I want to live the life of a pirate. I look at sci-fi shows like Firefly and WANT to live that
FWIW, for me at least, Elite over the last few years has become quite good at producing the Firefly life. The Firefly crew weren't EliteDangerous-style pirates (the Serenity was unarmed) so Elite's weakness there doesn't really come up for me. They scratched out a living wherever they could doing whatever non-combat "missions" were available, scavenging illegal salvage, etc. The Train Job episode was a kind of piracy but it seems more similar to stealthy hatch-breaker limpet piracy against an NPC convey, which is a delicate and profitable thing if you're early game and still in small ships, or for end-game players when you want cargo that is nearly impossible to get any other way, such as when the Federation was transporting unknown/thargoid probes via military convoy, prior to the invasion. So it feels like that's in there, to me. (Though hatch breakers on an actual train on a surface... that would be cool - I hope it happens!) And of course Elite is second to none at producing that edge-of-seat Reavers scene where you spot a truly dangerous hollow-square ship on the scanner before it has spotted you, and it's sweaty-palms all-eyes-on-that-ship as you try to figure out if it's hungry, and if so, what are you going to do? Similar with Han Solo - he doesn't do Elite-style piracy, generally he's either outrunning something big, shooting something small, or smuggling goods (or himself) under the radar, and Elite provides all those situations regularly

More workable piracy would be a great asset to the game and I hope we get there, but there aren't a lot of sci-fi shows where it really features strongly; it's always from the perspective of being pirated, which Elite deals out so frequently the OP created this thread

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If anything, my reservation is that unlike Firefly and Star Wars, it feels a little too easy to have unending self-sufficiency. When out exploring, I would like a few more difficult choices like needing to top up some supplies/repairs and how long can I get away with that while trying to locate/evaluate a source of materials that I think I can most safely access.
The elephant in the room I suppose is that Mal Renalds, Han Solo etc had to work their asses off struggling just to stay in business, while in Elite you can't even look over your shoulder without accidentally having a bunch of credits thrown at you; you're locked on a one-way road to riches, but ... I'm ok with that
