I do like to murder flower people from time to time, but due to several issues with it, I don't do this as often as I would like to. Issues being mostly how painfully stale AX is in terms of loadouts and variety. It actually translates in regular combat as a whole, but AX is in worst place right now, because in anti-human, you can at least pick some none-optimal loadouts, and make some use of them in specific content. In AX you're heavily locked down in how you must build your ship and what system you must use.
I don't understand why:
- Only Guardian Gauss Cannons must be useful in heavy AX combat.
- There are no Gimballed variants of systems supporting Turret variants.
- Guardian Plasma Charger is far less efficient in terms of ammo and damage, compared to Gauss, while it potentially takes a LOT more skill to use.
- Guardian Shard Cannon doesn't have extra utility, like against swarm for example? Because we all know that hugging bigger Interceptor variants, to get into efficient fire range would be a pure suicide. On that note, why they don't deal even more damage, to turn weapon into high risk-high reward type?
- AX weapons are so inferior against Interceptors, and at the same time share 4 slot rule with Guardian systems.
- Flak being the ONLY thing to deal with swarm, and restricted by max C2 module size?...
- There are no Seeker Missile types for anti-Scout combat.
- No AX type of ECM or PD.
- SLFs got hammernerf for anti-Interceptor combat. It's not as cheesy as 0 temp reboot and definitely wasn't exploitive in any way possible.
- Many-many other minor things that restrict and handicap pilots for no reason whatsoever in choice of playstyles and equipment to use.
Aside from that, anti-Scout combat can be lots of fun, especially if you run something fast and not very tough, but since you restricted to AX MCs, that are the only useful system against them, kinda kills all the fun. You can of course kill them with pretty much anything, but Guardian weapons have very low ammo, and you'll literally go broke on non-stop synth, while AX MC are far more ammo-efficient with relatively cheap synth. It just gets boring to dakka-dakka all day.
And regarding interceptor combat. Killing those is fun, but they don't really differ at all by variant, they only get more hearts>much more health>much bigger damage - laziest approach at "boss fight" design. Although visual design is pretty good, as with most things in this game. They have very similar combat phases and for each variant you just virtually need more patience>more synth to take on harder ones. Basilisk stands out a bit, since it's fastest variant, but if you use something medium sized, your boost/reverski will let you kite it as easily, so there's not much difference as well. It just gets extremely boring, especially solo.
FDev really needs to get it together and release, or at least try one big combat overhaul. It's in the very sorry state right now, be it regular PVE, AX or PVP.