Not really.For a game that has been said to be dying from day one, it's pretty lively.
Not really.For a game that has been said to be dying from day one, it's pretty lively.
So, how many people are unhappy versus how many people are happy with ED?
Cite bona fide, certifiable figures
1.) They honestly don't understand the overheads involved in developing a game and they have no idea how much it actually costs to continue developing a game.
Everyone seems to expect more bang for their buck
Kickstarter was never really about the funding. It was about gauging the potential interest and size of the market so that private funding could be obtained.
Kickstarter got everyone enthusiastic about the game Frontier *wanted* to build.
Their final end product.
We all did.
But time and time again, they mentioned "that" game will take years to build.
YEARS!!!
Ok, I made these observations in an attempt to get a mature reasonable discussion about the way ED was funded and developed and the way the paying supporters have been treated but it has become a bunch of children calling names on a playground, thank you for your insightful and thought provoking commentary.
And the reason is simple, FD isn't listening to what players want and are not racing to add the content that has been wanted for so long, much of it since the beginning, they'd rather add revenue than content. I understand this philosophy, they have shareholders, but I am also a shareholder and I don't think the shareholders will be upset if the game gets better and gains a bigger following and sells more copies as a result.
Because I am here since 2012 November 18th and I can tell that except for wrecks delay, everything else from KS promises (offline mode as exception) has been delivered.
Yes, DDF *does* wet our appetite. However, FD has been always upfront about it not being actual development plan.
It always have been wish list.
If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?uh... i for one ( i try not to speak for others too often) am quite happy with the progress and speed of said progress. i am also quite happy with the future plans as well... i dont need a minute by minute time line since FDev has (for me at least) shown that they are competent and hardworking.
so i too would love to see "Proof" of "crushed relations" , "many customers unhappy with their game" , "misguided attempt to build a game without debts"... because i and my many friends/colleagues have very pleased feelings about Elite Dangerous.
Making it a true MMO would destroy the game indeed. I don't expect anyone to get this who joined online worlds after WoW, but this game basically set the standard for MMO's. Everything after WoW is basically just a copy of it (in terms of progress, mission design, features and most importantly HUD design - I just hate every MMO for those Windows like unimmersive HUDs). When broadband was made available I dreamt of a bright future for multiplayer rpgs, but then WoW came along and everyone decided to jump on the train and did everything just the same with little difference only in their scenarios. So yes, I am very happy that ED is not a true MMO, because it does things different than we are used to and I don't like that standard at all.
I'm sorry, but in its day, around the wrath of the litch king expansions, WoW was the best game out there, MMO or not, it was hard to beat for content, action, immersion, it's social aspects and its overall gameplay.
ED doesn't have to be WoW but I do hope they look at the concept and realise what they could have done with ED and its MMO, crafting, exploring and progression system.
WoW is getting old now, I don't play it any more, it's lost its way for me, got too soft because of too many kids moaning about the difficulty of progression.
ED doesn't need to be easy, it needs to be diverse and immersive.
Come on DBOBE, don't let us down!
Please!
Horizons is the key, if the first expansion is a flop at £40 then ED will die.
Glass half full everyone!
If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?
At the moment, the only way seems to be basing it off anecdotal evidence. Not the best data, of course - but informative nonetheless. Why do I think a large number of people are dissatisfied with the game? A very, very common sentiment of people is that among their large friends lists, only a small fraction are ever online anymore.
If only there was a way to poll all of the people who have left the game. Does anyone have any ideas?
At the moment, the only way seems to be basing it off anecdotal evidence. Not the best data, of course - but informative nonetheless. Why do I think a large number of people are dissatisfied with the game? A very, very common sentiment of people is that among their large friends lists, only a small fraction are ever online anymore.
And yet WildStar, trying to capture the 'hardcore WoW mode' from it's early years collapsed in its first year and has limped along to FTP mode recently.
'Kids' did not make WoW soft....making the game playable for the 93% of people that play games and do not have the time u.s. inclination to lifeplay their games did.
I would think that these active players with large friends lists would be continually adding players. I know that while I played, I was continually meeting and adding new people.Of course...those missing in action from any given list could definitely be replaced by newer, less burned out players.
If I had one complaint with Elite with would the lack of a radio. I want to be able to hear the news as I cruise around. Seriously..thats my one complaint with this game, no radio.
Technically there's no problem - game is built around this idea so it is doable. You might not prefer it but that's your personal opinion, not factual statement, isnt it.
And yet WildStar, trying to capture the 'hardcore WoW mode' from it's early years collapsed in its first year and has limped along to FTP mode recently.
'Kids' did not make WoW soft....making the game playable for the 93% of people that play games and do not have the time or inclination to lifeplay their games did.
I would think that these active players with large friends lists would be continually adding players. I know that while I played, I was continually meeting and adding new people.
How many total in your friends list, though?Me too. Make new friends often when flying around.
This is my galactic map from last night