Why are features on INARA not in the game itself?

I'd like it if the game supported more of the same things INARA does, but the fact that we have INARA lets me not actually bemoan the game's incomplete status this once. :)
 
I honestly don't understand. If you don't care for the additional social part of the game then you are most likely playing in private group or solo anyhow so you have the gameplay experience you desire.

I am not sure if this is directed to me, but I will pretend it is :).

I play in Open 99% of the time. I like the added tension of humans in the ED universe, but the thought of being a member of some kind of guild, or gang, or group horrifies me. I just do not like group processes/interaction. I always felt that human interaction deteriorates rapidly when groups are involved.

I indeed do have the gameplay experience I desire as far as playing as a soloist (in Open) is concerned.
I have nothing more to desire in that respect. Of course I have a lot of wishes for the game itself, as I already listed in a previous comment.
Most of it I think I will get eventually :).


Why should that be a blocker for people in open play, or private groups for that matter, to have social features that encourage collaboration between more players than the current 4 ?

It should not be a blocker.
I understand that most people differ greatly from me in that they have strong social urges that are completely absent in me.
But what I meant to convey was that there are many features that would actually benefit the core of the game itself and would benefit everybody, whether they are loners or social players. The list I gave would enhance the game universe directly for everybody that plays the game, no matter how they play it.
I think these features are more important than adding more social features right now.

So if FD has to prioritize stuff then I feel more social features should be somewhere at the bottom of the list.
You will already get player crews this season while loners like me again get nothing that compares to that. The same happened with Wings.
I think that those who want to socialize have nothing to complain. Us loners however...
I understand that socializers have wishes for improvements. That is fine by me.

Because some are content with the current state of the game with the max 4 player wing should that be reason for it to be the be-all-end-all as far as social features for the game should go?

No it probably should not, but it should not be a priority either as I explained above.

The Commander's log feature I mentioned before is much, much more than a social feature.
Personally I feel that if it is done right it might be the core of the personal experience in ED. It would become a primary tool of every commander whether soloist or 'socialist'.
That is why I feel that a commander's log deserves to be a priority.
 
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I also would really like in-game guild support. (Call it Squadron, Corporation or whatever. )

I know that several people point at Inara and say that it works. And i have to give Inara credit, they worked hard to fill a gap of the game as good as they could. Unfortunately the "as good as they could" is also its downfall in my eyes.

The problem is that by being a seperate solution, disconnected from the game, it strangely also feels: disconnected.

In any game where such a guild feature is implemented, i usually rather sooner than later join one. But in this game, i have not joined one, and don't really feel like doing so over Inara, either. The difference is in functionality. When i enter any game where i am in a guild, other members notice that i joined. I often get greeted before the loading screen is done and am sure to be informed of the guilds activities and whatever once i am ready to go. In contrast, i can enter Elite Dangerous can spend the next month looking for the guild channel, it won't be there. No matter how big the wing in Inara is, without using further tools [tabbing out to Inara, using TS, etc] i will be alone in Elite Dangerous.

Many people consider everything which forces a player to tab out of the game to play the game a design problem. At the same time, i think that a rather simple and basic feature set would already go a long way.

All we'd need would be a way to create a Squadron/Corporation or however you want to call it. It would only require two ranks, normal member and administrator, where the normal member can only leave, while the administrator can also invite or kick members or promote other people to administrator level.

Outside of this simple feature set, it would have to offer no more than a chat channel and perhaps mark all members on the galaxy map, similar to how friends are already shown now.

While most online games provide much more powerful social features, this basic set would be sufficient to cover most of our needs.
 
Riiight... because it doesn't change the individual's experience in games like Eve, WoW, etc either, right?
I wouldn't know since I have never played those games. I have played Planetside and that has those features to great success. Instead of being patronising why don't you tell me how would having the ability to link multiple wings, have a clear radar identification of friends and a chat feature impact solo players exactly?

People are already flying multiple wings and communicating on TS. It is not unreasonable to assume that 1000 years in the future there would be some kind of tech that allowed people to recognise each other via beacons or transponders.
 
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