Why can we not select one of our ships to start with at beginning of play?

I think it could be done without breaking the RP, the Commander could choose to start at any of the stations/outpost/settlements where he has a parked ship but if thats not his last location them he must pay a fee for the transport to the new location, something similar to the ships transport, but instead this should take place immediately, it would be considered that the Commander made that trip since the last log off. We also should have the option to request a ship to be delivered at any know station and not only to call it to the station we are.
 
I often wonder why we cannot select a ship we own at the beginning of play. e.g. I have a ship at Ceos and a few around the homeworld. I CAN jump in my Asp and travel back to Ceos to do missions but this takes over half an hour of play from me just to travel!!! WHY??? some say to keep the realism. Well, guess what... None of the concepts are real. Warp drives are not real!! It is a game and we are made to work at times as if it is a job. I do that during the day. I come tyo Elite to use my imagination and enjoy a game but there is just so much wasted time having to do 20, 30, 40....50 jumps to get somewhere. Why not just increase the jump range? Maybe allow us to jump a few hundred light years . That will open up the game a LOT! Also allow us, as I said at the beginning, to just select one of the ships we have parked anywhere in the game (we can imagine that we travelled to that location, rather than have to do it EVERY time!)
Sorry to go on but this is a great looking game that could be amazing with a few GRINDS removed. Lets leave the grinding for the day job?

Contrary to what FDev says ("We are not here to waste your time") Elite Dangerous is all about wasting our time. It is about breaking up the moments that make up a dull day. That is what all games are for, really. Many games simply do it in a more attention grabbing, entertaining way. FDev uses grind. Grind to get your materials, grind to get your ships, grind to get your rank, grind to get to where your favorite ship is stored. It's all a time & credits sink, the entire game but then again, that's what all games are. Some are simply more entertaining than others. o7
 
When it comes to Elite, Frame Shift Drive is very much a REAL thing. Teleportation isn't however. If you dock at a station, you can't just magically appear at a different station next day.

If I "dock" into the side of cliff at Beagle Point, I'll magically appear at a station on the other side of the galaxy the next minute. Just sayin... ;)
 
Point being...?

Your original argument is flawed. "Teleportation" does exist in this game. Whatever science instantly "teleports" my CMDR back to the Bubble when my ship explodes thousands of lightyears away could easily "teleport" me from one station to another in the Bubble. I'm not advocating for the latter, I'm just saying that this technology does exist in ED.
 
I often wonder why we cannot select a ship we own at the beginning of play. e.g. I have a ship at Ceos and a few around the homeworld. I CAN jump in my Asp and travel back to Ceos to do missions but this takes over half an hour of play from me just to travel!!! WHY??? some say to keep the realism. Well, guess what... None of the concepts are real. Warp drives are not real!! It is a game and we are made to work at times as if it is a job. I do that during the day. I come tyo Elite to use my imagination and enjoy a game but there is just so much wasted time having to do 20, 30, 40....50 jumps to get somewhere. Why not just increase the jump range? Maybe allow us to jump a few hundred light years . That will open up the game a LOT! Also allow us, as I said at the beginning, to just select one of the ships we have parked anywhere in the game (we can imagine that we travelled to that location, rather than have to do it EVERY time!)

Sorry to go on but this is a great looking game that could be amazing with a few GRINDS removed. Lets leave the grinding for the day job?

I understand where you are coming from, but instant traveling has never been a part of the ED universe.
 
Think of a compass rose.
To the north is 'Space is big and the game should reflect that' and to the south 'Travel is boring and a waste of time'.
East points to 'Realism and consistency is all important' and west towards 'It's a game, let's have fun'.

Everyone lives somewhere on this compass and nobody is intrinsically right or wrong.

Personally, my bearing is roughly around 030, and that seems to fit pretty well with where the game is at.
Yes, there are outlying features (telepresence, healing beams) that skew the balance somewhat, but so far I'm happily able to pretend they don't exist ;)

Being able to log in to any ship, anywhere, is too far south and west for my taste, and I think it would shift the overall balance too far from where I'm comfortable.
 
Think of a compass rose.
To the north is 'Space is big and the game should reflect that' and to the south 'Travel is boring and a waste of time'.
East points to 'Realism and consistency is all important' and west towards 'It's a game, let's have fun'.

Everyone lives somewhere on this compass and nobody is intrinsically right or wrong.

Personally, my bearing is roughly around 030, and that seems to fit pretty well with where the game is at.
Yes, there are outlying features (telepresence, healing beams) that skew the balance somewhat, but so far I'm happily able to pretend they don't exist ;)

Being able to log in to any ship, anywhere, is too far south and west for my taste, and I think it would shift the overall balance too far from where I'm comfortable.

I don't see it as south at all.
My bearing on your compass is about 315 degrees - I'm firmly in the 'space is big' camp.

I'm on record many times as saying FSD ranges have gone a bit too far.
I firmly believe that a trip to Beagle Point should be an epic and time consuming adventure. That doesn't mean that it needs to be an uninterrupted one, where I can do nothing else until I get back.

Perhaps with the ability to jump into any ship you have regardless of where it is, the almost daily requests to buff jump ranges or add jump gates would die down a bit.
 
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Your original argument is flawed. "Teleportation" does exist in this game. Whatever science instantly "teleports" my CMDR back to the Bubble when my ship explodes thousands of lightyears away could easily "teleport" me from one station to another in the Bubble. I'm not advocating for the latter, I'm just saying that this technology does exist in ED.
Yup. And we can holo-me ourselves into ships that are 50,000 ly away and control almost everything except just flying the ship (depending on what the owner allows). That magic is already happening, so it's not stretch to go all the way and consider all game play as tele-presence anyway. And we can change our own holo-me appearance... in our own ship. Makes you wonder if we're not just all tele-presence all the time in the game...
 

rootsrat

Volunteer Moderator
Your original argument is flawed. "Teleportation" does exist in this game. Whatever science instantly "teleports" my CMDR back to the Bubble when my ship explodes thousands of lightyears away could easily "teleport" me from one station to another in the Bubble. I'm not advocating for the latter, I'm just saying that this technology does exist in ED.

Not really. It's not teleportation. You use your escape pod to get back to the last station.

While I like realism in games (in the context of that game's universe), there has to be a healthy compromise.

To me - insta-respawn after ship destruction is acceptable. Insta-teleportation of your commander as you please - isn't. This would invalidate the whole concept of travel in this game. You would be able to park Sidewinders in the strategic places of the Bubble and then if you want to teleport there, you just log off and back on again.

Waiting time is a good compromise, as you still get the "fast travel" option that you can use, but it prevents exploiting it.

Also, with ship destruction you can't exploit it that way, apart from "suicidewinder" back from the deep space to the nearest station or Threvithick. And even then you still lose both your ship and the exploration data.

With insta-travel between parked ships there is risk whatsoever.

There is a difference.

::EDIT::

As for telepresence... Unfortunately it's a completely illogical feature that we have to live with. I would prefer for Elite to go more towards sim than arcade. Sadly it's not the case lately.
 
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............ Whatever science instantly "teleports" my CMDR back to the Bubble when my ship explodes thousands of lightyears away ............

It isn't science or technology - it is purely a gameplay mechanism - basically gives you a "save point" like in other games. Without this respawn feature any destruction would mean starting again from fresh like a clear save. Would you rather have that?

The C&P detentions centres are just adjusting the "save point" as a deterrent to certain activities, it is not an extension of any teleportation.

It's a game - some things can be given some sort of "lore" excuse - other stuff is just gameplay.
 
Not really. It's not teleportation. You use your escape pod to get back to the last station.

While I like realism in games (in the context of that game's universe), there has to be a healthy compromise.

To me - insta-respawn after ship destruction is acceptable. Insta-teleportation of your commander as you please - isn't. This would invalidate the whole concept of travel in this game. You would be able to park Sidewinders in the strategic places of the Bubble and then if you want to teleport there, you just log off and back on again.

Waiting time is a good compromise, as you still get the "fast travel" option that you can use, but it prevents exploiting it.

Also, with ship destruction you can't exploit it that way, apart from "suicidewinder" back from the deep space to the nearest station or Threvithick. And even then you still lose both your ship and the exploration data.

With insta-travel between parked ships there is risk whatsoever.

There is a difference.

::EDIT::

As for telepresence... Unfortunately it's a completely illogical feature that we have to live with. I would prefer for Elite to go more towards sim than arcade. Sadly it's not the case lately.

Please elaborate on what advantage is gained by reappearing somewhere else in a Sidewinder.
 
As for telepresence... Unfortunately it's a completely illogical feature that we have to live with. I would prefer for Elite to go more towards sim than arcade. Sadly it's not the case lately.

FWIW, I totally agree with you regarding this. As for our magic teleporting escape pods, I would actually prefer some animation where a rescue ship shows up where I'm at, and if I'm not in a system with a station, they give me a loaner DBX (like a rent-a-car) and I have to make my own way back to occupied space, where I then make my insurance claim to regain my lost ship.
 

rootsrat

Volunteer Moderator
Please elaborate on what advantage is gained by reappearing somewhere else in a Sidewinder.

- Not having to travel 5K LY back to the Bubble to unlock one of the Engineers
- Not having to travel X LY back from [insert any system in the galaxy] when you can't be bothered

FWIW, I totally agree with you regarding this. As for our magic teleporting escape pods, I would actually prefer some animation where a rescue ship shows up where I'm at, and if I'm not in a system with a station, they give me a loaner DBX (like a rent-a-car) and I have to make my own way back to occupied space, where I then make my insurance claim to regain my lost ship.

That would be very cool indeed.
 
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