Why are player interdictions so impossible to evade?

Wait, so that's how you get those shield data scans?
How did I not realize this earlier
I had a handful of them sitting in my inventory and I could not for the life of me recall where they came from
Christ
I'm going to go die some more so I can try and learn something I guess

Yup. :) A great reference list that contains all possible mats/data and how to find them can be found here: https://inara.cz/galaxy-components/

If you can you might want to equip a wake scanner too, so you can scan a wake on your way out of a station every time. Among the things you get are Datamined Wake Exceptions which you'll need for the best FSD mod. By the time you get Farseer up to grade five you'll already have enough of them to mod a bunch of FSDs to G5. You'll only need to mod six FSD drives to always have an appropriate one for any of the ships in game. Doing it 'organically' like this breaks up the monotomy of leaving stations, and prevents the need for mindless farming later on.
 
also, google helps. it works like this: you ask, then read, then use your brain. just saying because you've been dismissing and trashing a lot of good advice given to you in good faith and effort. maybe it's time you put some effort as well.
Honestly, my guy, I'll contend that there was any advice initially given, unlike now when I'm actually getting some advice. In my opening statements in this thread, I have literally said: My ship is underequipped because of my build, repeatedly said I was killed instantaneously so there was no room for me to make any further mistakes, and that I did not have access to the things that could help my survivability.
When your advice is "Well you died because you were not equipped to fight players. Lol you didn't "die instantly" you just didn't build right. You should have built better.", That's not really helpful.
 
Honestly, my guy, I'll contend that there was any advice initially given, unlike now when I'm actually getting some advice. In my opening statements in this thread, I have literally said: My ship is underequipped because of my build, repeatedly said I was killed instantaneously so there was no room for me to make any further mistakes, and that I did not have access to the things that could help my survivability.
When your advice is "Well you died because you were not equipped to fight players. Lol you didn't "die instantly" you just didn't build right. You should have built better.", That's not really helpful.

well, i don't agree :) but just wanted to apologize for the harshness in my previous post. just me acting out, disregard.
 
Don't worry

ok, so ...
engineering is what it is. those weapons and effects are fearsome, and they reduce your chances of survival.
for this reason, that cool down advantage is now critical in practice
so try to fight the interdiction, but if you feel you're loosing it, submit. don't gamble too high ...
once you drop, don't bother deploying hardpoints (no use)
select a system in nav panel (if you hadn't beforehand, many would argue you should do that always on entering a system as a precaution)
face your attacker and try to boost your way behind him. your goal is to keep out of his arc of fire while the fsd spools up
continue evading and engage fsd as soon as cooldown expires, then continue continuing evading
once fsd is up line up to target system and jump

also, your build should have enough shields for ... anything you can't manage to evade in those critical seconds, ymmv.
if you feel shields aren't enough (?), add more armor. note armor can make you slow and clunky. not good. nothing is perfect.

of course you shouldn't get interdicted in the first place. if you did, it means a suspicious hollow square was showing behind you in your radar and you didn't react. first thing entering a system is checking hollow squares, and if they are suspicious reacting accordingly:
  • don't let them get behind you and
  • jump out or
  • drop into normal space, then high-wake

that's in a nutshell how it is. i do not like some of this either but our desires are completely irrelevant, so better to adapt or ignore. if you come up with a better plan, anyone will be eager to hear!

most of all: even in the worst case, put it in context and consider that in virtual life virtual crap sometimes just has to virtually happen and it's virtually ok. ;) dunno exactly what you were doing, but unless you had a lot of "first discovered stuff on board" (and then you are just crazy :D), it's just a few credits. don't fly what you can't afford to loose! :D and if you were running unarmored and doing say trade runs ... what does the loss actually mean vs the profit you made overall? it's just operation costs, you don't really die.

an absolutely fine alternative is blazing your own trail in solo, plus it's much less laggy and jumpy.
 
[lots of advice]

Excellent stuff. :) Something that is often overlooked but helps a ton is realizing that while some griefers are high-end experienced ultra-skilled cmdrs, some are just low-lvl trolls in high-end ships looking for new players to squash. The latter type nearly always runs with gimballed weapons, and their mode of operation is 'interdict new player, vaguely point your ship at it and put ductape on the trigger until it goes BOOM'. These types of players can be nearly completely dealt with using a simple chaff module. A chaff lasts 10 seconds and then reloads for ten seconds. That means that if you use two chaff modules you can fire one after the other, constantly disabling his gimballed tracking for minutes. Plenty of time to spool up and leave. :)
 
Honestly, my guy, I'll contend that there was any advice initially given, unlike now when I'm actually getting some advice. In my opening statements in this thread, I have literally said: My ship is underequipped because of my build, repeatedly said I was killed instantaneously so there was no room for me to make any further mistakes, and that I did not have access to the things that could help my survivability.
When your advice is "Well you died because you were not equipped to fight players. Lol you didn't "die instantly" you just didn't build right. You should have built better.", That's not really helpful.
OP, Znort & Skippy have given you some excellent advice - excuse them if their wording is not perfect (they may use English as at least a 2nd language)!

I am most certainly not a PvP player (apart from the odd joust with squadron members - which I get pasted...) and like to play Bounty Hunter against NPC's (in a Courier - mostly), have not lost a NPC interdiction for nearly a year - even in a T10 :) - but will lose against a human player just about 99%...

In your situation, visiting an engineer with a known ganker presence I'd have visited in solo/PG to do my business - do you think the gankers wouldn't do the same? - there is no shame in not being in open, unless your stubborn bit insists on it being so, and all of us have to decide mode and method, all of the time.

Early engineering is a pain, your ship isn't up to much (in comparison to experienced players) and won't be until many visits have been made...

Pick your mode, consider that even 0E shield cells help (a little - but engineering...) and weigh almost nothing...

I'm sorry you lost your ship, it happens, just think 'next time' and consider your own course of action.
 
As soon as the interdiction begins you should set your ship to self destruct - it is best if you set a hot key for this action.
Then you start typing rude messages to the other commander as the countdown begins.

It is an advanced strategy that many won't understand at first, but then that is how you know it is working.
 
As soon as the interdiction begins you should set your ship to self destruct - it is best if you set a hot key for this action.
Then you start typing rude messages to the other commander as the countdown begins.

It is an advanced strategy that many won't understand at first, but then that is how you know it is working.

While that would remove the satisfaction of the kill from the opposing player, I'm sure the OP would rather do that in a way that doesn't lose him his ship.
 
I'll just have to submit next time then. Clearly that's the only option available to anyone. :confused:

It's not the only option, just the more reliable option.

Plenty of people escape CMDR interdiction through the tunnel game with fair regularity.

For PvP players, any ship which isn't at least 80% loaded with HRPs and MRP's, ideally some SCB's, as well as engineered isn't considered "properly" outfitted. The only gameplay they recognise is combat.

That's a highly misleading over generalization.

My CMDR regularly engages in combat against other CMDRs, and he does so in whatever ship he happens to be flying as part of whatever else he happens to be doing. It's certainly true that when looking for a fight, my CMDR tries to be in a combat ship, and a pure combat vessel doesn't waste mass or slots on equipment not suited to surviving and returning fire.

Many other CMDRs are the same way. I strongly suspect the majority of PvP players spend the majority of their time in non-violent pursuits and enjoy it.

if you come up with a better plan, anyone will be eager to hear!

Just drag them into the nearest white dwarf jet cone!

Source: https://www.youtube.com/watch?v=Tz-0ZAV8zzk


A bit of a niche solution, I admit...
 
As soon as the interdiction begins you should set your ship to self destruct - it is best if you set a hot key for this action.
Then you start typing rude messages to the other commander as the countdown begins.

It is an advanced strategy that many won't understand at first, but then that is how you know it is working.
I don't wait for the hyperdiction. As soon as I enter a system and see another CMDR I drop into normal space and hit self-destruct*, then while I await destruction I hurl abuse into the System chat. That is how to show 'em (and it saves the supercruise to the station (y) )

* Self-destruct won't work in SC, so I think you may not be being incredibly truthful either :ROFLMAO:
 
It's not the only option, just the more reliable option.

Plenty of people escape CMDR interdiction through the tunnel game with fair regularity.



That's a highly misleading over generalization.

My CMDR regularly engages in combat against other CMDRs, and he does so in whatever ship he happens to be flying as part of whatever else he happens to be doing. It's certainly true that when looking for a fight, my CMDR tries to be in a combat ship, and a pure combat vessel doesn't waste mass or slots on equipment not suited to surviving and returning fire.

Many other CMDRs are the same way. I strongly suspect the majority of PvP players spend the majority of their time in non-violent pursuits and enjoy it.



Just drag them into the nearest white dwarf jet cone!

Source: https://www.youtube.com/watch?v=Tz-0ZAV8zzk


A bit of a niche solution, I admit...

To simply give up is definitely neither the most reliable, nor the best way to avoid getting killed by other players in this game.

Like I said, I always fight the interdiction, because I practiced I quite often win against both players and NPC's. You generally have a good amount of time to fight the interdiction before you 'need' to submit to retain the quick FSD cool down so you might as well fight it.

Simply throttling down means you learn nothing, whereas fighting it increases your chances of winning and spoiling their day if they lose the mini game. Most 'Gankers' will be expecting you to throttle down and give in at the first sign of trouble so will be set up for that and probably won't know how to play the interdiction game well.

Basically, if you have to submit, only do so when it is obvious you are going to lose as up until that point you have everything to gain and you can deal the ganker (or genuine pirate) a blow if you win.
 
To simply give up is definitely neither the most reliable, nor the best way to avoid getting killed by other players in this game.

Nothing about submitting to an interdiction implies giving up. My CMDR submits to interdictions to maximize his available options and odds of escape, should escape be prudent.

The odds of shooting down my CMDR during the short cooldown is virtually zero. It's still low, but much greater than zero, if subject to the 40+ second long cooldown.

Simply throttling down means you learn nothing

I learn a lot about how to fly, fight, escape, and evade.

I do admit my tunnel game skills are weak, but since they aren't necessary...

Edit: I don't mean to imply that no one should learn the interdiction game or that there are no benefits to honing those skills, just that if one's other skills are up to par, submitting will still be the safest option. If you like the tunnel game, by all means, knock yourself out.

whereas fighting it increases your chances of winning and spoiling their day if they lose the mini game.

My CMDR is far more likely to shoot down or drive off his interdictors than he is likely to be shot down, even if he's flying a trade ship.

Basically, if you have to submit, only do so when it is obvious you are going to lose as up until that point you have everything to gain and you can deal the ganker (or genuine pirate) a blow if you win.

I have the opposite assessment.

Wether I want to stay and fight, or simply escape, both are more reliably facilitated by submitting to the interdiction. It's also faster.
 
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Meanwhile my success rate against NPCs is near 100%, even when caught in the FSS screen or a T9.

My success rate against NPCs is also near 100%.

My success rate against CMDRs is in the toilet, and the ones that are particularly good at tunnel wiggling also tend to be the ones my CMDR doesn't want to be trapped in close proximity to for 45 seconds...at least if I'm in one of my less combat oriented ships.
 
Hey OP,
I can't link directly because the vid is sweary but Google the following and watch, should give you some insight into how to evade:

youtube rinzler the git gud guide to trading

Hope it helps
 
I would also point out that the attacking player can run more than one interdiction module...which makes the interdiction much easier for them to pull off.

Changed since last time I tried it...sorry for the interruption...carry on!
 
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Pardon? Is what you are trying to say here that the main function of interdiction modules are cumulative in strength? That's such a daft idea that I struggle to believe that - until someone proves me wrong. If that's really possible it would be consequent to allow more than one shield as well.


Don't take my word for it go do it and see....it works...at least it did about 5 or 6 months ago...

You can only place one shield generator on the ship...so you can't stack them...
 
OK..Just checked...they are not stackable anymore.... It was not a cumulative effect...but it gave the victim two circles to chase...which made it harder to break the interdiction.
 
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