Where are the colonists?

I was thinking of heading out to Colonia, and I was going to take a bunch of passengers with me to get some funds on arrival. I soon released all of the people wanting to go out there want to return. This is puzzling, surely there should be thousands of people wanting to seek their fortune outside the bubble? Could there not at least be community goals to ship people out there? I wanted to stay there a while, so a return journey would not be on the cards for sometime, and I could certainly do without having to keep secretive passengers onboard whilst out there. To some extent, the same goes for Maia and Sothis. There should also be more inter system passenger missions. One more thing, I picked up a mission for 21 million to three destinations, one of which was Maia. This is a bit much, given the missions to beauty spots about 5000 lyrs away were paying little more than 6 million a trip. I really enjoyed the passenger missions for a multitude of reasons, they got me to see loads of cool new stuff in the bubble, they got me a load of credits, they added an extra dimension to the small list of things you can do in this game, and I am grateful for it. However, there remains some really bizarre "features", that imho need ironing out.
 
There is nothing to do there that can not be done much easier, better and faster in the bubble. I think the official motto for Colonia is "nothing to see here, move along!".
 
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Colonia should have all the tech for setting up a good miner, belts there should be pristine and full of rare minerals, maybe even hogh yeld. That would bring miners, which would bring traders to carry that stuff too which would bring pirates to loot these poor souls... it would just work (tm) except that it doesn't, because we don't have much distinction in areas that are suitable for living in, also we do not have dynamic economy in game which sucks...
 
Colonia should have all the tech for setting up a good miner, belts there should be pristine and full of rare minerals, maybe even hogh yeld. That would bring miners, which would bring traders to carry that stuff too which would bring pirates to loot these poor souls... it would just work (tm) except that it doesn't, because we don't have much distinction in areas that are suitable for living in, also we do not have dynamic economy in game which sucks...

You realize it does have a dynamic economy right? Its just realistic. One person cant change much on their own.
 
There is nothing to do there that can not be done much easier, better and faster in the bubble. I think the official motto for Colonia is "nothing to see here, move along!".

Because Colonia is not the place for players looking for easy stuff and meaningless grinding. It is wild, it is hard and it is unforgiving. And also it is a place for social life.
The official motto of Colonia is nothing to see here for YOU, keep out!

@OP extreme long range passenger hauling missions are not in game yet, there are sightseeing missions only to cover that range.
 
How is it hard an unforgiving, there is nothing there? Went mining is a weaponless/shieldless conda for four days and didn't see a single other ship besides some security at the stations. The only thing that is hard is keeping your sanity ;)

BTW, tons of passenger missions back to the bubble so you can earn some money when you go back from desperation and/or boredom :)
 
You realize it does have a dynamic economy right? Its just realistic. One person cant change much on their own.

it does not, there is no supply-demand relationship here, wares appear out of thin air instead having a complex simulation like 20t ore 10t computer components 10t machine parts 10t something equals let's say SRV which would not be available for purchase at given market if needs for it's consturction wouldn't be met in a given moment, don't get me started on weapons/modules not being wares, or traded in ships, or just the fact that ships are infinite at a shipyard instead of having a similar requirement tree like I've described above.
I'm 100% against economy being affected by one or even 5 players, but whatever is here now does not make sense at all from realistic point of view...
 
Colonia should have all the tech for setting up a good miner, belts there should be pristine and full of rare minerals, maybe even hogh yeld. That would bring miners, which would bring traders to carry that stuff too which would bring pirates to loot these poor souls... it would just work (tm) except that it doesn't, because we don't have much distinction in areas that are suitable for living in, also we do not have dynamic economy in game which sucks...

Jacques sells literally every piece of mining gear in the game up to 5A collectors, 3A prospectors and 4A refineries (and maybe higher than that for the limpet controllers but I was 'only' in an Anaconda so didn't need anything above those levels) as well as all classes of cargo rack and class 1 and 2 mining lasers . There is a pristine metallic ring around the planet the station orbits, roughly 65 Ls away from the station. Oh and literally every system for a sphere about 20,000 LY around it is pristine too. Really not sure what more you want for mining.

As I've said before, we definitely need one-way passenger missions both to Jacques and the locale (new colonists who have sold all their posessions to pay for passage to a new life, the unfeasibly rich visiting friends and relatives) and from there back to the bubble. It works from an immersion point of view in that it's realistic (it basicaslly mirrors what happened with people leaving to start a new life in the Americas) and also as more 'content' for want of a better word is rtolled out there it would give players a reason to travel there and yet not preculde them from sticking around for a while before heading back to the bubble.
 
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Jacques sells literally every piece of mining gear in the game up to 5A collectors, 3A prospectors and 4A refineries (and maybe higher than that for the limpet controllers but I was 'only' in an Anaconda so didn't need anything above those levels) as well as all classes of cargo rack and class 1 and 2 mining lasers . There is a pristine metallic ring around the planet the station orbits, roughly 65 Ls away from the station. Oh and literally every system for a sphere about 20,000 LY around it is pristine too. Really not sure what more you want for mining.

As I've said before, we definitely need one-way passenger missions both to Jacques and the locale (new colonists who have sold all their posessions to pay for passage to a new life, the unfeasibly rich visiting friends and relatives) and from there back to the bubble. It works from an immersion point of view in that it's realistic (it basicaslly mirrors what happened with people leaving to start a new life in the Americas) and also as more 'content' for want of a better word is rtolled out there it would give players a reason to travel there and yet not preculde them from sticking around for a while before heading back to the bubble.

Yields are still low as everywhere which makes it non profitable in a smaller ship, outfitting also does not have much to offer for my ASP SCOUT there... either way, mining gives off same profits as everywhere else, it should be incentivized to mine around Colonia in order to start something.
I agree, one way passenger missions would be great! Missions to bring ships would be great too (beyond present scope of game though)
 
Yields are still low as everywhere which makes it non profitable in a smaller ship, outfitting also does not have much to offer for my ASP SCOUT there... either way, mining gives off same profits as everywhere else, it should be incentivized to mine around Colonia in order to start something.
I agree, one way passenger missions would be great! Missions to bring ships would be great too (beyond present scope of game though)

When I went out there for the 'repair the station' and 'build the planetary base' CGs months ago I got tired of mining in my conda and built a shieldless T6 miner at the station. Obviously it was slower to actually mine stuff than in the Anaconda with 9 collectors but the fact it was faster and more manoeverable around the asteroids compensated pretty well. I'd definitely think you could make an overall more effective miner than an Asp Scout would be but to be honest, the Scout is one of the few ships I've never flown. Just a thought anyway.
 
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When I went out there for the 'repair the station' and 'build the planetary base' CGs months ago I got tired of mining in my conda and built a shieldless T6 miner at the station. Obviously it was slower to actually mine stuff than in the Anaconda with 9 collectors but the fact it was faster and more manoeverable around the asteroids compensated pretty well. I'd definitely think you could make an overall more effective miner than an Asp Scout would be but to be honest, the Scout is one of the few ships I've never flown. Just a thought anyway.

I'm sure any T6 build will make a viable miner, but that's not the point here, why go to Colonia if you could mine in THE BUBBLE (tm)? that's the point... we need incentives!
 
You could go to the ground station on tbe other planet and get mining missions there. They were more lucrative than any resources by itself. Like 300k-1M per mission
 
So those two things contradict each other

Check here. This is what I meant by social life

https://forums.frontier.co.uk/showthread.php/282462-The-Colonia-Citizens-Network

And of course check the CCN discord channel. Plenty of community gameplay and activities. And please don't expect Bubble-like things to do at Colonia. It is an ever growing community and area, with content added in a progressive fiction. As the events go on, more content is putted in. If you are the kind of player who does not enjoy story-driven content and wants it all in, Colonia is obviously not the place for you. It will become boring very soon. But on a subjective basis.
 
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