What's with the mood shift?

the so called feeding issue, might not be as some people claim, but stop sugarcoating the real issues, there are gamebreaking issues, with not loadable zoos and crashes, and there a serious balance issues, concerning feeding costs and refunding. there are fps-issues not related to hardware and there a simple menue and filter issues, that should be fixed after the beta test already. it is rediculous, that the game is nominated as best simulation game, the simulation aspect is very bad, as much as i still like the game, but you cant ignore this, if you are serious. there are some people, that are constantly butter everything up, the developpers post and complain about every eligible critique. that makes me very angry
It's not a case of "sugarcoating anything". I don't post about unloadable zoos or crashes because I don't have those problems. Nor do I perceive any performance issues or problems with balance of costs. I'm sorry that some are facing those problems. I certainly have had similar issues in other games and can understand the frustration. But one can't be accused of ignoring something if they are not actually experiencing it.
 
Last edited:
It's not a case of "sugarcoating anything". I don't post abut unloadable zoos or crashes because I don't have those problems. Nor do I perceive any performance issues or problems with balance of costs. I'm sorry that some are facing those problems. I certainly have had similar issues in other games and can understand the frustration. But one can't be accused of ignoring something if they are not actually experiencing it.

then whats the point in posting that everything is fine? preventing frontier to fix it?
 
Hello!

  • The feeding bug is something we're continuing to look into; we've reviewed a lot of parks over the past couple of weeks and 90% of the time there was no bug - so it's hard for us to nail down what is happening if it doesn't occur for our QA team. If you are experiencing the bug and are confident it will continue to happen, please do send us your save file (either via the Issue Tracker or community@frontier.co.uk) so we can look into it.
  • So far with every single update we've rolled out we've fixed these issues; likewise if a fix has not worked we have rolled back or done a hotfix, to ensure as many people as possible can play and nobody loses their save. If you personally have a save file that is bugged, then please do send them via the links above.
  • We can roll out updates on any day before Friday; the reason we don't update on Fridays is because our teams have a right to a weekend off as well, and we cannot expect them to be on call 24/7 to monitor and roll out updates. In terms of what gets fixed and what doesn't, we prioritise based on the following two things: the community's reports in the Issue Tracker, and our internal prioritisation based on the ease of the fix (e.g. some things are more elusive or, like "in-game time", the entire simulation relies on it) as well as some other factors. We've always been open about this process and explain where possible in case of delays, or ask for your patience as we look for more information. We cannot continuously put out fixes every day because A) there will be nothing to fix, things take time, and B) it's a huge drain on multiple internal teams, so we have to strike a balance. We also don't want to continuously interrupt people's saves/games with updates. Hope this makes sense!
  • This one really baffles me: we've been on the forums constantly, we've done lots of livestreams (and continue to do so), we are super active on social - we do our best to reply to everyone and make sure you feel heard. In terms of server maintenance, there's a pinned post in General Discussions as well as multiple posts on social and on here regarding what's happening. For some issues we might not have all the information, so we cannot reply to people until we do - but we are constantly talking to the rest of the team to make sure we can relay information as quickly and accurately as possible.
Happy to explain on things further if need be :)
Take care!
Have you ever thought that perhaps if it's not a "bug" then the cost of food is simply way too expensive?

How would you justify $26,000 grade 1 food for pandas per feeding for 15 pandas? Honest question. How does a feeding use $26,000? Watermelons and bamboo are not that expensive. It's insane.

Perhaps the problem isn't a bug but rather terrible calculation into how much animal food really costs?
 
then whats the point in posting that everything is fine? preventing frontier to fix it?

Well, during beta people were commenting on this forum: Please change breeding rates, it's ridiculously fast/many animals at the same time.
They 'fixed' this during beta and more people got upset.. They were fine with the earlier rates. If you're happy with the current costs balance, you should point it out..
What if they 'fix' it and you end up with a balance you don't like.

Pretty sure, nobody has any intention of preventing game breaking bugs, like crashes/freezes/unloadable zoo/fps-issues.
I'm glad people share their experience.. Also shows this game isn't as broken as some people yell on this forum.

Tbh, after update 1.03 - to me, the game felt more broken than before the update
 
Well, during beta people were commenting on this forum: Please change breeding rates, it's ridiculously fast/many animals at the same time.
They 'fixed' this during beta and more people got upset.. They were fine with the earlier rates. If you're happy with the current costs balance, you should point it out..
What if they 'fix' it and you end up with a balance you don't like.

Pretty sure, nobody has any intention of preventing game breaking bugs, like crashes/freezes/unloadable zoo/fps-issues.
I'm glad people share their experience.. Also shows this game isn't as broken as some people yell on this forum.

Tbh, after update 1.03 - to me, the game felt more broken than before the update
I agree. The breeding rate isn't a bug, but it's extremely annoying for the majority of players.

I don't know why they don't at least address it. It's ruining the market. There shouldn't be thousands of albinos on the market, yet here we are. Not to mention, it ruins game play.
 
pandas eat 16 hours a day. They are supposed to be much more expensive compared to other species. and what's the deal in having 15 pandas in a zoo? The maximum for one habitat is 10. And the game is IRL-wise designed that visitors only pay (entrance and donations) once for seeing one species.
However, no figure in the game fits in any way. 1m of a barrier costs $1, a vendor earns 300 $ a month, feeding costs of 3 rhinos are 150 $ annual, the zoo entrance price is 60 $ for adults and children, a hot dog is 10$.
 
I agree. The breeding rate isn't a bug, but it's extremely annoying for the majority of players.

I don't know why they don't at least address it. It's ruining the market. There shouldn't be thousands of albinos on the market, yet here we are. Not to mention, it ruins game play.

I'm actually fine with breeding rates atm.. I disagree with the majority... I feel the comment 'majority' is used too much, just to convince people it's an issue.
Lowering breeding rates would hurt the market - we've seen an example of this, during beta.

i do agree with the thousand of albinos... I like something special to be rare.. I actually got rid of a lot of white lions because i prefer the normal lion.
To me, it doesnt ruin gameplay - there are plenty alternative normals.
 
Imo that's not an user error.
  • the player should not be responsible to figure out the optimal number of food enrichment items
  • prior to 1.0.3 all my habitats had 100% animal happiness (overall and every category). Now, enrichment welfare (food and toy) has dramatically gone down for many species and adding ONE enrichment item adds like 1-3 percent of welfare (herd sizes haven't changed).

What, its meant to be animal welfare simulation. What sort of zoo or sancturary just throws food all over the place and revels in over-feeding?

The game also explains your second point. The impact of Enrichment items decreases over time, Animals get bored with them. You have to delete things and reintroduce them later to keep things spicy, like any neuron based interaction, not just have one of everything and leave it forever like a robot.
 
Have you ever thought that perhaps if it's not a "bug" then the cost of food is simply way too expensive?

How would you justify $26,000 grade 1 food for pandas per feeding for 15 pandas? Honest question. How does a feeding use $26,000? Watermelons and bamboo are not that expensive. It's insane.

Perhaps the problem isn't a bug but rather terrible calculation into how much animal food really costs?
Lmao, according to the Guiness book of records, the most expensive animal to keep in captivity is........ the GIANT PANDA.


And you have 15 of them, but water melons and bamboo dont cost that much do they.
 
Last edited:
the so called feeding issue, might not be as some people claim, but stop sugarcoating the real issues, there are gamebreaking issues, with not loadable zoos and crashes, and there a serious balance issues, concerning feeding costs and refunding. there are fps-issues not related to hardware and there a simple menue and filter issues, that should be fixed after the beta test already. it is rediculous, that the game is nominated as best simulation game, the simulation aspect is very bad, as much as i still like the game, but you cant ignore this, if you are serious. there are some people, that are constantly butter everything up, the developpers post and complain about every eligible critique. that makes me very angry

Its not butter, its called perspective. Your bf isn't the tens of thousands of all the weird and wonderful PC configurations that are working just fine. More like you are ending up bundling disparate issues that clearly will not hit everyone or at the same time, just to make things sound worse! I mean you even list a couple of dull UI issues. What exactly is an FPS issue? The refunding game mechanic has already been explained and gone back for rework. So you are left with feeding costs? It's not real money. Play a sandbox game while that is fixed (if its even an issue that is!).
 
Last edited:
Giant Pandas are extremely picky eaters.

So this could be correct, compared to IRL.
Some parks import their bamboo from a different country because they refuse to eat local grown bamboo.

Actually there's a company in the Netherlands that provides bamboo for a lot/most zoos in Europe.
 
Have you ever thought that perhaps if it's not a "bug" then the cost of food is simply way too expensive?

How would you justify $26,000 grade 1 food for pandas per feeding for 15 pandas? Honest question. How does a feeding use $26,000? Watermelons and bamboo are not that expensive. It's insane.

Perhaps the problem isn't a bug but rather terrible calculation into how much animal food really costs?

You obviously havent tried to buy Watermelons in Japan then!
 
What, its meant to be animal welfare simulation. What sort of zoo or sancturary just throws food all over the place and revels in over-feeding?

The game also explains your second point. The impact of Enrichment items decreases over time, Animals get bored with them. You have to delete things and reintroduce them later to keep things spicy, like any neuron based interaction, not just have one of everything and leave it forever like a robot.
You'd better talk in that manner to all these mass-breeders out there, each keeping hundreds of albino and rare species like elephants in habitats that are the same, in which the meat is produced they eat everyday. And ingame breeding rates don't suffer at all.

A game that's caring about welfare? I wish it would be like that.

That's the last thing to say about that. You are not following the discussion while not having a clue about the game's basic mechanics. Just picking some random topics. Instead you are ranting while pretending to be smart.
Have a good one!
 
I think we all have to appreciate that the industry is exploiting its consumers at the moment and with that comes suspicion, frustration and exhaustion. I've seen some very fair concerns and criticisms on the forum and while they might be a bit buzzkilly, those voices deserve to be heard amidst the praise as well.

Overall it isnt exploitation by the industry it is just the natural progression of software, it has become more complex than any one person can manage, the progession from bedroom programmer to million dollar studios was pretty rapid. It was pretty inevitable, customers demand ever more clever interactions with the virtual world, mimicking real life but in a fantasy no-borders setup, just think what future VR will demand to grow from its current novelty state. I think people just need to wise up and understand the journey we are on. You can see why many commercial studios stick to more easy to manage "lovely graphic assets on rails" style content. Sure we can just throw money at everything (Sony et al) but like Hardware and well science in general, it is not only about money and resources working on something. Maybe we will be bug free when AI is programming itself, if it doesnt end up destroying the world that is.
 
You'd better talk in that manner to all these mass-breeders out there, each keeping hundreds of albino and rare species like elephants in habitats that are the same, in which the meat is produced they eat everyday. And ingame breeding rates don't suffer at all.

A game that's caring about welfare? I wish it would be like that.

That's the last thing to say about that. You are not following the discussion while not having a clue about the game's basic mechanics. Just picking some random topics. Instead you are ranting while pretending to be smart.
Have a good one!

Yeah I know its a game. I think they must have got it spot on, people are reacting as if its real money and real animals!
 
Last edited:
Overall it isnt exploitation by the industry it is just the natural progression of software, it has become more complex than any one person can manage, the progession from bedroom programmer to million dollar studios was pretty rapid. It was pretty inevitable, customers demand ever more clever interactions with the virtual world, mimicking real life but in a fantasy no-borders setup, just think what future VR will demand to grow from its current novelty state. I think people just need to wise up and understand the journey we are on. You can see why many commercial studios stick to more easy to manage "lovely graphic assets on rails" style content. Sure we can just throw money at everything (Sony et al) but like Hardware and well science in general, it is not only about money and resources working on something. Maybe we will be bug free when AI is programming itself, if it doesnt end up destroying the world that is.

No I don't agree with this. Frontier had a nice success story in JWE and they received an investment shortly after. If they can afford to build an entire new building to house their company then they can hire some QA staff to make sure the game is ready for gamers/their fans. Yet here we are, bugs and crashes.

I don't think accepting this as the journey we're on is the the best idea. I'd rather say (loudly) "This isn't cool, Frontier. What are you doing?"
 
Back
Top Bottom