to succeed here is to give players their own stations, economy, defend station
Has your humble opinion any support for that claim?
 
<comments on a family forum> - I think not - when the Steam numbers for players ingame has gradually dropped by 40% in the last 7 months http://steamcharts.com/app/359320 (outside of a increase, and drop as Christmas 2015).

...Fdev may need some advice in the near future - and as this is an open forum, non-kickstarters and die-hard fans are allowed to post their warnings, ideas and suggestions....


Honestly, the numbers on Steam really do not matter.

People buy games on Steam like they change underwear. They play them until they get bored and move onto something different all the time.

That being said, there IS a minimum number of sales that will keep this game afloat. The next season will test this lower limit. What a lot of people are asking for would be the equivalent of demanding that the WvW setup in Guild Wars 2 and combining it into the PvE part of the game. That's not going to happen. Many of the requests for changes to this game are just as large, and impossible.
 
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Geeeez, another thread like this and I'm gonna shoot myself in the head..., or just stop peeking to the forums!:(

A healthier option, IMO, is to identify individuals who annoy you and just add them to your ignore list. You then only see their posts via someone else quoting them and I just skip over the reply. It does make some threads confusing (like this one) but it means you don't have to read drivel.

Don't get me wrong - people generally have positive and negative moments, but someone who is always complaining (or worse, complaining in a style where belittling others is their norm) is bad for ones mental health - you either ignore, or go mad in frustration.
 
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Right now I would say nothing has gone wrong with the game......
(which is not to say everyone does, or should even like it).

Right now I would say it is incomplete, and dare I say it possibly even a little behind schedule in terms of content which was outlined back in dev diaries and the DDF (I mean the game is over a year and a half now and some of what DB intimated would be in season 1 is not there yet)

But, to suggest it has "gone wrong" is to assume it is not still coming, and I personally am not at the point of conceding that yet.

What is clear however is that the areas where I think the game is currently doing well, and the areas where I think it is currently not living up to what I was sold, are totally different to what some of the posters here (and on reddit) think are currently not working as advertised.

TLDR ED has not gone wrong, its just taking a little longer to get right than i expected.
 
The points on the thread are valid, yes. But is Elite broken beyond all hope? no, not at all, frankly it seems like a lot of players of late, of not just Elite, but many many games.
Either a game is great, or is sucks and is doomed.
Two states.
Personally I am well aware of Elite's flaws, but I believe they are going to be fixed, and add to the fact that I find myself returning to Elite as my go to game, all the time, when there aren't other games on the list, because those games usually are just a story and that's it, and you know what? I think it is perfectly fine to play more games, leave Elite behind for a little while then return, that doesn't mean Elite is unplayable, a persons interests changes over time, and the fact that Elite is the game I find myself always falling back to, tells me that for all its flaws, Elite is doing great.

But yeah then there's some threads, that bemoan some flaws, and yes, they are there, but there is also plenty that IS working, it isn't like you can't play the game and have fun....

Maybe just maybe, people need to realize that it isn't just good or bad, not just a two points, of great or bad, but a scale, and it is perfectly fine for a game not to be at the top, it can have issues and still be great.
Add that a lot of people forget what the games they refer to, Eve online for example but also many other mmo's, where like in the early years, and I can only chuckle, for all those supposed perfect games, why aren't people there playing them?

No the treads are not valid if they are asking why the game is the way it is, lot of us back this game on kickstarter and vis pre-orders BECAUSE we liked the idea of the format as it is. It was never going to be an empire building game and PvP was never going to be a big part of it. If you want those things there are plenty of games out there but ED is one of a kind and not just another clone game.
 
I don't see how I am aggressive maybe you think I am because I kill other cmdrs?

I think many cmdrs are not fundamentally opposed to giving players various tools. However, it depends very much on how its used, and by whom. There is a rather obvious pattern, which is that those like you who frequently request more EvE-like features often mention that they dont care about other people's enjoyment very much, it appears to be simply irrelevant to them. The same happens here: when you say you 'just like to blow up spaceships' and 'there is no such thing as consensual pvp' and call other people 'carebears' people may get the impression your vision may not be playing with us, but ruling over us. While the latter has lead to interesting games, many people here dont want ED to become such game.

I havent met you in-game, and I'm sure you're a great guy IRL. I called you agressive not because you kill other cmdrs (that indeed is part of the game!), but because your way of posting suggests you dont care about other cmdrs very much. And that is making people who are already sceptical about the features you want very nervous indeed. I think that if people were to try and think of ways to have more player-control without removing the freedom of invididual pilots people may respond better than with the more prevailing 'and if you dont agree with me you're just primitive and dumb, go play solo' attitude some people bring to this topic.
 
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<comments on a family forum> - I think not - when the Steam numbers for players ingame has gradually dropped by 40% in the last 7 months http://steamcharts.com/app/359320 (outside of a increase, and drop as Christmas 2015).

...Fdev may need some advice in the near future - and as this is an open forum, non-kickstarters and die-hard fans are allowed to post their warnings, ideas and suggestions....

... and how many times has it been pointed out that steam numbers represent a small fraction of total numbers of units sold? Or that it's quite normal for game numbers to drop after the initial sale? Sure you're allowed to post whatever you like here within the limits of the rules, but if you start making broad claims without supporting evidence you can expect your claims to receive the appropriate level of attention. We're all still waiting for the sources of your previous claims of group a vs group b, for instance?
 
1) the game universe is far too big by several orders of magnitude.

As an Explorer I would find a smaller game area less interesting. Its one reason i'm not really interested in SC, too small game universe. NMS on the other hand looks interesting because of its size.

2) the almost slavish determination by FD to reality

In terms of galaxy generation and other things that should be realistic, again, i think that is a plus factor. They don't keep with realism when it comes to combat. That might be unfortunate, but there again, i think that was a concession they had to make in order to make combat in a multiplayer game more viable. I can imagine if they had kept the flight and combat model from the earlier games then there would have been a lot less players in general, too many people would have been put off immediately with the flight model... lol, not to mention people dying while docking continuously. :p
 
DB said right at the start that he wanted to make the game that HE always wanted to play, not the game that anyone else wanted. Lots of people liked that idea and backed him on KS or by pre-ordering the game. That is what ED was always going to be (his idea of a great space game) and if you want something else then you have the wrong game.
 
<comments on a family forum> - I think not - when the Steam numbers for players ingame has gradually dropped by 40% in the last 7 months http://steamcharts.com/app/359320 (outside of a increase, and drop as Christmas 2015).

...Fdev may need some advice in the near future - and as this is an open forum, non-kickstarters and die-hard fans are allowed to post their warnings, ideas and suggestions....

If you look at the steam stats, 5000-6000 has been the average daily players for a good year now. The actual amount of different people that have played the game in the last 2 weeks is around 70,000. You can see this on steamspy for free. Obviously you get big increases when updates get added as you can see from the stats. And non of this includes the players that don't use steam for elite, like me which there are many. It also doens't include xbox players either.

So to say the game is dying is really not true.
 
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I don't think there's anyone claiming that the game's anywhere near finished... it needs a LOT more game in it to call it that, for sure. The argument really is around what direction that content should take... in particular the relative merits of eve style guild gameplay or not.

Not that it matters... as keeps on getting pointed out, this is FDev's baby and our opinion (on either side of the argument) means close to buttkiss. The whole argument is little more than <comments on a family forum> really.

Agree 100 %, I don't think anyone disagree that ED need a more living universe. The only way to make that with the current net connection is with NPCS. Sure you can make players come together during CG and other "forced" play styles, however the very core nature of Elite is the player against the environment.

The galaxy to me is great, sure it need more in it to be perfect, however the foundation is actually very good. The 1:1 scale is absolutely just amazing. In this season we could see volcano activity, later on FD could add meteor showers or a possibility to see comets and other interesting phenomenons. If we go back to what is needed now to make the settlements more alive are some kind of activity there, for now the lights are on, but no one is home.

The stations need more activity, and it need to be a varairties of activities in them. Ship yards and agriculture stations and so on and so forth. However it will all take time, and I'm sure they are working on it. Remember, all of this need to accessible at some point from the inside, it is a huge task to make it.

People want player owned stations, not going to happen any day soon, what DB have said was that players could construct small outposts at some point, players could command near size capital ships in the future, that would require x amount of players just to tun the thing, so maybe that is what people are looking for.

Redoing the missions, and to bring life to the galaxy are the most important feature for now, the rest will follow if that is done right.
 
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DB said right at the start that he wanted to make the game that HE always wanted to play, not the game that anyone else wanted. Lots of people liked that idea and backed him on KS or by pre-ordering the game. That is what ED was always going to be (his idea of a great space game) and if you want something else then you have the wrong game.

Yep. He said early on in the piece that he was trying to make of ED what he saw in his head in 1984 when he made the first Elite.
 
DB said right at the start that he wanted to make the game that HE always wanted to play, not the game that anyone else wanted. Lots of people liked that idea and backed him on KS or by pre-ordering the game. That is what ED was always going to be (his idea of a great space game) and if you want something else then you have the wrong game.

Hie did say that and that is a large reason for my backing..... IF I was going to be negative / try to see if from the other side of the fence, I would be tempted to say FD have changed tact on their vision somewhat..... I do not think DB ever intimated in his pre release chat that things like wings or ships crew would be limited to multplayer only....and had he of done this I know I for one would have been disappointed or shocked even.

So imo (and i have no evidence to support this) DB/FD have shown they are prepared to diverge from their initial goal in the interests of..... practicality/profit/what ever.... So I guess it is kind of understandable why some players may feel if they ask enough FD may give even more consideration to MP only stuff.... (I hope not tho)

Overall I think ED is a fantastic game, and is delivering a large part of what it set out to do........ I am still mostly optimistic that it will get better
 
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... and how many times has it been pointed out that steam numbers represent a small fraction of total numbers of units sold? Or that it's quite normal for game numbers to drop after the initial sale? Sure you're allowed to post whatever you like here within the limits of the rules, but if you start making broad claims without supporting evidence you can expect your claims to receive the appropriate level of attention. We're all still waiting for the sources of your previous claims of group a vs group b, for instance?

SteamSpy puts Steam ownership at 759K, that's approx. 50% of the figures FD has quoted which I believe are/were 1.4M units. I make no claims about the figures either way but if SteamSpy/FD's figures are vaguely right then extrapolating trend stats from Steam figures seems entirely possible to me.
 
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Good discussion over at REDDIT.

IMHO, the game is going to die if FDev keep on refusing to give more control to the people that play the game. For me, the game is sooooooo damn boring. Lots of things to do with 0 effect on the game or any reward for myself. I don't care if the fictional character (the chick with the blue hair) owns or looses a territory / space station or whatever happens in the story. The story doesn't exist for me. Why? Because it's not linked to us players, it's linked to fitional characters and it has no effect on the game as well. If only FDev would understand that the key to succeed here is to give players their own stations, economy, defend station fun etc. etc. That is what binds people to the game. Not an ASCII driven story line.

Combine the Story with PvP or in general the multiplayer aspect of the game, give people more meaningful stuff to do my implementing multiplayer elements, roles etc. in the story line and here we go...

This very boring NPC-ish gameplay is fun for a few hours, then ... I'm outa here.

Bye then. If you find the game boring then it is obviously not for you. I have been playing for about 18 months and still have loads to do. What you are after is not Elite, and never has been. Its never been about the player, the player is and always has been insignificant in the Elite galaxy and that is the whole point.
 
I never wanted Elite to be EVE, that's why I'm playing Elite in the first place. To get away from the "click in space" mechanics of EVE.

You have been missing the point though: People want more content. They want to find an abandoned pirate station in middle of space. They want to see stations built in asteroids. They want -variety- (Stuff like Freelancer had, man I love that game! :D )

I know it's not gonna be added just in a week. I've made few games of my own and I'm making another project right now, and it's taking LOTS of time.

It seems most of the people in that thread are feeling "deceived." They expected more than the game had to offer.

The first impressions didn't come out in the right way, and people are biased because of that. I'm not blaming anyone for that.

And the "what went wrong with X?" is a common title in that subreddit, but I understand if you didn't know this. Yes, very sensationalist, I don't really like that subreddit personally because of that.

Why are they feeling deceived most of that stuff was vetoed early on and has never been promised, the only reason for feeling deceived is because they didn't actually bother finding out what the game was about before they bought it.....
 

Robert Maynard

Volunteer Moderator
SteamSpy puts Steam ownership at 759K, that's approx. 50% of the figures FD has quoted which I believe are/were 1.4M units. I make no claims about the figures either way but if SteamSpy/FD's figures are vaguely right then extrapolating trend stats from Steam figures seems entirely possible to me.

Thankfully Frontier do not need to resort to extrapolations based on a subset of the player-base using one particular delivery method - they have in-game analytics and know who plays, in which mode, when and for how long - and, to some extent, what they do there.

With this in mind, they can probably quite easily broadly categorise players in terms of inclination towards PvP or PvE and focus their development accordingly.
 
You are one patient dude... ;)

hehehe I try to give the benefit of the doubt. I'm sure he has sources somewhere and just forgot to reference them :)

Agree 100 %, I don't think anyone disagree that ED need a more living universe. The only way to make that with the current net connection is with NPCS. Sure you can make players come together during CG and other "forced" play styles, however the very core nature of Elite is the player against the environment.

The galaxy to me is great, sure it need more in it to be perfect, however the foundation is actually very good. The 1:1 scale is absolutely just amazing. In this season we could see volcano activity, later on FD could add meteor showers or a possibility to see comets and other interesting phenomenons. If we go back to what is needed now to make the settlements more alive are some kind of activity there, for now the lights are on, but no one is home.

The stations need more activity, and it need to be a varairties of activities in them. Ship yards and agriculture stations and so on and so forth. However it will all take time, and I'm sure they are working on it. Remember, all of this need to accessible at some point from the inside, it is a huge task to make it.

People want player owned stations, not going to happen any day soon, what DB have said was that players could construct small outposts at some point, players could command near size capital ships in the future, that would require x amount of players just to tun the thing, so maybe that is what people are looking for.

Redoing the missions, and to bring life to the galaxy are the most important feature for now, the rest will follow if that is done right.

Yah... I think what you're talking about here is (in part at least) the lack of actual PEOPLE in the game. There's lots of robot ships, there's us as intelligent ships/SRV's (why are there no NPC SRV's btw?), and there's static stations, bases, and capital ships... but there's no PEOPLE in it.

I suspect they're planning on actually populating the galaxy at the same time as they give us "space legs" and let us out of our chairs. They''ll need to give us avatars (the beginning of this is coming with the promised avatar editor), once that happens I suspect (hope) you'll see people moving in buildings in stations, floating around outside the station repairing it (welding flashes etc - think babylon 5), people moving around bases doing jobs, and so on. That's a big job though, you need to make them intractable, script them, make them combat-able, as well as making the rest of the world interoperable (there's no real doors that open or buttons that can be pushed right, now, it's all just pictures of buttons and doors, and no actual rooms behind the doors, just empty spaces), so I'm betting that'll be a season all on it's own.

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SteamSpy puts Steam ownership at 759K, that's approx. 50% of the figures FD has quoted which I believe are/were 1.4M units. I make no claims about the figures either way but if SteamSpy/FD's figures are vaguely right then extrapolating trend stats from Steam figures seems entirely possible to me.

Yah but their lists only show people who launch it through the steam launcher which you don't need to do.
 
SteamSpy puts Steam ownership at 759K, that's approx. 50% of the figures FD has quoted which I believe are/were 1.4M units. I make no claims about the figures either way but if SteamSpy/FD's figures are vaguely right then extrapolating trend stats from Steam figures seems entirely possible to me.

Except that you do not need Steam to be running or even present to play Elite despite you having purchased it through the portal. Hence Steamspy figures are to be taken with a grain of salt. Also consider that many of us who purchased Dangerous through Steam then went on to buy Horizons through the Frontier store due to it's late showing on Steam as a product.
 
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