"What's in it for the trader?" - Dumbest question ever?

What's in it for the trader - dumbest question ever?

  • Yes

    Votes: 47 42.7%
  • No

    Votes: 63 57.3%

  • Total voters
    110
  • Poll closed .
Do you actually trade or do bulk haul running in Open? The current gameplay gives us two choices..

Fly in solo against NPC's, current beta build means high security systems are very safe, authority response times are fast within the shipping lanes. Lower security areas are more dangerous. Either way you are fine with a properly configured freighter 1v1 against any NPC.

Fly in Open - Actually experiencing a challenge, learn to emergency drop or fly wide arcs on those rare occasions that a human pirate is hunting you. High waking when the odds are against you and outsmarting your opponent, even fighting back in a lumbering freighter and destroying an inexperienced cmdr that has underestimated you.... If it all goes wrong you can still take away experience for next time.

I've spent nearly two years bulk hauling in open, it hasn't been a negative for me in any shape or form.

You have your biases; I got mine. I get really zero 'fun factor' from pvp; it's not a form of gaming I enjoy. It's a genre I avoid; I don't get FPSs either. Boring to sit there shooting people all the time.

And you know what? You can talk about those times your T7 smoshed that idiot newb cobra pirate if you want. I will mention my counterexample of the several times I've been wordlessly ganked by corvettes and FDLs at CGs.
 
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You have your biases; I got mine. I get really zero 'fun' factor from pvp; it's not a form of gaming I enjoy.

And you know what? You can talk about those times your T7 smoshed that idiot newb cobra pirate if you want. I will mention my counterexample of the several times I've been wordlessly ganked by corvettes and FDLs at CGs.

Well then you should edit your post, you claim there is no reason for a trader/hauler to engage in PvP, what you actually mean is you don't enjoy being hunted and outsmarting opponents. That is completely understandable, you fall under the first option in my original post.
 
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Show me how a T7 can 'outsmart' a gank wing of FDLs.

Go ahead and do that. Link me a youtube of a T7 'outsmarting' a corvette. Show me that and I'll concede that it isn't equivalent to being tied to a post to have stuff flung at you.
 
Show me how a T7 can 'outsmart' a gank wing of FDLs.

Go ahead and do that. Link me a youtube of a T7 'outsmarting' a corvette. Show me that and I'll concede that it isn't equivalent to being tied to a post to have stuff flung at you.

link me a vid, where an eagle gets 100T of cargo from a t9 ... who talked about a t7?
 
Show me how a T7 can 'outsmart' a gank wing of FDLs.

Go ahead and do that. Link me a youtube of a T7 'outsmarting' a corvette. Show me that and I'll concede that it isn't equivalent to being tied to a post to have stuff flung at you.

We are talking about humans here, not NPC's instantly interdicting cmdrs. The primary aim is to always monitor sensors on arrival into a system. Fly a wide arc and emergency drop the second you see anyone moving to intercept, it works 90% of the time.

If a cmdr was on a intercept course towards me in a corvette, I doubt very much they are actually a pirate, especially if they show up as a wing. They are obviously going to shoot first and ask questions later. With CG's I generally fly with a few others in Convey's, someone jumps in ahead and scouts the area.

Haven't flown a T7 for well over a year, I'd take a Clipper over a T7 any day for a CG. Generally I use a T9, Cutter or Anaconda. Sounds like you need some friends if you are doing CG's in a T7
 
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Robert Maynard

Volunteer Moderator
We are talking about humans here, not NPC's instantly interdicting cmdrs. The primary aim is to always monitor sensors on arrival into a system. Fly a wide arc and emergency drop the second you see anyone moving to intercept, it works 90% of the time.

Did Sandro not say something about being able to drop in to system POIs (that are further away from gravity wells) from further away in 2.1?

If so then an emergency drop (with associated 40 second recovery) may not be a very good idea in the near future....
 
Show me how a T7 can 'outsmart' a gank wing of FDLs.

Go ahead and do that. Link me a youtube of a T7 'outsmarting' a corvette. Show me that and I'll concede that it isn't equivalent to being tied to a post to have stuff flung at you.

Don't get interdicted, commanders show up on the radar its how they find you in the first place you can just manually drop whenever you think ones looking for you and wait a minute before resuming, you get there eventually and you have outsmarted them. Sadly when it comes to wings its the only defence, as to the corvette even the T7 is faster so your just trying to tank until you get out of range, supercruise then immediately drop.

If your running unshielded no chance, if you've got a full size shield/a big HRP you've got a reasonable chance as long as you pips effectively and said corvette doesn't have all rails or something.

But really not getting interdicted at all is always the first line of defense and the only one that works in every situation regardless of ship type.

Also T7 is a flying coffin, buff the transporters already FD Keelback/T6/T7/T9 are woeful!
 
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link me a vid, where an eagle gets 100T of cargo from a t9 ... who talked about a t7?

Hehe. The guy talks about trading; I'm picking a mid-line trading ship. I mean, I could talk all day about the pvp build and how it has vastly more survivability and alpha strike damage than any multipurpose or trade-fit vessel; the "combat effectiveness" delta between builds being so massive is the root of the problem in my eyes.

And an eagle isn't really a fair counter example, is it. I kinda picked a ship to highlight my point; you picked an ineffective combat ship to highlight yours.

But in general "trade-fitted ship x" vs "combat fitted ship y" = loss for ship x. Automatically. The most that can be hoped is that you survive long enough to escape.. and running, knowing you don't genuinely have a chance to fight, to me, that isn't fun. A trader ought to be able to counter his opponent, even if only to put high-powered NPC bounty hunters on his killer after the fact. It's just not doable.
 
Did Sandro not say something about being able to drop in to system POIs (that are further away from gravity wells) from further away in 2.1?

If so then an emergency drop (with associated 40 second recovery) may not be a very good idea in the near future....

Definitely Signal sources, and sometimes at stations. You can drop from 5000km in Beta 6. I haven't seen anyone drop into a wake early. Either way, on any emergency drop you run silent and keep boosting FA-OFF, once you are top speed throttle back to hide the smoke trail from your engine's, high wake if you see any fuzzy contacts appear in the distance.

It's all a game of cat and mouse, I've been hunted by wings of clippers during CG's, high waking and emergency dropping, eventually losing them and getting into the station safely. It beats flying in a straight line from the star and getting murdered.
 
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Did Sandro not say something about being able to drop in to system POIs (that are further away from gravity wells) from further away in 2.1?

If so then an emergency drop (with associated 40 second recovery) may not be a very good idea in the near future....

You decelerate in supercruise very quickly so you generally only have to emergency stop if you are literally going to be interdicted in the next 3 seconds - even if they can zone in in 2.1 I'd still take my chances over letting them initiate normally.

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Definitely Signal sources, and sometimes at stations. You can drop from 5000km. I haven't seen anyone drop into a wake early. Either way, on any emergency drop you run silent and keep boosting FA-OFF, once you are top speed throttle back to hide the smoke trail from your engine's, high wake if you see any fuzzy contacts appear

And this, the other half of how to survive arriving in an instance earlier, sadly not enough +rep to go to 777 today
 
Did Sandro not say something about being able to drop in to system POIs (that are further away from gravity wells) from further away in 2.1?

If so then an emergency drop (with associated 40 second recovery) may not be a very good idea in the near future....


You just have to cut your engines to 0 then drop out...no extended wake...and the other player might overshoot you anyway!
 
When I play this game, I am mostly a trader myself (the other careers are just as boring at the moment). And I would love to spice it up! I would love to have a trader guild channel where traders could warn each other about which systems are currently the most pirated ones, form convoys with other traders to protect against pirates, being able to transfer money to a bounty hunter guild to clean up a pirate infesteded system to make it safe again for trading, bribe the NPC police to set me on a "high priority" guard list and so on.

Unfortunately, all this gameplay (in-game mechanics and meta) will never develop due the stupid "WHAT'S IN IT FOR THE TRADER" mentality and questionable design choices of the game. I am so pi...ed at the wasted potential due the shorted sighted decisions and attitudes. ARGH.
Not sure what traders asking whats in it for them has to do with what kind of stuff FD puts in the game or not. People doing trading are not doing decisions as to what gets in the Game.
 
I could get it if the completely obstacle-free space trading would be truly awesome for some reason (like new incredible sights on exotic planets on every trade run), but it is staring at a mostly black screen for several minutes to get another ship that feels the same as your older one.
Where is this NPC pirate and ganker free version of the game you're playing?
 
"What's in it for the trader?" - Dumbest question ever? Yeah, I want to start a new thread about this.

Whenever "honest piracy" or something in that vein is discussed, this question always comes up. It's one of the dumbest phrases there is.

"What's in it for the trader?" - HUH? It's like asking why Doom has monsters.

Pirates must exist for the same reasons enemies exist in almost all other games. Every empire trade builder has an enemy empire, enemy economy simulation has an enemy corporation. And even in the 80s ELITE games you had the darn pirates.

So: What's in it for the trader - the game itself is in it! As a trader, you're part of the pirate-trader-bounty hunter food chain, deal with it. It's part of the genre. Without any obstacles, the game falls apart. Of course, a trader should be able to fight back and have protection, but not by blocking pirates outright, but by hiring escorts, flying in safe sectors, able to hire bounty hunters, a better insurance system and so on. Of course, devs need to put real effort into these mechanisms and it would probably fall apart anyway due the P2P architecture anyway. But that's a whole other issue.


I agree that it might be a weird question, because in real life, when you are a victim of crime, there will never be anything in it for the victim either.
In the context of a game it might not be a weird question, especially when PvP is concerned.
But in games all participants will only interact if they feel they all enjoy the proceedings.

Piracy in ED between humans is a bit difficult:

- There is a lot at stake. Traders put a lot of time and effort and game credits in their game occupation. When things go south they might loose a lot.

- There is a disparity between both participants. Traders are much more vulnerable, less combat ready than their opponents the pirates.
Because of this traders tend to feel shortchanged and they very often feel like they are just content for the pirate.
For them there's no reward, not even a chance of victory other than perhaps a successful escape.

- Because humans are humans pirates are not trusted. A pirating NPC will follow the programmed rules no matter what. A human pirate can betray the rule of conduct on a whim.
An NPC pirate has no emotions and will never gloat, never delight in the suffering of it's victims. Humans are different and gloating can be humiliating and also quite disgusting.
I have watched many videos of well known self professed pirates, but also pk's and to me it is clear that very often it is much more than just playing a game, or making the game more exciting.
Many people definitely delight in frustrating their victims.


I am not a pirate myself, but the phrase makes my blood boil. Same with the whole crime morality play that this forum is full of: "Crime doesn't pay in the real world, why should it here? Pirates are criminals and bla bla bla".. OH MY GOD! People, you're playing a darn video game! If a pirate shoots your pixel ship it's no less of a "crime" than farting.

The phrase "crime doesn't pay" is a misguided one. Crime very often does pay!
But in real life the consequences for the criminal are more serious, if he gets caught, than in Elite.
Having only a very low bounty on you head for one measly week for killing a player is ridiculous and the bounty for piracy is virtually non existent.
Law enforcement is mostly local. There's no Interpol or something like that. ED needs an anti-crime system that ramps up.

Pirates are not perpretators and traders aren't victims, but simple opposing teams in a video game.

I disagree about "simply being opposing teams". It's armed to the teeth wolves against virtually defenseless sheep.
Traders are a very weak team and even after the fact they can't do anything.
They cannot put bounties on someones head.
They cannot hire NPC protection (not everyone is playing with friends).
They cannot call for the police when they get attacked.
The only thing they can try is fleeing.

And the traders could actually be more powerful than the pirates (more money for escorts, trade guilds etc) it's just that the game mechanics are incredibly lousy implemented for MMO space trader two years into release.

The game definitely needs more mechanics in this regard.
I at least would like to see:
- hireable npc escorts,
- a distress call option that warns the police in case of piracy or other acts of aggression (should not work in anarchy systems),
- an option to put a bounty on someones head, but only if he has pirated a player or killed a player,
- a declaration-of-piracy mechanic
- a more pronounced difference between secure systems and anarchy systems
- The possibility for players (with multiple PK's) to become wanted in the entire territory of the Powers (depending on where they made their kills) and one step up is becoming wanted in the entire territory of the large factions (Feds, Imps, Alliance) (also depending on where they killed other players).


Carefully planning trade runs to avoid pirates, hiring other players/NPCs for escorts and so on would be the "WHAT'S IN IT FOR THE TRADER". (ACTUAL GAMEPLAY!) But by blocking piracy, it allows the devs to be lazy and continue to serve the traders the most boring trading game ever: Watching at a black screen without any challenge.

I do not believe the devs want to block piracy.
Whether traders consider trading boring is not up to you. If they like to trade without getting pirated by other players than that is their business. They could play Solo to avoid humans entirely, but if they play in open then they take the risk and should not complain about others role playing piracy.
I agree real role playing pirates do enrich the game. That is why even I, being a soloist, always play in Open... for now. The human factor adds a bit of spice to the game.
As far as piracy by humans is concerned the thing is that every single time I personally have been attacked by another player no piracy demands were made.
They were always pure acts of aggression. I am starting to wonder whether the number of role playing serial killer players isn't much larger than the actual number of role playing pirate players.
 
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... and I clicked "Yes" because I read the question as any normal person would, without reading the comments below it. I would like to change that to "No".

Yes, my fault clicking without reading below, but I assumed the question was more of a "Do traders get anything out of trading without being mugged?" The answer to that of course is yes.

Do traders get anything out of being pirated? No. Absolutely not. Having some punk stick a knife lightly against my ribs while I'm waiting for a cab and demand my wallet and phone is not a meaningful social interaction. Why does anybody think piracy would be?
 
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