Absolute rubbish. Personally i think somebody in Fd had some kind of personal issue with explorers cause they sure killed the old exploration game. The only conselation being that now they have rolled back their advertising promises and dropped a 500ly moblie safety net, you simply cant claim any kind of acheivment any more.
There he is! I knew it was a matter of time
1. Park it right in front of the mail slot of Jamesons. It’s indestructible, right?
2. Park it on a planet and do stunt jumps over it in my SRV.
3. Ram stars in it. It’s indestructible, right?
4. Only ever carry one Sidewinder on it to show off how decadent I am.
5. Park it on a planet then throw stones at it all day long when I realise that the weeks it took me to get the money have been wasted because I don’t need it and you’re not going to be able to sell them and you cant self destruct them because it’s indestructible, right?
And whats that supposed to mean?
Still no obvious reason the ADS had to be removed other than to spoil peoples enjoyment. How long has it been now, a year?
As far as i can tell, it doesnt fly, it doesnt move. Most unlikely they will ever land.
A year later and you’re still inventing conspiracy theories as to why they removed a junk mechanic.
Even when taking it slow, you benefit from high jump range. It's fuel use. Taking a 60+ ly ship on an economy route lets you go thousands of ly without ever refueling. The fuel consumption of your modules will drain the tank faster than jumping does.DW2 is like a galactic rally race. It still isn't exploration. For actual exploration it doesn't really matter what your jump range is. In fact, it's better to do something a bit off kilter from the metagame hivemind builds because then you might accidentally stumble on some neat stuff that other people will jump past and never see because your route will contain more of the points along the way.
Also in fairness, especially since they're indestructible, you know people are gonna try and find a way to jump one into a star.Yes but in fairness I was only serious about none of those points. (Perhaps maybe the selling on was mildly serious)
I will use mine to contribute to our ever-lasting quest to find Raxxla!
I'm going to capture a Thargoid in one and force him to listen to all the naughty fanfiction I've written about his species
Prepare the mating chamber! bellowed the Queen Thargoid. Simon the Drones proboscis twitched with approval.
Mud wrestling festivals.I am wondering how a single player will use their carrier.
What's the difference in storing your ships in a station, compared to storing them in your carrier? There is always a station within a minute or two.
Ok, you can jump your carrier. But how many of your ships do you need to use in the system you jumped to?
When I jump to a system, it's for a purpose. So I take the ship suitable for that purpose. I don't need to have all my other ships there too.
Plus I should think it would be costly to jump a carrier, using up hard earned mats you collected.
I am sure I must be missing something. But I don't see how useful they will be.
I'm going to capture a Thargoid in one and force him to listen to all the naughty fanfiction I've written about his species