Where did it all go wrong?

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ffr

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So, how many people are unhappy versus how many people are happy with ED?

Cite bona fide, certifiable figures

A large majority don't play even once in two weeks.

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1.) They honestly don't understand the overheads involved in developing a game and they have no idea how much it actually costs to continue developing a game.

That would be Mr Braben you're speaking of?

Braben promised Elite Dangerous for the money he was paid. He's delivered a tiny fraction of his promise, and wasted money on load of cr*p that people didn't ask for, like PowerPlay.

Everyone seems to expect more bang for their buck

People expect what they paid for. If Braben has decided he's not going to deliver it, and that's sure the way it looks, then he should come clean, apologies, give some refunds, and perhaps he'll be forgiven if he promises to get back on track.
 
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ffr

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Kickstarter was never really about the funding. It was about gauging the potential interest and size of the market so that private funding could be obtained.

What private funding?? None shows in the accounts. The further funding of ED came from pre-orders from games repeating the KS backers mistakes of believing Braben's sales pitch.

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Kickstarter got everyone enthusiastic about the game Frontier *wanted* to build.
Their final end product.

We all did.

But time and time again, they mentioned "that" game will take years to build.

YEARS!!!

Total nonsense. Frontier took money right up the release day saying that they would ship the finished game last year.

Braben 12/09/2014 "By the end of this year we will have the finished game"
 
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Ok, I made these observations in an attempt to get a mature reasonable discussion about the way ED was funded and developed and the way the paying supporters have been treated but it has become a bunch of children calling names on a playground, thank you for your insightful and thought provoking commentary.

I think a person needs to look inside themselves if they say something that causes such reactions.

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And the reason is simple, FD isn't listening to what players want and are not racing to add the content that has been wanted for so long, much of it since the beginning, they'd rather add revenue than content. I understand this philosophy, they have shareholders, but I am also a shareholder and I don't think the shareholders will be upset if the game gets better and gains a bigger following and sells more copies as a result.

I think you will find that most of the people that play are not commenting here or on steam so to assume what people want is rather irrelevant.
 

ffr

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Because I am here since 2012 November 18th and I can tell that except for wrecks delay, everything else from KS promises (offline mode as exception) has been delivered.

That is false and you know it, since you repeatedly make the claim and have it refuted, then sneak back with it a bit later.

KS broken promises include offline mode, single player mode, Ironman mode, installation from physical media, freedom from DRM, passengers, thargoids, shipyards, ship-to-ship docking, dynamic economy, evolving galaxy, god-like powers for those that paid >=£300 for them, 30 ships and many other features promised by Braben in his promo videos.
 
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uh... i for one ( i try not to speak for others too often) am quite happy with the progress and speed of said progress. i am also quite happy with the future plans as well... i dont need a minute by minute time line since FDev has (for me at least) shown that they are competent and hardworking.

so i too would love to see "Proof" of "crushed relations" , "many customers unhappy with their game" , "misguided attempt to build a game without debts"... because i and my many friends/colleagues have very pleased feelings about Elite Dangerous.
 
uh... i for one ( i try not to speak for others too often) am quite happy with the progress and speed of said progress. i am also quite happy with the future plans as well... i dont need a minute by minute time line since FDev has (for me at least) shown that they are competent and hardworking.

so i too would love to see "Proof" of "crushed relations" , "many customers unhappy with their game" , "misguided attempt to build a game without debts"... because i and my many friends/colleagues have very pleased feelings about Elite Dangerous.
If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?

At the moment, the only way seems to be basing it off anecdotal evidence. Not the best data, of course - but informative nonetheless. Why do I think a large number of people are dissatisfied with the game? A very, very common sentiment of people is that among their large friends lists, only a small fraction are ever online anymore.
 
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Making it a ​true MMO would destroy the game indeed. I don't expect anyone to get this who joined online worlds after WoW, but this game basically set the standard for MMO's. Everything after WoW is basically just a copy of it (in terms of progress, mission design, features and most importantly HUD design - I just hate every MMO for those Windows like unimmersive HUDs). When broadband was made available I dreamt of a bright future for multiplayer rpgs, but then WoW came along and everyone decided to jump on the train and did everything just the same with little difference only in their scenarios. So yes, I am very happy that ED is not a true MMO, because it does things different than we are used to and I don't like that standard at all.

I'm sorry, but in its day, around the wrath of the litch king expansions, WoW was the best game out there, MMO or not, it was hard to beat for content, action, immersion, it's social aspects and its overall gameplay.

ED doesn't have to be WoW but I do hope they look at the concept and realise what they could have done with ED and its MMO, crafting, exploring and progression system.

WoW is getting old now, I don't play it any more, it's lost its way for me, got too soft because of too many kids moaning about the difficulty of progression.

ED doesn't need to be easy, it needs to be diverse and immersive.

Come on DBOBE, don't let us down!

Please!

Horizons is the key, if the first expansion is a flop at £40 then ED will die.

Glass half full everyone!
 
I'm sorry, but in its day, around the wrath of the litch king expansions, WoW was the best game out there, MMO or not, it was hard to beat for content, action, immersion, it's social aspects and its overall gameplay.

ED doesn't have to be WoW but I do hope they look at the concept and realise what they could have done with ED and its MMO, crafting, exploring and progression system.

WoW is getting old now, I don't play it any more, it's lost its way for me, got too soft because of too many kids moaning about the difficulty of progression.

ED doesn't need to be easy, it needs to be diverse and immersive.

Come on DBOBE, don't let us down!

Please!

Horizons is the key, if the first expansion is a flop at £40 then ED will die.

Glass half full everyone!


And yet WildStar, trying to capture the 'hardcore WoW mode' from it's early years collapsed in its first year and has limped along to FTP mode recently.


'Kids' did not make WoW soft....making the game playable for the 93% of people that play games and do not have the time or inclination to lifeplay their games did.
 
If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?

At the moment, the only way seems to be basing it off anecdotal evidence. Not the best data, of course - but informative nonetheless. Why do I think a large number of people are dissatisfied with the game? A very, very common sentiment of people is that among their large friends lists, only a small fraction are ever online anymore.

Soon it all will be clear - we will see S2 Horizons sales data , and we will know how many players left the game. May be this will be the point when more people will ask the question "
  • Where did it all go wrong?" BTW my guess is 60-70% will buy S2, and we will never again see the rest.
 
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If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?

At the moment, the only way seems to be basing it off anecdotal evidence. Not the best data, of course - but informative nonetheless. Why do I think a large number of people are dissatisfied with the game? A very, very common sentiment of people is that among their large friends lists, only a small fraction are ever online anymore.


Out of 143 people that were leadership and strong players in their groups from the Lugh War...I have only seen about 5 regulars on at any time...with less than 30 people from the list total coming in to play the game over the course of a month.

All we have is anecdotal evidence. I agree its not the best...but what I can tell you it's kind of depressing to know the number if people that were playing compared to the number currently.

Of course...those missing in action from any given list could definitely be replaced by newer, less burned out players.
 
And yet WildStar, trying to capture the 'hardcore WoW mode' from it's early years collapsed in its first year and has limped along to FTP mode recently.


'Kids' did not make WoW soft....making the game playable for the 93% of people that play games and do not have the time u.s. inclination to lifeplay their games did.

So a game that tried to copy another game and didn't do it well failed, ok so what?

FD don't have to copy anything, but they can look into concepts and adapt them for their own games, like crafting, which they have confined in horizons..... So it seems they could add more from the mmo genre and still keep the ED feel.

ED is advertised as an MMO afterall....

You just basically said, if you do a game and do it badly then it will fail, wild star was done badly and failed, WOW was done well and triumphed peaking at over 10 million subs in 2014.

In hope ED is done well and doesn't fail in its first year...
 
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Of course...those missing in action from any given list could definitely be replaced by newer, less burned out players.
I would think that these active players with large friends lists would be continually adding players. I know that while I played, I was continually meeting and adding new people.
 

Steam charts, which at best is a third of the player base, and Steam users on average are more fickle. Half of them would have bought during sales and added the game to their collection of hundred+ games that they barely or never played.

I know a number of Steam users like this. They buy game after game without barely even looking at it when those sales hit.

I'm active on the Steam ED forums as well, and the number of people who bought the game without any research is astounding. People actually say things like "This game is nothing like what they showed on the steam page" - yup, they made their purchase based off a marketing video and the text blurb and perhaps the reviews.

*faceplam*
 
Technically there's no problem - game is built around this idea so it is doable. You might not prefer it but that's your personal opinion, not factual statement, isnt it.

Just because it is so doesn't make it good.

And yet WildStar, trying to capture the 'hardcore WoW mode' from it's early years collapsed in its first year and has limped along to FTP mode recently.


'Kids' did not make WoW soft....making the game playable for the 93% of people that play games and do not have the time or inclination to lifeplay their games did.

It was nothing like Vanilla WoW

Vanilla Wow had proper 5 mans, 10 mans and raid content for everybody. Gating wasn't hardcore and doing 5 man content was rewarding, nothing was timed or extremely tense for everyone. Not to mention the rest of the game was in shambles.

A good example of how casual is bad for player retention is WoW in its current state. You can hit level 100 in less than 3 days after buying the game, and kill the last boss within 2 weeks. Since you get free itesm now that are better than 90% of the expansions content.
 
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I would think that these active players with large friends lists would be continually adding players. I know that while I played, I was continually meeting and adding new people.

Me too. Make new friends often when flying around.

This is my galactic map from last night

Screenshot_0031.jpg
 

Preceded by: "The usual caveat applies - any paper design is bound to change during implementation/as issues arise."

A bit disingenuous to quote selectively no?

As for Braben's (12/09/2014) "By the end of this year we will have the finished game". You must have missed the repeated mentions in KS and on the ED pages that there would be a lot of paid expansions, and a ten year development plan.
 
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