When can we actually expect some real gameplay content?

This game is not F2P at all. I paid 60.00 for the game, then I paid 30.00 for Horizons. That is not F2P. And while I'm at it, I'll say that my friends have stopped playing it. We're taking a break because honestly the game has become very boring. Even passenger missions became boring when they chopped the pay down to almost nothing but honestly there is nothing to do with the money one you have it. I've flown every ship in the game since September 9th but the Corvette and the Cutter. I love the look of the cutter but honestly a python with the ship kit looks great, can carry a ton, is way cheaper and can land on outposts. I don't see the need to grind the rest of the way to a cutter.

I never said it was free to play, I was comparing the gameplay loop to that of a free to play title.
 
Strange. Doesn't apply to me. Is it you?

Five year olds know how to play a game that is merely a framework. You don't. You claim "There are plenty of games out there that have actual content and you still get 1k+ hours out of it " but provide not a one.

I'll have a go at that one.

Counter Strike 1.6
Counter Strike Source
Counter Strike Global Operations
World of Warcraft
World of Tanks
World of Warships
Star Wars The Old Republic
Star Trek Online
Eve Online
League of Legends
DOTA
Ultra Street Fighter IV
Street Fighter V
StarCraft II
Euro Truck Simulator 2
Assetto Corsa
Project CARS
Dirt Rally

There's eighteen off the top of my head.
 
I'll have a go at that one.

Counter Strike 1.6
Counter Strike Source
Counter Strike Global Operations
--
None of these have more content than Elite

World of Warcraft
My sis plays this. She's walked away from the computer while her character grinds up Armourer.

World of Tanks
World of Warships
Never played but these have nothing but game mechanics if they're "drive round in a tank and shoot".So elite with tanks or sea ships

Star Wars The Old Republic
But that is again a very light system for content.

Star Trek Online
Eve Online
And none here. Most of EVE's beauty is because people get together and raid (rather like WoW), and the gameplay isn't in the game, it's in the community.

League of Legends
DOTA
Don't know.

Ultra Street Fighter IV
Street Fighter V
Yeah, nope, just remember triangle-triangle-triangle.

StarCraft II
Euro Truck Simulator 2
ETS IS Elite. In trucks.

Assetto Corsa
Project CARS
Dirt Rally
Don't know


The one I was asking for an answer to was what

There are plenty of games out there that have actual content and you still get 1k+ hours out of it and are also Sandboxes. Sandbox does not have to mean no content.
That has nothing to do with "make your own content". If FD would at least provide tools to make our own, actual content, such as modding tools to create our own cutscenes and missions.
But not even that is available. It is just the same old excuse we heard the last 18 pages and is also exactly the thing that is criticized.

Not "sandbox with 1000+ hours content, because Elite is one, and gobhoblin here complaining that there's no game here.

Tell me which of your list "provide tools to make our own, actual content, such as modding tools to create our own cutscenes and missions".

I think gobhoblin is an Egosoft X series who wanted Elite to be X series (as X was born from Elite), which I did too, but I'm not going to dismiss the game for not being like nother one, like gobhoblin does.

Writing your own missions only works in singleplayer sandbox, so that was not EVER going to be the case here, except in emergent behaviour.

And please note how many people complained that the Alien Interdiction was just a cutscene.

Now, do you want to ave another go, or are you going to rethink this track? Because your list, as far as I can tell, isn't any different than the poster I was correcting there was complaining about.
 
Could we all bring the toxicity levels down a bit? Feeling like tony stark in iron man 2 right now. Need to go find an antidote for this. Maybe some dead horse memes.
 
Could we all bring the toxicity levels down a bit? Feeling like tony stark in iron man 2 right now. Need to go find an antidote for this. Maybe some dead horse memes.

player bases, the ability to name planets ( for a small fee) would all be highly supported income for frontier. They do need to work heavily on the stellar forge engine to allow greater flexibility though
 
player bases, the ability to name planets ( for a small fee) would all be highly supported income for frontier. They do need to work heavily on the stellar forge engine to allow greater flexibility though

Where you intending to quote me? Seems like misclick given the content of your post.
 
Counter Strike 1.6
Counter Strike Source
Counter Strike Global Operations
--
None of these have more content than Elite

World of Warcraft
My sis plays this. She's walked away from the computer while her character grinds up Armourer.

World of Tanks
World of Warships
Never played but these have nothing but game mechanics if they're "drive round in a tank and shoot".So elite with tanks or sea ships

Star Wars The Old Republic
But that is again a very light system for content.

Star Trek Online
Eve Online
And none here. Most of EVE's beauty is because people get together and raid (rather like WoW), and the gameplay isn't in the game, it's in the community.

League of Legends
DOTA
Don't know.

Ultra Street Fighter IV
Street Fighter V
Yeah, nope, just remember triangle-triangle-triangle.

StarCraft II
Euro Truck Simulator 2
ETS IS Elite. In trucks.

Assetto Corsa
Project CARS
Dirt Rally
Don't know


The one I was asking for an answer to was what



Not "sandbox with 1000+ hours content, because Elite is one, and gobhoblin here complaining that there's no game here.

Tell me which of your list "provide tools to make our own, actual content, such as modding tools to create our own cutscenes and missions".

I think gobhoblin is an Egosoft X series who wanted Elite to be X series (as X was born from Elite), which I did too, but I'm not going to dismiss the game for not being like nother one, like gobhoblin does.

Writing your own missions only works in singleplayer sandbox, so that was not EVER going to be the case here, except in emergent behaviour.

And please note how many people complained that the Alien Interdiction was just a cutscene.

Now, do you want to ave another go, or are you going to rethink this track? Because your list, as far as I can tell, isn't any different than the poster I was correcting there was complaining about.

I never said they had more content. I was pointing out games that have strictly limited amounts of developer driven content, like pre written quests with a story, a career mode or mission structures like blow up bombsite A/B that aren't sandbox games, into which people plough thousands of hours.

Also, if you think SFIV/SFV are just x-x-x then you clearly haven't played them to any level of competency. There's more depth in the gameplay mechanics of a couple of characters from either of those games than there is in the whole of ED tbh.
 
I never said they had more content. I was pointing out games that have strictly limited amounts of developer driven content, like pre written quests with a story, a career mode or mission structures like blow up bombsite A/B that aren't sandbox games, into which people plough thousands of hours.

Also, if you think SFIV/SFV are just x-x-x then you clearly haven't played them to any level of competency. There's more depth in the gameplay mechanics of a couple of characters from either of those games than there is in the whole of ED tbh.

And there simply isn't a button-mashy beat-em-up game that I could put 50 hours into, let alone the almost 600 I have put into ED.
 
that's just an emergency exit.

In my opininon, it's just a matter of two things.

Mechanics & scripted events.

Now not sure if everybody understand the depth of the "mechanics" term., let's take for example a good mechanic introduced in the game.. Fuel transfer.

Until that moment lots of commanders where stranded in the deep space without any other solution than self destruct, until frontier introduced the fuel transfer and then... bam, some people found an interesting way to interact with other players as a rescue team, they actually made a new scuadron and a help request system, it helped the interaction between players and filled the forums up with interesting histories to tell.

now imagine just for one moment, that you can't only transfer fuel but also repair modules , tansfer modules, save lost srv, transport ships, etc etc.. so you can make a full rescue team, and of course this extend to other non rescue activities..that would be amazing.

About the scripted missions and events...they have to be more complex than the actual ones, is a way to encourage people to keep playing and from there, make your own path, the problem with ED is, nobody wants to loose his ship, even when the only thing they can do is the same thing they have been doing over and over again... the ED ecosystem is so conservative right now that nothing interesting happens (let's see what's going on with the aliens)... it's like real life, boring, people who still play don't want to go out from their comfort circle, Frontier has to introduce ways to force people go out of this comfort circle, At the end is a game, where we want to live (or me at least) that action, that bad guys vs good guys moments, and challenging moments we don't have in our boring lives, but sadly i found many people like to play safe and bored.. like real life.

Now, maybe we are thinking in unicorns here... i'm not sure about the complexity of adding all this to ED, maybe we lost the poing time ago.... and we should move on, probably Ed will be never be this way. So we have to accept it and keep playing or not.

There's some things that can be done with the current console game engine like the fuel transfer that that would broaden the gameplay. FD hasn't figured it out yet. The dreams they gave that got many to buy into the beta will never see the light of day due to the game engine used. There might be a way they can get it to work but the effort to do so might not be worth it, rather just start with a new engine capable of doing what they claimed from the beginning. Actually they just need to make a new Elite and leave this pew-pew version as is. The next version should not include the consoles if they want it to be all it can be.
 
There's some things that can be done with the current console game engine like the fuel transfer that that would broaden the gameplay. FD hasn't figured it out yet. The dreams they gave that got many to buy into the beta will never see the light of day due to the game engine used. There might be a way they can get it to work but the effort to do so might not be worth it, rather just start with a new engine capable of doing what they claimed from the beginning. Actually they just need to make a new Elite and leave this pew-pew version as is. The next version should not include the consoles if they want it to be all it can be.

The game engine is fine, the problem is the netcode and it's P2P nature.

And FD, completely underestimated the success of the game, they just wasn't expecting the game to get as big as it got. I think changing the net to something a little more server based will be better. As this is the most restrictive thing in the game, the more you add the crazier the P2P gets and information sent.

- - - Updated - - -

Let's put the handbags down and step away please.

Because you don't like people using "your" handbag :p
 
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No. Because it isn't absurd.

Pen and paper RPGs don't come with gameplay, you add it with your imagination.

Doom comes with ONLY gameplay, you don't engage your imagination to play, but you can if you want.

That is absolutely crazy, proper crazy la la land talk.

Pen and paper role playing games, my need you to use your imagination, but they are designed to be that and rules and game play are balanced to fit this. As such, most RPG's (Pen and paper) have their own unique feel, style and type of gameplay.

Elite dangerous is not a bloody pen and paper role playing game, it is full on computer game, probably more at the simulator end of the scale, whilst Star Citizen is more along the arcade of that scale. So, I am sorry that argument just doesn't wash, if that was the case, why make the bloody game in the first place, because all you would have to do is close your your eye....

Terrible...
 
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Also, if you think SFIV/SFV are just x-x-x then you clearly haven't played them to any level of competency. There's more depth in the gameplay mechanics of a couple of characters from either of those games than there is in the whole of ED tbh.

This statement actually made me laugh out load at the ridiculousness of it. In SFIV/V there is only one mechanic and that is to press buttons to fight. That is the whole entirety of the game. There is no depth to these kinds of game what so ever and they are very easy to master.
 
This statement actually made me laugh out load at the ridiculousness of it. In SFIV/V there is only one mechanic and that is to press buttons to fight. That is the whole entirety of the game. There is no depth to these kinds of game what so ever and they are very easy to master.

You have absolutely no idea what you're talking about.
 
Lol street fighter might be a smaller game world but as far as fun and engaging entertainment it round houses elite into witch space. Its all about the story line.

Hell Overwatch takes Elite and pounds it. Tell me this I bought 3 copies for cousins and friends which game do you think we all still play together. I am the only one these days in Elite. Everyone else is at Overwatch, Guild wars, Street Fighter, Forza and COD.

Elite dangerous needs engaging multiplayer content. Wing missions will go a huge way to this.
 
Lol street fighter might be a smaller game world but as far as fun and engaging entertainment it round houses elite into witch space. Its all about the story line.

Hell Overwatch takes Elite and pounds it. Tell me this I bought 3 copies for cousins and friends which game do you think we all still play together. I am the only one these days in Elite. Everyone else is at Overwatch, Guild wars, Street Fighter, Forza and COD.

Elite dangerous needs engaging multiplayer content. Wing missions will go a huge way to this.

I find the story line bland and cliched, but that doesn't make gameplay, I actually much prefer how it is in ED. I have played streetfighter plenty, and I disagree, I find that ED roundhouses Streetfighter into oblivion.

Again I disagree with overwatch as well, just looks boring to me. Played Guildwars 1 & 2, again not impressed. Forza is like any other driving game fun for a while but gets repetative and boring after a while. COD, just no.

Sorry, just because some people play those for longer, doesn't mean they have more content in them, infact I can easily say that none of them do, it's just that ED doesn't have the content that maybe you or others want. Also depends on what you mean by content as well.

Multiplayer in ED wont solve the issues it has (yes it does have them). Wing missions will be the same as none-wing missions, if you are not doing it for any purpose or cause then they become meaningless. You already wing up and get the same missions, isn't that pretty much the same thing?

In ED, I have been playing for 2 years and 3-4 months, and I haven't even scratched the surface of the stuff I want to do in the game.

Street fighter while fun in a mindless way just does not have any kind of hold over me, you play it for a month or so, unlock all the characters, see their cliched stories and thats it. Nothing deep their what so ever.
 
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