I hadn't learned the cardinal rule. Don't fly without rebuy.Learned that the hard way.
But what threshold does a 'new player' have to cross to earn the right to own a Cutter or Corvette? Assuming that is what they want to do? You very neatly avoided the question.
for me the right to earn the cutter is to be able to afford it and have the rank, it is that simple. what ship another player flies is non of my business and does not effect me.
what is harder however is what should the earning potential in the game be....
See, in principle i dont care what another player has, everyone other player could have a cutter for all i care..
What I DO care about and what absolutely affects my motivation to play, is to have some feeling of verisimilitude and to have long term goals to save up for stuff,
on 1 hand it is a fighting battle, I WANT to try my best to maximise my earnings and to feel that buzz when i manage to make a really good profit on a run
on the other hand i also WANT the game to push back and make it difficult for me to get that profit on that really good run.
I dont want the game to throw sacks of cash at me because 1) its just not plausible, and 2) it totally undermines any progression or long term goals in the game.....
hypothetically after the short term buzz of getting that cutter after maybe only a few 100 hrs in the game, it would become very stale for me, and at this point i would be elite in exploration and trade (due to the amounts needed to get to elite in those 2 things have not been tweaked at the same rate of the earnings inflation, and for some reason mining is linked to trade rank)
Look at it this way, imagine the real world was like ED, where there was unlimited ore in the galaxy, and the equipment was super easy to get... in such a universe why would anyone do anything other than be a miner..... why would someone choose to have a higher risk career as a bounty hunter or why bother being a smuggler or a pirate, or why would anyone haul heavy goods, instead everyone would just mine.... the imbalance pulls the rug from the rest of the game.
in ED, unlike real life i dont want to be able to be a multi billionaire after just a few 100 hrs work.... the difficulty is others do... which isnt wrong, but it effects all of us.
when ED launched i thought the economy worked perfectly....... upuntil you got to the asp level of ships then things hit a brick wall. (i was about 24hrs in a sidewinder, similar in an eagle and an adder... it was a good 100 hrs before i had enough for a cobra - made longer because i never sell or strip a ship down)...... saving up for a burst laser or a new FSD for my sidewinder was amazing.....
What FD need to do, and it is not an easy ask, is rather than just blanket increase profits is to better improve progression of earnings..... a player in a 100 million ship should likley be capable of doing more lucrative missions that those in a 1 million ship cannot........
right now the top end ships really dont all have a niche, generally a cheaper alternate can do just as good a job.
it is a big ask but the 1st step imo should likely be reducing the costs of the top tier ships and equipement a bit, massively reducing earnings over all however, and also adding in credit sinks such as docking fees which increase for larger ships, and give us running costs which mean something for the top end ships (but again combined with only top end ships having something which gives them unique opportunities.
Some people want ED to be a proper sandbox where you get easy access to all the toys and it is just about what you do with them.... Others want it to be more of a role playing game with progression and long term goals. For me Elite has always been the latter ever since 1984..... and it all gets a bit dull imo once you have your fully pimped ship
probably why i have never been elite in any of the games on any format.... I have been Deadly many many times however.
BTW i am not just asking for moar grind..... it is just that credits should be the hardest thing to earn... i actually think engineering stuff should likely be easier to get..... since when was iron hard to find? and most engineering stuff should be buyable with credits... with rare exceptions perhaps such as the thargoid and guardian stuff which could feasibly be considered to be invaluable.