I just wrote down a wishlist of my own.
More ship diversity - more small ships especially.
More ships to receive physical damage modelling like the Anaconda has.
All ships & modules to accrue wear-and-tear from use - and this to be altered by engineering or extreme environments. Overcharged guns wear quicker, for example. Efficient ones wear less.
More "professions" in the game.
More points-of-interest in the game.
Genuinely new weapons in the game. Not just tweaks to existing ones.
Some more, possibly specialised, variants of the Scarab. Maybe just bigger ones for bigger ships that can carry more materials? Maybe special military ones for base assaults?
The Ability to hire NPC Crew to man turrets and operate Scarabs and fly (as wingmen) other ships you own.
The ability to be hired BY an NPC to provide an escort, or to fly a SLF or navigate.
Missions that supply the ship. Could be anything from "Take this hot viper to murder X" "Take this T7 hulk to be scrapped" to "Take this ASP and photograph THIS".
The ability to send your NPC crew on missions from the mission board and either just wait to see how they do, or follow them and watch.
More complex ship functions. Like the ability to switch shields to fore and aft modes to strengthen them according to what you're doing.
More from the Thargoids.
For me, Fleet Carriers are of no interest at all. I like to fly and view ED as a kind of futuristic flight sim.
More ship diversity - more small ships especially.
More ships to receive physical damage modelling like the Anaconda has.
All ships & modules to accrue wear-and-tear from use - and this to be altered by engineering or extreme environments. Overcharged guns wear quicker, for example. Efficient ones wear less.
More "professions" in the game.
More points-of-interest in the game.
Genuinely new weapons in the game. Not just tweaks to existing ones.
Some more, possibly specialised, variants of the Scarab. Maybe just bigger ones for bigger ships that can carry more materials? Maybe special military ones for base assaults?
The Ability to hire NPC Crew to man turrets and operate Scarabs and fly (as wingmen) other ships you own.
The ability to be hired BY an NPC to provide an escort, or to fly a SLF or navigate.
Missions that supply the ship. Could be anything from "Take this hot viper to murder X" "Take this T7 hulk to be scrapped" to "Take this ASP and photograph THIS".
The ability to send your NPC crew on missions from the mission board and either just wait to see how they do, or follow them and watch.
More complex ship functions. Like the ability to switch shields to fore and aft modes to strengthen them according to what you're doing.
More from the Thargoids.
For me, Fleet Carriers are of no interest at all. I like to fly and view ED as a kind of futuristic flight sim.