Why are player complaining about grinding?

Grinding for RNG is bad gameplay. That's all
getting everything first time for no effort does not help games companies survive = unless they just churn out regular identikits clones such as call of duty x :(random adjective) warfare. elite isnt releasing a totally new successor game every year or so for people to move on and throw their cash at like lemmings. its not the play in 6 hours and completed now go shoot players online kind of game. if you thought it was a space ship version of ace combat perhaps your were mistaken. i could liken it to sims in space pn steroids with armed ships but i havent played the sims in a long time and no idea if the analogy is accurate. then again even ace combat games (except assault horzions which was awful) have much better replay value than call of duty - and they take longer than a year or two to make them.
 
getting everything first time for no effort does not help games companies survive = unless they just churn out regular identikits clones such as call of duty x :(random adjective) warfare. elite isnt releasing a totally new successor game every year or so for people to move on and throw their cash at like lemmings. its not the play in 6 hours and completed now go shoot players online kind of game. if you thought it was a space ship version of ace combat perhaps your were mistaken. i could liken it to sims in space pn steroids with armed ships but i havent played the sims in a long time and no idea if the analogy is accurate. then again even ace combat games (except assault horzions which was awful) have much better replay value than call of duty - and they take longer than a year or two to make them.

Gonna make it personal with that AC slight?

Obviously no one actually thinks of Elite as Ace Combat or some other game, but in case you didn't notice we have hardpoints for a reason. The current loadout time PER ship, with one G5 roll per module, is still about a day's worth of playtime. That isn't 'get engineering done in one day,' that's spending an entire free day hunting for mats and traveling ship parts to system. For a working player that's looking to be a week or two depending on how busy they are. That is also per ship, if you were to outfit a fleet of 5 ships you are looking at about a month or more of work for a player that has a schedule with a job and decent free time. Longer in most cases since few play elite nonstop in their off hours.

That's without RNG and not counting the time to unlock Engineers. And frankly it's a hard case to justify spending precious free time on, in the last few months I have gotten only a few ships engineered, and due to some bad RNG rolls only a few modules would be considered above average.

I play Elite for the space sim gameplay, and before Engineers it felt comfortable and busy. Now though engagements need better and tougher modules, and the arms race is an endless grindfest. The issue isn't even that we have to work for the modules, that's not the problem. It's that module results are completely random, and for the unlucky no amount of work will ever get a good result.

BTW, I don't even play Call of Duty, but even I'm not petty enough to look down on others for what games they like, that takes a special type of snob.
 
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The people nowdays don't want to grind like at old times (korean style), the people is lazy and want pug-and-play games (in general ofc).
 
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getting everything first time for no effort does not help games companies survive = unless they just churn out regular identikits clones such as call of duty x :(random adjective) warfare. elite isnt releasing a totally new successor game every year or so for people to move on and throw their cash at like lemmings. its not the play in 6 hours and completed now go shoot players online kind of game. if you thought it was a space ship version of ace combat perhaps your were mistaken. i could liken it to sims in space pn steroids with armed ships but i havent played the sims in a long time and no idea if the analogy is accurate. then again even ace combat games (except assault horzions which was awful) have much better replay value than call of duty - and they take longer than a year or two to make them.

Oh nice. The COD reference.
Right. First no. I have like 3000+ hours in Elite.
I don't use make money fast exploits.

My issue is the RNG (getting the materials) on top of RNG (the rolls themselves) and lastly the third layer of RNG the experimental effects.

Seems silly to me. Granted engineering isn't that bad right now but the god rolls need to go. Sliders with RNG materials would be acceptable or a TRUE crafting system. Build your own recipe.


Yes. I do like to pew pew. I enjoy FA off zipping around. I want a military career that makes use of that.


But. Grind for the sake of grind is no fun. Atleast in Warframe I know when I finally get my desired mod it will do EXACTLY as expected. No maybes
 
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