I always go with FSD range first - as a explorer I ironically learned to absolutely hate manual hyper jump travel so I need to speed the process as much as I can. Next would be overcharged multi-cannons - my main bounty hunting weapons.
I always go with FSD range first - as a explorer I ironically learned to absolutely hate manual hyper jump travel so I need to speed the process as much as I can. Next would be overcharged multi-cannons - my main bounty hunting weapons.
...err FSD?
Grade 5 overcharged pizza oven with extra chili experimental.
Grade 5 overcharged pizza oven with extra chili experimental.
DBX now jumps 60.22, Asp 58 and Anaconda way over 68.
That's LY not cm.
Scorchio!
So it’s pretty unanimous FSD Jump Distance Increase.
What about the experimental? I picked Stripped Down at it reduces mass because I want my thrusters to be more effective. I assumed it would translate to rang also.
My anaconda is hitting 32 and the FSD is maxed in size, rating and engineering. How are people seeing in the 60’s? Is that with the ship just bare bones?
So it’s pretty unanimous FSD Jump Distance Increase.
What about the experimental? I picked Stripped Down at it reduces mass because I want my thrusters to be more effective. I assumed it would translate to rang also.
My anaconda is hitting 32 and the FSD is maxed in size, rating and engineering. How are people seeing in the 60’s? Is that with the ship just bare bones?
Ah ok. Good to know. I think we can pay to switch experimentals right? And keep the base engineering level?Nooooo. You needed to add the Mass Manager experimental to get 61.2% Optimal thingy. Or Deep Charge on 4A FSD and lower.
Definitely FSD Increased Range first, then Dirty Drive Tuning on the thrusters. Those two are a constant across the active ships in my fleet.