Which fighter shud I get next

I doubt you'll have issue with me calling that (taking a non-Engineered Vulture into a HRZ) 'a bit silly', to put it mildly (though I've no doubt some would survive just fine, depending on how they fly and what they pick fights with).

But there is, obviously, a vast spectrum between being wilfully reckless and then G5'ing everything in sight. I have a mix of G3's, 4's, and 5's, and yes, it's still a WIP, but I doubt I'll need or want to G5 it all.
Maybe this is my role-player coming out, but if you're flying solo, exactly how sensible/'realistic' is it to engage a wing, perhaps especially of fighters? In terms of game design and challenge, it might be fun, sure, and in patrolled RES's there's really no issue taking on wings for obvious reasons. But I think a single pilot engaging a wing all on their lonesome is a bit stupid, so I'm not quite sure I'd factor that in to how well prepared a ship is.

But that's more of an RP nitpick... and most players would obviously not have an issue with that, and just toss themselves against wings for the challenge and fun, which is perfectly understandable.

Ah, well. I was young, handsome and needed the money. I took it out to a Fong Wang HRZ for the purposes of testing, fully expecting not to make it back. No disappointment was surrendered.

I noticed your build didn't have A's but Engineered for long range.
I love beams, but - knowing the potential power and heat issues with Vulture's - went with a long range mod on a gimballed pulse.

This was a choice made more on the angle of available power. Long range just to get the best out of them.
Pulses are a dependable choice IMHO. Though I'd opt for an efficient tweak to minimize the capacitor drain, maybe with a phasing sequence, scramble spectrum or oversized experimental. Longer ranges are all well and good but give the chance for a stray shot to hit the wrong target. Not generally positively received.
Efficient beams are great, lets get that out of the way. However, the efficient mod will also lower the thermal load, which in turn will reduce the available effect of the thermal experimental effects. I agree the descriptions of the experimentals are a tad scant.

Shields: Reinforced will boost your MJ's, a thermal resist tweak will help to balance out the resistance. Fast charge is a bit of a misnomer, but handy on the primatics, so I understand. Boosters are a must, heavy duty + super capacitors will give the best boost at the expense of increased mass. Mix and match to the desired outcome.

The PD's something I've not really touched, yet. I want to finish off assessing and tweaking shields before I figure out what I want out of it.
Bah, Gunship all the way for medium. ; -) Or a FAS.

Ah, the FGS. Flew one for a while. Reliable, dependable and has some great hard point placement. The two mediums on the side give some excellent coverage. The assault ship is a fantastic hit and run vessel. Fast and maneuverable, though that top hard point is a little fragile. As for your PD, I've always stuck with charge enhanced + super conduits.

That is still a statement I wholly disagree with, though. A 'decent' - i.e. not best or G5'd - Vulture for under 20mil can easily kick some real , certainly if someone doesn't care to go PvP.

Hmm. 🤔 Can we agree on this statement? "It is possible to build a Vulture for under 20 mill" Go on, you know you want to. 😁

Like I said, if a player finds that enjoyable, that's perfectly fine. But when taking into consideration the role of the ship and its lore, it doesn't really make sense.
I don't see the "manhood waving" thing in this thread at all, and I'm not taking your comments as irritated or vitriolic. We're just discussing a videogame, after all. It's not exactly Brexit. ; -)

Hmm, again. 🤔 This was more of a generic observation, not necessarily aimed at yourself, sir or madam. Forgiveness please.

We seem to disagree on some things, and no doubt agree on others - that's all. And it's enjoyable to pick over builds - that's kinda what this place is for. Elite always reminded me of Dark Souls in several ways, with one being the complexity/variety and, ultimately, subjective value in builds. Both games empower the player to explore builds in order to create balanced characters/ships, or characters/ships hyper-specialised for specific items, weapons, and/or tactics. And both games also straddle the PvE/PvP divide, which brings its own set of conditions and contexts.

Mulling over builds in both games is nerdishly enjoyable (or would, if I still played DS).

I've not 'played' DS, it's not really my bag, man. Otherwise am fully amicable here. And probably phrased better than I ever could.

An absolute pleasure chewing the fat with you again, lets shoot the breeze again in the future. (y) o7
 
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