When can we actually expect some real gameplay content?

This is fair. I guess that's why there's players asking for additional things instead of throwing their hands up and shouting Doom, Doom, all lost. Ok there's those, too, but you get the drift.
The problem is that there are already a lot of things that could just be picked and implemented, conceptually, as other games had their learning experience already. And it looks like none of the underlying issues are being addressed in favour of window dressing. 2 years of improvement are not the same as 2 years of placeholder addition.

The BGS is a great tool. It could add so much more to the gameplay and is badly underused. Maybe the biggest, baddest, most glorious feature of the game is not at it's core.

Completely agree; the as-yet-fully-unrealized potential of the BGS is vast, and it's difficult to not want it all realized yesterday so we can get to it. I can see the long game here, and if FD can ever get there the game will be glorious if it can hit that critical mass.

In the meantime though I am perfectly willing to fool around inside the skeleton of something potentially cooler in the future and watch it grow. For me the visceral feeling of the ship piloting itself always keeps me going till features improve and expand, and they have improved since first release. Plus, Steam. If I need a break I have 40000 other games.
 
Again, all these people saying 'the map never changes', 'the NPCs have no reason to be there', 'it's all smoke and mirrors' etc. etc. Well yes, it can't be anything otherwise. The game map is too large for changes to be meaningful, the scope of the galactic economy too large for player crafting or whatever to have much effect, so it's just abstract, the number of NPCs actually needed to make the galaxy feel alive too vast to contemplate, and it's all underpinned by a multiplayer networking system that seems to resist any real forms of persistence except at the large scale, and a universe where many actual interactions can be skipped by a mode switch.

CCP would disagree with you. The EVE "bubble" is around 200ly (about the same size as ED?) although it has less systems (8,000 odd compared to 20,000?) but it's still a huge area.

ED has a huge Galaxy of course, but unless you're an explorer the only really playable area is the bubble.
 
CCP would disagree with you. The EVE "bubble" is around 200ly (about the same size as ED?) although it has less systems (8,000 odd compared to 20,000?) but it's still a huge area.

ED has a huge Galaxy of course, but unless you're an explorer the only really playable area is the bubble.

Now can you give me a comparison between the server infrastructure for Eve, and the server infrastructure for E: D? Doesn't CCP use some pretty hefty server farms, which is kind of the antithesis of Elite's more 'belt and braces' approach? Plus I think CCP has some proper economists employed to keep things working, not sure about FDev? ;)

I'm not saying that a large player-driven galactic economy simulation is impossible, given an architecture designed for it and enough cpu grunt and storage. But I don't think Elite was designed for that kind of thing in mind at all was it? So to radically change things now? Well, I think you're looking very long-term, or a new game.

Elite unfortunately went with 'large galaxy' but that galaxy can only really support player actions on a small scale, without a) abstraction and b) lots of dev intervention. The latter also limits player activities - why so few CGs, or scripted events like aliens in one small set of locations, in such a huge galaxy... :(

Bottom line? Eve was designed ground up as an MMO (and has had a decade+ of development), Elite is an update of an '80s single-player game that someone's tried (hard, but not always successfully) to bolt multiplayer to.
 
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First off, I would recommend you read up on existing plans and propositions the devs have shared with us, before posting a complaining suggestion, as well as their position on other stuff.

Existing plans include:
- Full 3D render of pilots and NPCs
- Landing on any "safe" planet
- Walk around inside ship
- Walk around outside ship
- Solution to combat logging is "being looked into" and I believe they will find a solution to this crap, it just takes time and they don't want to fudge it again.
These are all more or less promised, the first one as part of this season, at least commanders. NPCs might be later. They haven't been very clear on that.

Then we have "up for consideration"
- Possibly building some stuff on surfaces or in small stations; storage facilities and simple port functions have been mentioned.

Then the "in your dreams" category, things they have said they are not interested in adding and said they will never add:
- Any form of automatic travel function: This game is about flying spaceships, not driving spreadsheets, as someone put it.
- Auction House / Player to player funds transfer: There is no other limits, except military rank, to "leveling" in this game. As making insta-level-to-end available tends to really kill interest in playing a game and how many active players you got are part of the company's value, this will not be made available any time soon.

Secondly use the search function and see how many times this has been brought up before and for how long.
This discussion is so old. Every possible argument have been made and remade a hundred times over. (Can we close this thread as "über-redundant", please?)

Thirdly tone:
"I miss this and this, I wish I had this and this" sounds so much better than "This is so baaad. This game SHOULD have." If you want people to listen to you, I suggest less whiny tone and more respect for the devs of this rather successful game. Those are the people you would have to get to listen to you after all, isn't it?

Fourth as to your other points:
- "This game is so dull! Everyone I introduce leaves!" There are quite a few people not agreeing with you. Suggest having a look at the membership numbers of Elite Dangerous: Community on facebook or the membership numbers of the Moebius group. They are on average happy and playing the game. Why should calls for changes, to a game that they are enjoying, matter? What makes your opinion better? I am not saying that your opinions hold no value, just that your blanket statements are invalid. The Devs have stated that they are making the game They Want to Play, not what anyone else wants. As long as they get the money they need, why should they bother changing their plans? Only if they are in danger of having to shut down, should they bother to listen. Otherwise, as any other artist, they should make their dream come true.

- Better NPCs: Yes. Having a shifting psychology subroutine would be much more interesting, not a predictable "fight to death" or "cut and run at 50%". A RNG value on their morale perhaps?

- As to your suggestion for a better engineering system when it comes to having a good overview of materials vs. blueprints, yes, indeed, this would be great!

See? I'm not all negative, just tired of the old repeating factors:
- Whinging and "should do" combined with no idea of what the devs have already said and why.
- Yet another one of these threads...

Finally:
I find this game to have a basic design exactly the way I like it, with some room for improvement. I know there are plenty of other games out there with designs similar to what you request and more like those are coming, even in this genre! So why should every game have basically the same content, huh? There must exist one that you would actually like, why change a game that pleases someone else? I certainly prefer infinite diversity to just the four same games in different settings, which is what these complaint threads generally advocate.

If it is so boring... what are you doing here?

Have a good day, sir.
 
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Now can you give me a comparison between the server infrastructure for Eve, and the server infrastructure for E: D? Doesn't CCP use some pretty hefty server farms, which is kind of the antithesis of Elite's more 'belt and braces' approach? Plus I think CCP has some proper economists employed to keep things working, not sure about FDev? ;)

I'm not saying that a large player-driven galactic economy simulation is impossible, given an architecture designed for it and enough cpu grunt and storage. But I don't think Elite was designed for that kind of thing in mind at all was it? So to radically change things now? Well, I think you're looking very long-term, or a new game.

Elite unfortunately went with 'large galaxy' but that galaxy can only really support player actions on a small scale, without a) abstraction and b) lots of dev intervention. The latter also limits player activities - why so few CGs, or scripted events like aliens in one small set of locations, in such a huge galaxy... :(

Bottom line? Eve was designed ground up as an MMO (and has had a decade+ of development), Elite is an update of an '80s single-player game that someone's tried (hard, but not always successfully) to bolt multiplayer to.

Yeah, that's pretty much the nail on the head, although FD could still give players more agency within the game but you're right, it's never going to have the depth of EVE when it comes to economics, player agency, multiplayer, manufacturing/modding, ship fitting and so forth. I wish they had made ED a single player experience tbh. This half baked multiplayer implementation holds the game back in many ways and makes the game feel like an enormous missed opportunity to me.
 
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This thread has no sense, why? Becouse same all ppl(fanboys claiming go play EVE and this is not game for you, always same idiotism) defending game state claiming it is perfect and are against anything that will improve this empty grindfest.
And all that hype over simple alien animation, new kind of brick in tetris would be more fun and usefull!
what FD did to improve gameplay; make grinding harder so more time is needed to reach pointless rank or credits which are useless when you reach the desired ship.
Base game is ok for 10-20€, but horizons are complete fail. Two years to land on moons and Rocky planets with multicrew(few will use) and character caracterization which has no sense since there are no space legs(no real content). This season showed in which way development is heading and that Braben has no idea how to make ED fun so it is pointless giving suggestions cos none of that will happen at least in the next 5-10years and by that time it will be obsolete.
New players come to this game and see how empty it is and leave(those are facts prooved on steam reviews and on other forums), many stay in hope that new content and depth will come but this season prooved they are wrong.
Hour ago i reached the state in the game that i have nothing else to do(grinded rank and ship) so i'm leaving the game.
Next year when season 3 will be out i'll check is it worth coming back(watch gameplay vids and season 3 roadmap), if it is same like season 2 i'll skip it!
Do as i do, leave game and this forum and if someday real content is added come back, there are plenty fun games out there.
Bye fanboys, normal ppl and devs, i hope elite will evolve in good game worth coming back!
 
Its not the content that bothers me.

Its how its spawned in. how artificial it feels.
You find a fight between a cop and a raider and they just fly in formation with weapons closed for a few seconds before going ''ah ! there is the player , in charecter now ! lets fight !'' I wish they could give the ilusion that something was going on before we arrived.

But I think they will. FD have hinted at using glide so maybe they will use that for USSs have us glide in whiles everything loads or something

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Most players will never get to change the world , but many of us have.

Many players have shaken the grounds of elites world.

Just compare a map of elite in 3301 to today in 3302 its just not the same.

I think the main issue however is : we can change the world , but the world cant change us.

Thats the thing that gets me , I have many stories to tell about elite , but I am never a victim in them.
I think if you anger a faction you should be hunted for months , if you help a faction you should get tones of support and things like that.

Have dreaded pirate players be feared by NPCs and have direct responce against them in systems
Have humble traders and explorers have escorts when they reach friendly space

We can shape the universe , but let it shape us is what I want.

Still , its more than in any other game. (apart from maybe EvE and X3 with tones of mods)

I love the elder scrolls but in TES its the same issue , you have no effect on the world outside of comments made by NPCs

This is where a proper Karma & Reputation system would come in very handy, as a starting point. That said, its better than it was in Season 1. I have seen people who have made a Faction very angry, & hwve been denied access to their stations &-in some cases-even had people sent to kill them.
 
This thread has no sense, why? Becouse same all ppl(fanboys claiming go play EVE and this is not game for you, always same idiotism) defending game state claiming it is perfect and are against anything that will improve this empty grindfest.
And all that hype over simple alien animation, new kind of brick in tetris would be more fun and usefull!
what FD did to improve gameplay; make grinding harder so more time is needed to reach pointless rank or credits which are useless when you reach the desired ship.
Base game is ok for 10-20€, but horizons are complete fail. Two years to land on moons and Rocky planets with multicrew(few will use) and character caracterization which has no sense since there are no space legs(no real content). This season showed in which way development is heading and that Braben has no idea how to make ED fun so it is pointless giving suggestions cos none of that will happen at least in the next 5-10years and by that time it will be obsolete.
New players come to this game and see how empty it is and leave(those are facts prooved on steam reviews and on other forums), many stay in hope that new content and depth will come but this season prooved they are wrong.
Hour ago i reached the state in the game that i have nothing else to do(grinded rank and ship) so i'm leaving the game.
Next year when season 3 will be out i'll check is it worth coming back(watch gameplay vids and season 3 roadmap), if it is same like season 2 i'll skip it!
Do as i do, leave game and this forum and if someday real content is added come back, there are plenty fun games out there.
Bye fanboys, normal ppl and devs, i hope elite will evolve in good game worth coming back!
Nearly nobody is calling it perfect. In fact I dont think anyone is.

Its silly to just claim that those who like elite are idiots and dont want change.
Of course we want change , we want a better game.

Its just there is a way of going about it , without insulting players or the devs.

I would be intrested in one of those other games , because outside of X I cant even think of a single spacesim that reaches 1% of what elite does.

There are things I loathe in elite. such as some player factions names and idiologies , that let a player faction have lore that goes against the full backstory of not only a single system but in some cases the entire elite universe.

But whatever I dont want to upset those who have made the factions , I am just a party pooper.

As for steam-reviews they mean nothing. look at those anime dating sims they all have positive reviews , yet actual games have less?

And please remeber that fun is subjective. never once in thousands of hours did I feel a grind , sometimes I felt bored so I just stoped playing and came back when I wanted more. and I always do.
FD need feedback , not insults

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This is where a proper Karma & Reputation system would come in very handy, as a starting point. That said, its better than it was in Season 1. I have seen people who have made a Faction very angry, & hwve been denied access to their stations &-in some cases-even had people sent to kill them.
Oh the game is day and night compared to S1.

Something many like to forget is how hated EvE was on its own forums back during its first years. they had users claiming that EvE would die by next year etc.
Never happend and the game still grows big.

Elite is ambitious and the devs seem to be improving things one step at a time. the last two updates have featured the biggest changes so I am hoping for even bigger ones in the future.
I hope a lot more work goes into USSs , but at least now they can provide good situations.

Another thing I want to see improved is the genral spawning of NPCs in supercruise , have it reflect whats going on.
Simulated realism provides gameplay.

for example pirates could hunt down miners who will travel RES to Station and vice versa and of course have other miners jump in from the star and head to the RES or station. this would in turn give bounty hunters more spots to hunt.
 
As for steam-reviews they mean nothing.

Why do people perpetuate this myth? Of course they mean something. Steam reviews are just peoples opinions. If you believe steam reviews mean nothing, then you must believe that peoples opinions and therefore every opinion ever expressed by anybody anywhere mean nothing.

If you don't believe that, then you can't just dismiss steam reviews as meaningless. They are as valid as any other opinion expressed anywhere, by anybody. Steam reviews aren't a "thing", they're just reviews written by people like you and me.
 
FD need feedback , not insults

You're right. But It should be feedback both ways. Completely silence from FD is bad and divides the community with fanboys and haters.

The livestream with the dev was one of the best (if not the best) livestream ED had (not the CQC livestreams). From that livestreams I can expect different things from the game. For example now I expect the missions to be as boring as they are for a long time until making new and complex missions are not so "difficult" for them as they said. So I don't come here at the forums repeating the missions are boring because I know they are boring because its difficult for FD to do better.

FD is playing with the hype of their players and its giving them results not like No Man Sky. They keep quiet until its almost finish, then hype their players with superduper trailers that are all wrong with super music effects and fast paced gameplay.

This whole silence gives me an impression that FD is having trouble developing the game and are clueless.

Remember the early newsletters before the alpha release 2 years back? Those were informative so people knew what to expect.

Feedback needs to be both ways.
 
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I think you guys are drifting off topic towards personal criticism of each other's intentions and opinions. It's completely pointless because the fact of the matter remains unsolved.

Unlike others, this game is missing complex and unique activity that has reward to match. I too have had a handful of friends get bored and leave after a week. They had some fun with bounty hunting and then wanted to know what else they could do? When I told them, poof. It was over. They didn't see the point of grinding missions or going through months of work to start pvp. They kept getting killed by players that were 20x more powerful. They wanted to know what they could do, but the answer of "just run away" was not in their interest. Who's seriously interested in just running away 100% of the time? What kind of game is that?

But it doesn't end there. What is the best way to make money right now? It was killing skimmers, now it's CZ combat. Alternatively, long distance cargo hauling. Some of these are incredibly simple or repetitive tasks. CZs can be challenging if your ship sucks, but what for those of us who's ship doesn't suck? Nothing but green dots on the radar all day.

How do you afford upgrades? Days worth of in-game time signal source scavenging. How to get mission mats? Spam courier missions. What is 50% of the game? Staring at witchspace.

What is the best way to express skill and exercise thought? Nothing comes close to PvP combat, which problematically is still gated by a build and grind focus. Players are not able to simply drop in and learn anything other than the fact they have a ton of ranks and engineers to unlock. Once they get past the grind barriers, anyone who is weak with respect to competitive attitude or is just mentally slow by nature will enjoy very little of it unless they wield the capacity to improve. Once they do, perhaps they won't suffer from boredom, but there is still a lot of room for the PvP scene to improve. Radar ranges are still small, battles are mostly 4v4 skirmishes (or smaller), combat logging is still a frequent occurrence, and without organization, it's all somewhat aimless dueling. Nobody defends stations or objects, escorts NPCs, pirates beyond roleplay, or basically fights for any purpose other than dueling fun. It can satisfy most who make it, but for those of us who have access to other competitive games with leaderboards, stats, objectives, and unique challenges are left to wonder why Elite when I can just play the other game that offers more?

These are all problems that are being addressed, but not adequately. Their purpose to fulfill the space legs and atmospheric landing agendas are incompatible with the current demands of the average player.

In the background, there's someone or some team working to produce alien content and mystery. However it's coming along quite slowly. I think Frontier could benefit a lot from having an additional -or enhanced- team of scripters for the mission system, or just activity writers in general. Boredom comes from not seeing anything new over long periods of time. It would satisfy those who are discouraged by PvP, probably the only activity that best avoids boredom, and possibly even enhance PvP if integrated properly.
 
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Nearly nobody is calling it perfect. In fact I dont think anyone is.

Its silly to just claim that those who like elite are idiots and dont want change.
Of course we want change , we want a better game.

Its just there is a way of going about it , without insulting players or the devs.

I would be intrested in one of those other games , because outside of X I cant even think of a single spacesim that reaches 1% of what elite does.

There are things I loathe in elite. such as some player factions names and idiologies , that let a player faction have lore that goes against the full backstory of not only a single system but in some cases the entire elite universe.

But whatever I dont want to upset those who have made the factions , I am just a party pooper.

As for steam-reviews they mean nothing. look at those anime dating sims they all have positive reviews , yet actual games have less?

And please remeber that fun is subjective. never once in thousands of hours did I feel a grind , sometimes I felt bored so I just stoped playing and came back when I wanted more. and I always do.
FD need feedback , not insults

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Oh the game is day and night compared to S1.

Something many like to forget is how hated EvE was on its own forums back during its first years. they had users claiming that EvE would die by next year etc.
Never happend and the game still grows big.

.
where did i insult anybody expecially devs, don't be softy!
i give my feedback with same constructive critic like many others and we all get same response (here on forum) go play something else(that i'm doing right now), it's up to them will they listen, so far they didn't or it is too complicated!
But it's their game and work and they will do their plans and serve it as product, on us it's shall we buy it or not so i didn't insult them and i have no right to do so.
i said base game is good for it's Money, season2 is not and that's why i will consider season 3 by it's content. So my critic and feedback is more useful than someone's who say everything is good.
 
Well season 2 is really better then the first one. Comunity Goal,Powerplay, CQC etc... was really not that good. Guardians and engineers really change the games. A lot of people don't like the engineer but they have a real impact and add gameplay and etc.
 
Nearly nobody is calling it perfect. In fact I dont think anyone is.

Its silly to just claim that those who like elite are idiots and dont want change.
Of course we want change , we want a better game.

Its just there is a way of going about it , without insulting players or the devs.

I would be intrested in one of those other games , because outside of X I cant even think of a single spacesim that reaches 1% of what elite does.

There are things I loathe in elite. such as some player factions names and idiologies , that let a player faction have lore that goes against the full backstory of not only a single system but in some cases the entire elite universe.

But whatever I dont want to upset those who have made the factions , I am just a party pooper.

As for steam-reviews they mean nothing. look at those anime dating sims they all have positive reviews , yet actual games have less?

And please remeber that fun is subjective. never once in thousands of hours did I feel a grind , sometimes I felt bored so I just stoped playing and came back when I wanted more. and I always do.
FD need feedback , not insults

- - - Updated - - -


Oh the game is day and night compared to S1.

Something many like to forget is how hated EvE was on its own forums back during its first years. they had users claiming that EvE would die by next year etc.
Never happend and the game still grows big.

Elite is ambitious and the devs seem to be improving things one step at a time. the last two updates have featured the biggest changes so I am hoping for even bigger ones in the future.
I hope a lot more work goes into USSs , but at least now they can provide good situations.

Another thing I want to see improved is the genral spawning of NPCs in supercruise , have it reflect whats going on.
Simulated realism provides gameplay.

for example pirates could hunt down miners who will travel RES to Station and vice versa and of course have other miners jump in from the star and head to the RES or station. this would in turn give bounty hunters more spots to hunt.


Well, you already know that I want more dynamic USS's & PoI's-particularly the Combat Oriented ones (Distress Calls are actually the ones already closest to the mark in this regard). Things like Convoys, though, could be greatly helped with the appropriate Chatter. Something as simple as "OK, our escort has arrived, time to head off into the black" or "OK, cargo transfer almost complete, then you can be on your way", or "Fuel transfer almost complete".....or have a Convoy USS where the convoy ships are being circled by enemy ships with their hardpoints deployed, threatening to attack (particularly relevant if in a War or Civil War State system).

Another thing which I think would help the game enormously-aside from the aforementioned Karma system-is if certain Faction types were more naturally antagonistic....so that working for one faction exclusively will tend to result in you losing rep with the antagonistic faction, to the point of that faction being outright hostile towards you (this is already present, to a small degree, as of 2.1......but could be massively built upon in 2.3 onward). If you're friendly or allied to a Faction that is engaged in a War or Civil War.....then entering that system should obviously be very dangerous for you too.

This could then play into a future system where the Powers have allied & antagonistic factions in each system-meaning that pledging to a Power could have long-term ramifications for your relations with Factions across *multiple* systems.

Combined with Karma & Galactic Reputation (like a reputation for being an assassin or bounty hunter, or a reputation for working with a particular Faction Type or Super Power), the ultimate goal of such a mechanic would be to make certain systems *extremely* dangerous for some players to enter.....depending on how they've been behaving.
 
This thread has no sense, why? Becouse same all ppl(fanboys claiming go play EVE and this is not game for you, always same idiotism) defending game state claiming it is perfect and are against anything that will improve this empty grindfest.
And all that hype over simple alien animation, new kind of brick in tetris would be more fun and usefull!
what FD did to improve gameplay; make grinding harder so more time is needed to reach pointless rank or credits which are useless when you reach the desired ship.
Base game is ok for 10-20€, but horizons are complete fail. Two years to land on moons and Rocky planets with multicrew(few will use) and character caracterization which has no sense since there are no space legs(no real content). This season showed in which way development is heading and that Braben has no idea how to make ED fun so it is pointless giving suggestions cos none of that will happen at least in the next 5-10years and by that time it will be obsolete.
New players come to this game and see how empty it is and leave(those are facts prooved on steam reviews and on other forums), many stay in hope that new content and depth will come but this season prooved they are wrong.
Hour ago i reached the state in the game that i have nothing else to do(grinded rank and ship) so i'm leaving the game.
Next year when season 3 will be out i'll check is it worth coming back(watch gameplay vids and season 3 roadmap), if it is same like season 2 i'll skip it!
Do as i do, leave game and this forum and if someday real content is added come back, there are plenty fun games out there.
Bye fanboys, normal ppl and devs, i hope elite will evolve in good game worth coming back!


Actually, you are being very insulting. Your need to label anyone that disagrees with you as a "fanboy" shows how insulting you are.
 
Well, you already know that I want more dynamic USS's & PoI's-particularly the Combat Oriented ones (Distress Calls are actually the ones already closest to the mark in this regard). Things like Convoys, though, could be greatly helped with the appropriate Chatter. Something as simple as "OK, our escort has arrived, time to head off into the black" or "OK, cargo transfer almost complete, then you can be on your way", or "Fuel transfer almost complete".....or have a Convoy USS where the convoy ships are being circled by enemy ships with their hardpoints deployed, threatening to attack (particularly relevant if in a War or Civil War State system).

Another thing which I think would help the game enormously-aside from the aforementioned Karma system-is if certain Faction types were more naturally antagonistic....so that working for one faction exclusively will tend to result in you losing rep with the antagonistic faction, to the point of that faction being outright hostile towards you (this is already present, to a small degree, as of 2.1......but could be massively built upon in 2.3 onward). If you're friendly or allied to a Faction that is engaged in a War or Civil War.....then entering that system should obviously be very dangerous for you too.

This could then play into a future system where the Powers have allied & antagonistic factions in each system-meaning that pledging to a Power could have long-term ramifications for your relations with Factions across *multiple* systems.

Combined with Karma & Galactic Reputation (like a reputation for being an assassin or bounty hunter, or a reputation for working with a particular Faction Type or Super Power), the ultimate goal of such a mechanic would be to make certain systems *extremely* dangerous for some players to enter.....depending on how they've been behaving.

That would be wonderfull.
One day I think it will happen.

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where did i insult anybody expecially devs, don't be softy!
i give my feedback with same constructive critic like many others and we all get same response (here on forum) go play something else(that i'm doing right now), it's up to them will they listen, so far they didn't or it is too complicated!
But it's their game and work and they will do their plans and serve it as product, on us it's shall we buy it or not so i didn't insult them and i have no right to do so.
i said base game is good for it's Money, season2 is not and that's why i will consider season 3 by it's content. So my critic and feedback is more useful than someone's who say everything is good.
Right. but calling users names such as ''fanboy'' or being rude to the devs is not called for.

You can give negative feedback without being insulting. I have done so many times
 
Why do people perpetuate this myth? Of course they mean something. Steam reviews are just peoples opinions. If you believe steam reviews mean nothing, then you must believe that peoples opinions and therefore every opinion ever expressed by anybody anywhere mean nothing.

If you don't believe that, then you can't just dismiss steam reviews as meaningless. They are as valid as any other opinion expressed anywhere, by anybody. Steam reviews aren't a "thing", they're just reviews written by people like you and me.

I think the system steam use is nearly as toxic as metacritic.
Its open to abuse , both positive and negative.

I dont want it removed but I dont pay any attention to it.

And anyway , for a lot of cases when I read negative reviews of elite I often find the reason that person hates it is why I love it.

But again , its not the content I dont trust its the meta around it
 
I think the system steam use is nearly as toxic as metacritic.
Its open to abuse , both positive and negative.
I dont want it removed but I dont pay any attention to it.

The thing is though, as much as you personally dislike the review system those sites use, and whilst I agree with you that public reviews tend to follow very bimodal distributions (i.e. overwhelmingly positive or incredibly negative) for most games, and they are open to abuse, they are still influential to the general public - and hence it's in a game's interest to still garner positivity from the masses. A game that has 'Overwhelmingly Positive' reviews on Steam is probably going to be worthwhile. One that has negative comments, and comments repeatedly about the same aspects (e.g. 'empty', 'grindy'), well, there's going to be a grain of truth in that, that makes potential purchasers hesitate.
 
Actually, you are being very insulting. Your need to label anyone that disagrees with you as a "fanboy" shows how insulting you are.

and where did i say fanboys are ppl who disagree with my opinion? except you're feeling labeled by yourself! FANBOYS are ppl(in every thread) ATTACKING everyone who said game is missing something or give constructive critic, do you find yourself among them?
And again where did i insult devs?
It's your problem if you consider yourself fanboy and get insulted when ever someone mention "fanboy" word in this forum.
 
I think the system steam use is nearly as toxic as metacritic.
Its open to abuse , both positive and negative.

I dont want it removed but I dont pay any attention to it.

And anyway , for a lot of cases when I read negative reviews of elite I often find the reason that person hates it is why I love it.

But again , its not the content I dont trust its the meta around it

What meta? It's a public forum, like any other. A criticism of ED, or any game for that matter, be it on steam or on any other public forum is valid from the point of view of the person posting the criticism. Where do people get this idea that there are swathes of people out there trying to "destroy" development stuidios with criticism of their products? It's nonsense. There are fanboys and "haters" in every sizeable community, should we discredit all online communities due to the actions of a minority of imbeciles? Of course not.

In all honesty, if I were to point to any public forum where I would take the opinions of many people regarding Elite Dangerous with a pinch of salt it would be this one, not steam. Rarely have I seen such vitriol directed at reasonable people posting reasonable opinions than I have seen on this forum. I'm not directing that at you btw, I know you love the game but I've also seen you being critical of it many times. You're one of the few people on here who express genuine love for the game but at the same time remain rational about its failings.
 
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