verminstar
Banned
That would also explain it. Er..I think.
Anyway...what was the question again? Ah ye...git gud or go open ^
That would also explain it. Er..I think.
I find that gathering for the Engineers to be no grind at all, and, like so many other CMDRs have noted, since the removal of the commodities needed, it is no chore at all, imho.
CMIV
You're right BUT............
Gathering the materials isn't a grind, it's kinda ok.
BUT
You take collected materials back to engineer, pull the wheel of fortune handle, the spinners spin.. the roulette ball ticks across win or lose RNG.. and slowly the wheel.. slows... and... stops. What do you get? GAH; crap. That's it, back to getting the materials again. Once complete it's back to the engineer to pull the handle on the luck spinner... more crap? well, back to getting more materials.
Doesn't matter how many people say collecting materials is fun, having to do it over and over because of the RNG.. IS NOT FUN! It's taking something that is ok, and making it a grind... so the grind is actually a repercussion not of the act of doing something ok, but the act of being forced to do it over and over because one sucks at dice.
You're right BUT............
Gathering the materials isn't a grind, it's kinda ok.
BUT
You take collected materials back to engineer, pull the wheel of fortune handle, the spinners spin.. the roulette ball ticks across win or lose RNG.. and slowly the wheel.. slows... and... stops. What do you get? GAH; crap. That's it, back to getting the materials again. Once complete it's back to the engineer to pull the handle on the luck spinner... more crap? well, back to getting more materials.
Doesn't matter how many people say collecting materials is fun, having to do it over and over because of the RNG.. IS NOT FUN! It's taking something that is ok, and making it a grind... so the grind is actually a repercussion not of the act of doing something ok, but the act of being forced to do it over and over because one sucks at dice.
I'd sat that either you posted to the wrong thread or you have completed mis-read the topic.
The fact that people are using the word grind instead of progression in this thread just proves that there is, in fact, a grind in Elite Dangerous that most people are aware of.
The word grind is very much associated with Elite Dangerous.
The OP brought up the subject. Did you read the original post ? Or did I state something you didnt like ?
Because it often feels like grinding.Why are player complaining about grinding?
That's also because progression implies measurable progress.
With RNG it is possible to collect a lot of materials and yet make no progress as every roll is worse that what one might already own. (Even if one is only aiming for 'decent' and not 'godroll')
Make the results fixed/adjustable and not random and now the grind becomes progression, you can start measuring how close you are to building a ship, and the next ship can be built with its own modules instead of having to cannablize parts because you only ever got one decent drive, plant, and/or weapon roll.
Because it often feels like grinding.
Many games offer some form of grind one way or another. Dare I say most of the games do in 2017.
But most of the time it's just transparent. In (e.g.) many RPGs you "grind" your levels while not thinking about it because you're questing/exploring/whatever.
In ED, many times you grind because you need it.
Yeah you could just mess around for decades waiting for that Fed rank to go up. Or you might want a Vette, have the money for it, and then are left with two choices: Don't buy one, or grind the ranks. Guess what most players do when then want to experience something in a game? Yeah, I thought as much.
That's the thing, grind is only perceived as grind. Yet, in the world of mind manipulation which is known as game design, failure to be perceived as a fun activity can't be faulted on the player as much as on the designer.In most games what constitutes 'grind' is still a fun task, and one that perhaps goes unnoticed or has definitive progress.
Hopefully the future changes to Elite factor in rebalancing the 'grind' to be interesting and not a chore.
Technically, this is very much gameplay. Just not a very fun one.That isn't game play. I don't know what to call it![]()
Some peeps saying the engineers are to random with the upgrades.
I disagree.
If peeps are only bumping the roll for some god stats, then maybe, but its a god stat, it should be rare to get it.
Everytime I visit an engineer I know what I want, and I get it. That aint random. I make sure I have enough mats for rolls and pay attention to what Im applying as that dictates somewhat what the next roll stats will offer.
Lets make engineer upgrades like buying from a store. Makes me laugh.
Don't get me wrong... I have nothing against the accumulation or collection of materials or minerals.
What I do have an issue with is: the accumulation or collection of materials or minerals after I have already collected materials or minerals, pulled a lever that should have progressed me, but has instead left me the same, or has regressed me. I then have to go off collect the same materials or minerals, only to come back and try my luck again at pulling the lever.
People that do this once or twice, win at RNG come back to say *it's fine as it is*, or *grind is in the mind*.. But the people that are still collecting materials or minerals for the 256th time trying to get a particular roll that someone else got in 1 hit... start to get weary.
That isn't game play. I don't know what to call it![]()
Don't get me wrong... I have nothing against the accumulation or collection of materials or minerals.
What I do have an issue with is: the accumulation or collection of materials or minerals after I have already collected materials or minerals, pulled a lever that should have progressed me, but has instead left me the same, or has regressed me. I then have to go off collect the same materials or minerals, only to come back and try my luck again at pulling the lever.
People that do this once or twice, win at RNG come back to say *it's fine as it is*, or *grind is in the mind*.. But the people that are still collecting materials or minerals for the 256th time trying to get a particular roll that someone else got in 1 hit... start to get weary.
That isn't game play. I don't know what to call it![]()
Lottery system, luck based gameplay, time-waster.
It's a system that is the very opposite of what 'engineering' should be.