What would you put on a ship with 100 hardpoint slots?

Details, please:
  • what size of hardpoints
  • what are the ship's stats? Speed, agility?
  • what kind of power plant and distributor do I have available?
  • what can I put on in terms of shields and armour? -> contributing to what would a viable engagement range be?
  • also contributing to engagement range: what's the hardpoint placement, i.e. what kind of convergence can I get and which/how many hardpoints can be engaged simultaneously?
  • which of the game engine's limitations/settings will limit the amount of simultaneously avaialble ammunitions/projectiles in flight? What would this limit be?

Problems include:
  • 100 HPs would be a very big ship, which implies an agility comparable with a capital ship, i.e. effectively stationary. So you'd need turrets. And the more turrets you can get to converge on one target, the smaller the angular coverage will be - worst case, if you can get all turrets to converge on the target in front, you have zero coverage to your back. And since you can only turn in terms of geological cycles, any enemy that can get behind you can stay there and happily chip away at your shields/armour forever.
  • only a subset of weapons can be turreted, and those usually have (unengineered) an effective range of about 500...1000 meters.

A counter to such a ship would probably something like a class 4 long range railgun (with an integral heatsink, probably, so maybe only 10 shots available).

I'd love to see, though, something in the FdL/Mamba class - 300 tons, size 6 PP/PD, reasonable agility and speed - with ~10 small HPs, which will be set up with phasing SRB cytoscramblers 😁
All huge hardpoints. Deploying hardpoints would be like a satellite unfurling a bunch of solar panels just hanging out in a fan around your ship. Everything else would be whatever is funniest to go with. Massive ship or tiny ship, which would be funnier to see 100 huge hardpoints on?
 
All huge hardpoints. Deploying hardpoints would be like a satellite unfurling a bunch of solar panels just hanging out in a fan around your ship. Everything else would be whatever is funniest to go with. Massive ship or tiny ship, which would be funnier to see 100 huge hardpoints on?
100 huge hardpoints and no limits? Rapid fire screening shell Pacifiers 😈. They only come in size 3 fixed, but beat anything as long as you can get close enough.
 
There is only one thing on one hard point that is required. Something Frontier haven’t released yet.
…It’s the ”IT’S BIN DAY” announcement hardpoint.. yes, press the trigger on this puppy and all your enemies will spontaneously panic and run home.

Flimley
 
A hundred huge hardpoints? Dumbfire missiles everywhere! Call the ship the "Earthshaker" and proceed to pound any ground CZ into submission with a thousand plus missiles.
Also potentially fun just thinking about how many torpedo pylon salvos you could punish people for not having anti-missile countermeasures with.
 
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