Who is playing the old fashioned way?

I started the game two weeks ago and I realy like it. No I am totally into it. Like most people might do I do inform myself on the internet and I stumbled over exploids and how to grind fast articles and trading tools stuff and I wonder who is even playing the old fashioned way. Looking what does the game offers me in opportunities? What can I do now? Just free of any pressure from knowing there is a goal presented by "been there done that look at me I am super cool youtube videos here is how you can be so awesome like me guides" (no offense, I do apreciate video guides) and without googleling what is the fastet way to get there? I am a little bit older and I remeber the days where you started a game and just played the way it was presented to you. How do you play and why do you exploid or refuse to or keep it at minimum?
 
I have two accounts, both played the old fashioned way.

Second account is only 3 weeks old, but its much easier now to earn Cr, so is up to about 250M assets already - mainly from exploring (early game in a sidey) and trading in a T9 once I had the Cr to buy it. Some T6 passenger missions in there too, and now bounty hunting with Hudson L5 bonus - all give approx 10M/hr totally legitimately. I have 4 ships now (asp, FDL, T9 and python) - and thats all I'll ever have on this account.. I'm not rank grinding or Engineer grinding on this account (though have opened 7 engineers without much trouble - won't bother with the rest as too grindy) - and will continue to flit about doing what I want :)

Never been to Sothis, Ceos, Fehu, Quince, Robigo on either account. Don't like doing repetitive stuff just for funds, and have proved you don't need to - whats the point in having 10Bn with nothing to spend it on? Unless you are a terrible PvP'er who insists on losing their 60M rebuy Cutter 10 times a day?
 
I read about these quick grind exploits, or whatever you call them. I've tried all of them, and they're boring as hell. Lol

So I just play the way FD intended.

The only exploit-y thing I ever actually enjoyed was the old Robigo mines, long distance smuggling runs.
Well paid, but a single scan failed any other smuggling missions you had. And the more missions you stacked, the more money you potentially earn, but also the more likely police were sent to interdict and scan you. It was a real good risk/reward back then.
Then it got nerfed, and then we got engineering, which would have made it hilariously easy anyway.
But I do still miss them.
 
I keep my exploitation to a minimum. Been playing for about seven months now, currently at Master rank in combat, Broker in trade, Ranger in exploration and my most expensive ship is an A-rated Python. I've got just over 300 million in assets. All earned the regular, slow way.

However, I have been known to occasionally relog at civilian installations (e.g. the one at Nevermore) to scan satellites multiple times, but that's about it.
 
I would never use an money exploit to earn 100s or million Cr in a short time without effort. Planing my progression is part of the fun. But i couldn't play the game without eddb.io. Trading is just ridiculously tedious with the internal tools (i.e only gal map) and neither profitable nor fun. Neither is searching dozens of systems to find a station selling some specific ship or module. I think these informations should be in game, because using external tools feels "not right". I think many players agree that these tools are essential, but only few think that FD should bother implementing these into the game, since they are available online.
 
I do use EDDB to find trade routes or commodities I need (or indeed planet-side materials).. Not sure thats an exploit, but I'm happy doing it - after all, in 3303 you would expect such information to be widely available if it is in 2017 ;)

Cudos on you if you want to do it the way FD intended tho, with no extra-game information :) Its always nice when you stumble on a trade-route that gives good profits - which i do all the time if you keep your eyes open while travelling :)
 
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Been playing since gamma and my total net worth is about 450 mill. Most of that from exploration and mining. I started with rares (which led to the exploration bug) but only started once the initial rares exploit was fixed.


Still play regularly and still enjoy it and I've still got a lot I want to do. In fact FD please stop adding new content!!! An inch deep is too deep for me to keep up!
 
I only ever play it as an experience instead of a system to warp to my advantage. I burned myself as a child using cheats in games I loved, which made those game eventually sour for me over time. I haven't used them since, as the experience of playing the game I found gives me more satisfaction than breaking the system inside it.
 
I've always played this "old fashioned" way. (though currently on hiatus)

I do use some sites and tools for reference information, but not for any get-rich-quick stuff, or how-to-see-aliens spreadsheets.
 
Ah yes, eddb.io. I do use that as the in game tools are rubbish. I've tried using them - the commodities market list stating where things are sold to or bought from is inaccurate. The number of times I've gone and sourced a commodity based on that information and then sold it for a loss, or gone on some pointless Star Trek to find a place to sell it for a profit... I just gave up and went to eddb.

I've not yet tried looking for outbreak systems and selling medicines to them yet or anything like tha, but it's on my to do list.
 
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Not quite sure what playing the 'old-fashioned way' is and I don't feel any particular need to play a game the way it's presented to me, but I most certainly try to avoid abusing bugs or oversights. What I want out of the game, first and foremost, is the experience of playing a CMDR in the Elite setting...and I avoid things that undermine the verisimilitude of that setting when it's practical for me to do so.

Some of my current personal rules:

1. No disconnections or using the logout timer to save my ships.
2. No suicidewindering.
3. No macros of any sort; one control input from me is one control input into the game.
4. Only play in Open, irrespective of the activity my CMDR is undertaking, unless technical difficulties require a temporary switch to another mode.
5. No exploiting of instancing or mission board persistence issues. If there isn't a good contextual in-game reason for something to 'respawn', I don't take advantage of the fact that it does.
6. No stacking multiple missions to do the same thing from the same minor faction, if the same unit could be counted more than once.
7. Try to follow the ToS as best as I can.
8. Report issues when I find them.

I also generally try to avoid third party tools/sources for game information, but that's not a hard prohibition. If I've spent significant time searching for a surface outpost with an extraction economy and still can't find one, I'm going to assume my CMDR found a terminal or a phonebook and won't have any qualms about looking it up.
 
I have been going about the business of a vigilante wreaking havoc old school on those filthy pirates. I'm not in it for the riches, I'm in it for the vengeance.
 
I use any tool available to me other than illegal exploits or those tools that I don't find helpful. I used Voice Attack back in the day, but now have a gaming macro keyboard along with my HOTAS. It all has a green glow and looks Tharagoid-ish. :)

I joined EDDB and INARA. They're good tools that take a lot of the frustration out. I've donated to both because they deserve it.

My main CMDR has never been to Quince, Ceos or Sothis, but my alts have visited Quince. There's one there now. FD said specifically that it was working exactly as designed, so it's not an exploit. Those that think it is are just blowing smoke.

I took part in the gems fiasco back in the Dangerous Games competition. Those were purposely left in the game to compensate anyone outside of Russia, since the CG was designed to give EGU the advantage.

I stacked massacre missions when I found out about them. That lasted about two weeks, so no big help. It was fun while it lasted.

Overall, I'd say I'm playing the "old way". Gamers have always taken advantage of tools and dev design when practical.
 
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