Hello guys. Lets discuss whole damage system in the game.
What i'm thinking about it:
According to some detailed pleasure things, the damage system seems to me as poor...
Damage system must be changed in my opinion.
I think Elite must be very detailed game. It's cool now, but there is way to improve.
Right now, if i'm not wrong you cant destroy every weapon on enemy ship, destroy it's engines and open it's cargo. You just blow him up trying to destroy his second weapon. You can experiment with your friend. Bleedthrough damage to hull is massive! If you will fire to engines accurately on standing target you'll left him with aproximetely 30% of hull when engines will be destroyed.
I think this is wrong.
I think that ship should explode ONLY when one of most vital system or part of ship has gone. I that case i would add new subrarget as "cockpit", or "cabin".
And to destroy ship you must destroy such parts as cabin, because you in it or powerplant, because it can hugely explode.
That means of course that there must be such places on ship direct damaging of those will never destroy ship. I think this is main point. For exapmle left or right far away areas on wings on my favorite Cobra. You know, any wing like part of ship usualy dont contains vital systems. But if you hit that - then something like maneuvering engine must take damage. Or maybe no damage at all for some areas.
Right now if you shoot with machine gun to a tip of hauler wing - you will destoy it. It's just wrong. Tt's just like in any other game before. But Elite can bring new to damage system. It must i think!
It's not the end. There is a good thought from someone about armor. That Hull is armor to protect your subsystem. When you breaching it you can hurt subsystems more effectively. Deducing hull to zero mustn't destroy your ship.
What do you think?
What do the developers think about this?
What i'm thinking about it:
According to some detailed pleasure things, the damage system seems to me as poor...
Damage system must be changed in my opinion.
I think Elite must be very detailed game. It's cool now, but there is way to improve.
Right now, if i'm not wrong you cant destroy every weapon on enemy ship, destroy it's engines and open it's cargo. You just blow him up trying to destroy his second weapon. You can experiment with your friend. Bleedthrough damage to hull is massive! If you will fire to engines accurately on standing target you'll left him with aproximetely 30% of hull when engines will be destroyed.
I think this is wrong.
I think that ship should explode ONLY when one of most vital system or part of ship has gone. I that case i would add new subrarget as "cockpit", or "cabin".
And to destroy ship you must destroy such parts as cabin, because you in it or powerplant, because it can hugely explode.
That means of course that there must be such places on ship direct damaging of those will never destroy ship. I think this is main point. For exapmle left or right far away areas on wings on my favorite Cobra. You know, any wing like part of ship usualy dont contains vital systems. But if you hit that - then something like maneuvering engine must take damage. Or maybe no damage at all for some areas.
Right now if you shoot with machine gun to a tip of hauler wing - you will destoy it. It's just wrong. Tt's just like in any other game before. But Elite can bring new to damage system. It must i think!
It's not the end. There is a good thought from someone about armor. That Hull is armor to protect your subsystem. When you breaching it you can hurt subsystems more effectively. Deducing hull to zero mustn't destroy your ship.
What do you think?
What do the developers think about this?