This absolutely has nothing to do with clans/guilds/corps. I don't want them either. But I want to be able to have a reason to play the game other than just wandering the universe. Some people need to make a home for themselves and build something. That is part of the sandbox experience. BUILDING SOMETHING in the sandbox.
So, beyond the capitalisation problems with the post, I ask, why would it make it better?
Will I be allowed to visit your empire? Will you tax me to visit? Will large areas of the galaxy suddently become off limits? Will ED degenerate into a game of armed camps?
The point is - the game will have a point. Political affiliations don't mean anything. Flipping systems to different factions don't mean anything. There is no profit no real gain from any of it. There is no point. There is no desire or emotional investment into anything in this game.
If you own something.. you become invested. Especially if something you own is related to a particular faction.
Personally I have no interest in player owned structures, I really don't see how owning an immobile object will make the game so much more exciting than owning one you can go anywhere in.
How does having something that you in which can't fly around and pew pew people make it better than having something in which you can.
That said I'm not against the idea of owning bases, my main objection is that it's a major addition that will take up loads of dev time and finances, and that wasn't part of what we kickstarted, when we haven't yet got all the features that were promised and that we have paid for.
To be honest, it sounds like a terrible idea, and nothing like the kickstarter that I backed. Plus, instancing.
Except its already been decided that there will not be player-owned stations or outposts.
At teh crux of it , a set of promsies were made and then broken. And very casuaully at that its becoming a trend in the gaming industry
When and by whom?
Baby steps, Baby steps... Stuff like this will cause the devs. to run away screaming!Your post completely revolves around conflict and drama, which is honestly completely unnecessary!
KISS Approach; Bring big ship(s), gather needed resources, build small outpost. Done...
It's been proven now that the "community" will (overwhelmingly) selflessly support projects that have meaning and value.
If, for example, an outpost needs a significant number of raw materials and "modules" to add a "Universal Cartographics Uplink Relay", would you help make it happen if the outpost was in the middle of the Eagle Nebula? Damned straight you would! I'd halt my exploration and try to make it happen, knowing that I would have a place to sell my data that is 9,000LY away from "home"!
I've got other games for this kind of thing.
I do enjoy a bit of empire building but this game isn't the platform for it imo.
I also have to say that station building/owning won't add that much to the game. Lets face it most of the station stuff in the X games was only about automating your income.
In many ways it was quite underwhelming, not to mention quite buggy!
Regardless of what we each think of this kind of mechanic - the game is about you AGAINST the universe-
It's not about you OWNING the universe!
As others have said, this game is not about Galactic domination,
Except its already been decided that there will not be player-owned stations or outposts.
Personally I have no interest in player owned structures, I really don't see how owning an immobile object will make the game so much more exciting than owning one you can go anywhere in.
How does having something that you in which can't fly around and pew pew people make it better than having something in which you can.
That said I'm not against the idea of owning bases, my main objection is that it's a major addition that will take up loads of dev time and finances, and that wasn't part of what we kickstarted, when we haven't yet got all the features that were promised and that we have paid for.