Quick one on a previous post I said that you need to 'get good at your own pace', now this is very different to the standard 'git gud' response.
I firmly believe that everyone learns at a different rate but ultimately you can completely get good with any control method you desire to... My first recommendation to people around control method is simply what do you find more enjoyable to use in our little space pilot simulator we play. You WILL get good to a certain level over time and most certainly will enjoy your time in ED. If you want to reach the 1%'ers well then that will take a lot more time regardless of how you want to control your ship...
So that's out of the way this is my two cents when it come to understanding the differences between KB+M and Stick control methodologies.
Ok, here is a little bit of clarity on how mouse controls work vs stick controls that I have experienced in my 3k+ hrs in ED.
I flew 2k+ hrs with KB+M. The vast majority of it 100% FA-off with RM on. Early this year I switched RM off then in the last couple of months have pretty much been flying exclusively with HOTAS.
Here are the main options that define how your mouse 'performs', yes I know I have RM off in this shot.
So each of the 4 options below reset mouse controls different aspects of control.
Mouse Sensitivity is pretty straight forward. The higher up the slider the faster your mouse reacts to input. Most sticks don't have this as default options. The rate of deflection is based on your physical movement of the stick. Set this to your own preferences.
Mouse Deadzone is also fairly well known. It the amount of deflection you need to do 'from centre' or rest before the movement is registered and acted upon. This is also a common setting for stick control, often used to mitigate creep by analogue sensors in sticks over time or micromovements of the stick if you rest you hand on it for example. Again I say to set this to your own preferences.
Mouse power curve this acts in a similar way to Joystick curves in that it gives a change in output of the mouse based on the amount of deflection. I have mine set to about 50% with means that for the first 50% of absolute deflection I get very little output, after 50% deflection it ramps up so that at 100% it is giving me full deflection as normal. This allows me fine control around the centre point but also to do full speed turns as needed. I always recommend this to be minimal to FA-off pilots if using RM.
Relative mouse rate - Now this is the area that seems to be causing the most 'discussion' shall we say. What this does is simply define how quickly your mouse returns to it's centre once input has ceased. The mouse will continue to add input as it returns to centre. The higher the slider the faster the mouse returns to centre, that is all. This is a direct simulation of the springs on your joystick. Some stick you can adjust them to be tighter or looser it the same thing as moving the slider on this setting.
That is it... No fancy mechanics added or taken away if you turn on RM.
The return aspect of the RM setting does not apply any form or counter rotational input WHATSOEVER. If you want to see it in action, clearly where you won't be distracted by people shooting each other, go what some of my YT videos. I have a control overlay that clearly shows my mouse movements and you will see many time that I move the mouse and stop. yet my ship still spins in said direction until I manually apply a counter rotational input.
So in this I have not experienced any difference in advantages between the use of RM or stick control in ED. Simply because there is no actual difference in how the game mechanics interpret the results.
Now I am totally against anything that directly changes the flight mechanics in ED. But I am all for more control options to allow people to fly however they want etc if there is no mechanical advantage. As we know there are some changes in thruster performances based on FA selection. If such a rotational assist/dampening etc was ever added the difficult question then would be which set of rules would it apply.... would it have FA-on or Fa-off rules? would it have a middle ground? would all 3 options have to have their current models homogenised so they all had the same rules??