Yeah, I want to start a new thread about this.
Whenever "honest piracy" or something in that vein is discussed, this question always comes up. It's one of the dumbest phrases there is.
"What's in it for the trader?" - HUH? It's like asking why Doom has monsters.
Pirates must exist for the same reasons enemies exist in almost all other games. Every empire trade builder has an enemy empire, enemy economy simulation has an enemy corporation. And even in the 80s ELITE games you had the darn pirates.
So: What's in it for the trader - the game itself is in it! As a trader, you're part of the pirate-trader-bounty hunter food chain, deal with it. It's part of the genre. Without any obstacles, the game falls apart. Of course, a trader should be able to fight back and have protection, but not by blocking pirates outright, but by hiring escorts, flying in safe sectors, able to hire bounty hunters, a better insurance system and so on. Of course, devs need to put real effort into these mechanisms and it would probably fall apart anyway due the P2P architecture anyway. But that's a whole other issue.
I am not a pirate myself, but the phrase makes my blood boil. Same with the whole crime morality play that this forum is full of: "Crime doesn't pay in the real world, why should it here? Pirates are criminals and bla bla bla".. OH MY GOD! People, you're playing a darn video game! If a pirate shoots your pixel ship it's no less of a "crime" than farting.
Pirates are not perpretators and traders aren't victims, but simple opposing teams in a video game. And the traders could actually be more powerful than the pirates (more money for escorts, trade guilds etc) it's just that the game mechanics are incredibly lousy implemented for MMO space trader two years into release.
I could get it if the completely obstacle-free space trading would be truly awesome for some reason (like new incredible sights on exotic planets on every trade run), but it is staring at a mostly black screen for several minutes to get another ship that feels the same as your older one.
Carefully planning trade runs to avoid pirates, hiring other players/NPCs for escorts and so on would be the "WHAT'S IN IT FOR THE TRADER". (ACTUAL GAMEPLAY!) But by blocking piracy, it allows the devs to be lazy and continue to serve the traders the most boring trading game ever: Watching at a black screen without any challenge.
Whenever "honest piracy" or something in that vein is discussed, this question always comes up. It's one of the dumbest phrases there is.
"What's in it for the trader?" - HUH? It's like asking why Doom has monsters.
Pirates must exist for the same reasons enemies exist in almost all other games. Every empire trade builder has an enemy empire, enemy economy simulation has an enemy corporation. And even in the 80s ELITE games you had the darn pirates.
So: What's in it for the trader - the game itself is in it! As a trader, you're part of the pirate-trader-bounty hunter food chain, deal with it. It's part of the genre. Without any obstacles, the game falls apart. Of course, a trader should be able to fight back and have protection, but not by blocking pirates outright, but by hiring escorts, flying in safe sectors, able to hire bounty hunters, a better insurance system and so on. Of course, devs need to put real effort into these mechanisms and it would probably fall apart anyway due the P2P architecture anyway. But that's a whole other issue.
I am not a pirate myself, but the phrase makes my blood boil. Same with the whole crime morality play that this forum is full of: "Crime doesn't pay in the real world, why should it here? Pirates are criminals and bla bla bla".. OH MY GOD! People, you're playing a darn video game! If a pirate shoots your pixel ship it's no less of a "crime" than farting.
Pirates are not perpretators and traders aren't victims, but simple opposing teams in a video game. And the traders could actually be more powerful than the pirates (more money for escorts, trade guilds etc) it's just that the game mechanics are incredibly lousy implemented for MMO space trader two years into release.
I could get it if the completely obstacle-free space trading would be truly awesome for some reason (like new incredible sights on exotic planets on every trade run), but it is staring at a mostly black screen for several minutes to get another ship that feels the same as your older one.
Carefully planning trade runs to avoid pirates, hiring other players/NPCs for escorts and so on would be the "WHAT'S IN IT FOR THE TRADER". (ACTUAL GAMEPLAY!) But by blocking piracy, it allows the devs to be lazy and continue to serve the traders the most boring trading game ever: Watching at a black screen without any challenge.
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